Conflicts:
	code/game/jobs/job/support.dm
	code/setup.dm
This commit is contained in:
Markolie
2015-02-22 19:12:11 +01:00
68 changed files with 566 additions and 522 deletions
+14 -2
View File
@@ -580,10 +580,22 @@ datum/mind
new_objective.target_amount = target_number
if("identity theft")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in ticker.minds)
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
if (!new_target)
return
var/datum/mind/targ = new_target
if(!istype(targ))
log_debug("Invalid target for identity theft objective, cancelling")
return
new_objective = new /datum/objective/escape/escape_with_identity
new_objective.owner = src
new_objective.find_target()
new_objective.target = new_target
new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing their identification card."
if ("custom")
var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN))
if (!expl) return
+1 -1
View File
@@ -146,7 +146,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/pen/paralysis,
/obj/item/weapon/pen/sleepy,
/obj/item/weapon/grenade/chem_grenade/incendiary)
cost = 20
containertype = /obj/structure/closet/crate
+13 -12
View File
@@ -323,18 +323,18 @@ var/list/uplink_items = list()
cost = 18
gamemodes = list("nuclear emergency")
/datum/uplink_item/ammo/bullstun
name = "Drum Magazine - 12g Stun Slug"
desc = "An additional 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're non-lethal would be lying."
/datum/uplink_item/ammo/bullbuck
name = "Drum Magazine - 12g buckshot"
desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
item = /obj/item/ammo_box/magazine/m12g
cost = 2
gamemodes = list("nuclear emergency")
/datum/uplink_item/ammo/bullbuck
name = "Drum Magazine - 12g Buckshot"
desc = "An alternative 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
item = /obj/item/ammo_box/magazine/m12g/buckshot
cost = 2
/datum/uplink_item/ammo/bullstun
name = "Drum Magazine - 12g Stun Slug"
desc = "An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're completely non-lethal would be lying."
item = /obj/item/ammo_box/magazine/m12g/stun
cost = 3
gamemodes = list("nuclear emergency")
/datum/uplink_item/ammo/bulldragon
@@ -371,10 +371,11 @@ var/list/uplink_items = list()
/datum/uplink_item/stealthy_weapons
category = "Stealthy and Inconspicuous Weapons"
/datum/uplink_item/stealthy_weapons/para_pen
name = "Paralysis Pen"
desc = "A syringe disguised as a functional pen, filled with a neuromuscular-blocking drug that renders a target mute on injection that will eventually cause them to pass out. The pen holds one dose of paralyzing agent,though it can be refilled."
item = /obj/item/weapon/pen/paralysis
/datum/uplink_item/stealthy_weapons/sleepy_pen
name = "Sleepy Pen"
desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anaesthetic and a chemical that is capable of blocking the movement of the vocal chords. \
The pen holds one dose of the mixture. The pen can be refilled."
item = /obj/item/weapon/pen/sleepy
cost = 8
excludefrom = list("nuclear emergency")