mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts: code/game/jobs/job/support.dm code/setup.dm
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@@ -19,17 +19,13 @@
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user << "<span class='danger'>You don't have the dexterity to do this!</span>"
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return 1
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.display_name == "head")
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if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
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user << "<span class='danger'>You can't apply [src] through [H.head]!</span>"
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return 1
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else
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if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
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user << "<span class='danger'>You can't apply [src] through [H.wear_suit]!</span>"
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if(isliving(M))
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if(!M.can_inject(user, 1))
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return 1
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if(affecting.status & ORGAN_ROBOT)
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@@ -48,7 +44,7 @@
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use(1)
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M.updatehealth()
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/obj/item/stack/medical/bruise_pack
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name = "roll of gauze"
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singular_name = "gauze length"
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@@ -82,12 +78,12 @@
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user.visible_message( "\blue [user] places a bandaid over \the [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place a bandaid over \the [W.desc] on [M]'s [affecting.display_name]." )
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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use(1)
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else
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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use(1)
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/obj/item/stack/medical/ointment
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name = "ointment"
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desc = "Used to treat those nasty burns."
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@@ -112,7 +108,7 @@
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else
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user.visible_message( "\blue [user] salves the wounds on [M]'s [affecting.display_name].", \
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"\blue You salve the wounds on [M]'s [affecting.display_name]." )
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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@@ -673,7 +673,7 @@
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</head>
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<body>
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<iframe width='100%' height='97%' src="http://nanotrasen.se/wiki/index.php?title=Space_law&printable=yes" frameborder="0" id="main_frame"></iframe> </body>
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<iframe width='100%' height='97%' src="http://nanotrasen.se/wiki/index.php?title=Space_Law&printable=yes" frameborder="0" id="main_frame"></iframe> </body>
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</html>
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@@ -50,7 +50,7 @@
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edge = 1
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/obj/item/weapon/melee/energy/sword/cyborg
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var/hitcost = 500
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var/hitcost = 250
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/obj/item/weapon/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
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if(R.cell)
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@@ -119,3 +119,19 @@
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rating = 3
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m_amt = 0
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g_amt = 0
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/obj/item/weapon/stock_parts/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = 5000
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rating = 2
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/obj/item/weapon/stock_parts/cell/emproof/empty/New()
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..()
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charge = 0
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/obj/item/weapon/stock_parts/cell/emproof/emp_act(severity)
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return
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/obj/item/weapon/stock_parts/cell/emproof/corrupt()
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return
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@@ -12,7 +12,7 @@
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if("stealth")
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new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src)
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new /obj/item/weapon/pen/paralysis(src)
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new /obj/item/weapon/pen/sleepy(src)
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new /obj/item/device/chameleon(src)
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return
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@@ -13,8 +13,7 @@
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..()
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sleep(2)
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new /obj/item/clothing/under/syndicate(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/swat/syndicate(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/weapon/storage/belt/military(src)
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new /obj/item/weapon/crowbar/red(src)
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@@ -26,8 +25,10 @@
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/obj/structure/closet/syndicate/suits/New()
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..()
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sleep(2)
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new /obj/item/weapon/tank/jetpack/oxygen/harness(src)
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new /obj/item/clothing/head/helmet/space/rig/syndi(src)
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/clothing/suit/space/rig/syndi(src)
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new /obj/item/weapon/tank/jetpack/oxygen/harness(src)
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new /obj/item/clothing/shoes/magboots/syndie(src)
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/obj/structure/closet/syndicate/nuclear
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