- |
- Space
- Station 13
-
-
-
-
-
-
- |
- Credits: Coders:
- TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers,
- Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0,
- Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat,
- Kor Spriters:
- Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406,
- Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr,
- Petethegoat, Kor Sounds:
- Skie, Lasty/Vinyl Thanks to:
- CDK Station devs, GoonStation devs, the original SpaceStation
- developers and Erikat for the title image
-
- |
-
-
-
- Changelog
- 21 December 2011
-
- RavingManiac updated:
-
-
-
- 19
- December 2011
-
-
- Kor updated:
-
-
- General/Misc Changes
- Escape pods no longer go
- to the horrific gibbing chambers. Rather, they will be picked
- up by a salvage ship in deep space. (This basically changes
- nothing mechanics wise, just fluff)
-
- An ion rifle now spawns on
- the nuclear operative shuttle. Maybe this will help with them
- getting destroyed by sec borgs every round?
-
- Wizard Changes
- The wizard can now
- purchase magic artefacts in addition to spells in a subsection
- of the spellbook.
-
- The first (and currently
- only) new artefact is the Staff of Change, which functions as a
- self recharging energy weapon with some special effects.
-
- The wizard has a new
- alternative set of robes on his shuttle.
-
- Cult Changes
- Cultists now each start
- with three words (join, blood, self). No more will you suffer
- at the hands of cultists who refuse to share words.
-
- The starting supply
- talisman can now be used five times and can now be used to
- spawn armor and a blade
- Replaced the sprites on the cultist robes/hood.
-
-
-
- 18 December 2011
-
-
- Carnwennan updated:
-
-
- Doohl updated:
-
-
-
- 17 December 2011
-
-
- 14 December 2011
-
-
- Erro updated:
-
-
- Kor updated:
-
-
-
- 11 December 2011
-
-
- NEO updated:
-
-
- AIs actually consume power
- from APCs now
-
- Bigass malf overhaul. tl;dr no more AI sat, instead
- you have to play whackamole with APCs.
-
-
-
- 10 December 2011
-
-
- Doohl updated:
-
-
- Title music now plays in
- the pregame lobby. You can toggle this with a verb in "Special
- Verbs" if you really want to.
-
- User Interface preferences
- now properly get transferred when you get cloned.
-
-
- Erro updated:
-
-
- Escape pods have been
- added to test the concept.
-
- Escaping alone in a pod
- does not count towards the escape alone objective, it counts
- towards the escape alive objective tho. Escape alone only
- requires you to escape alone on the emergency shuttle, it
- doesn't require you to ensure all pods are empty. Cult members
- that escape on the pods do not ocunt towards the cult escaping
- acolyte number objective. Escaping on a pod is a valid way to
- survive meteor.
-
-
- Polymorph updated:
-
-
-
- 8 December 2011
-
-
- Errorage updated:
-
-
- Fixed the comms console
- locking up when you tried to change the alert level.
-
- Added a keycard
- authentication device, which is used for high-security events.
- The idea behind it is the same as the two-key thing from
- submarine movies. You select the event you wish to trigger on
- one of the devices and then swipe your ID, if someone swipes
- their ID on one of the other devices within 2 seconds, the
- event is enacted. These devices are in each of the head's
- offices and all heads have the access level to confirm an
- event, it can also be added to cards at the HoP's ID computer.
- The only event that can currently be enacted is Red alert.
-
-
- Kor updated:
-
-
-
- 3 December 2011
-
-
- 30 November 2011
-
-
- 27 November 2011
-
-
- Kor updated:
-
-
- Changeling husks are now
- borgable again (though not clonable) and genome requirements
- were lowered
-
- De-revved revolutionaries
- had their message clarified a bit. You remember the person who
- flashed you, and so can out ONE revhead
-
- Light tubes/bulbs can now be created in the
- autolathe. Recycle those broken lights!
-
-
-
- 22 November 2011
-
-
- 19 November 2011
-
-
- Doohl updated:
-
-
- Tobba updated:
-
-
- Petethegoat updated:
-
-
- Kor updated:
-
-
-
- 16 November 2011
-
-
- 16 November 2011
-
-
- Petethegoat updated:
-
-
- Security, Engineer, Medical, and Janitor borgs no
- longer get a choice of skin. This is for purposes of quick
- recognition, and is the first part of a series of upcoming
- cyborg updates.
-
-
-
- 7 November 2011
-
-
- Kor updated:
-
-
- Repair bots (mechs) are
- now adminspawn only
-
- Extra loyalty implants are
- now orderable via cargo bay (60 points for 4 implants)
-
- Changeling regen stasis now takes two full minutes to
- use, but can be used while dead. Burning and gibbing are the
- only way to keep them dead now.
-
-
-
- 29 October 2011
-
-
- ConstantA updated:
-
-
- Added step and turn sounds
- for mechs
-
- Added another mecha
- equipment - plasma converter. Works similar to portable
- generator. Uses solid plasma as fuel. Can be refueled either by
- clicking on it with plasma in hand, or directly from mecha -
- selecting it and clicking on plasma.
-
- Added mecha laser cannon.
-
- Added damage absorption
- for mechs. Different mechs have different absorption for
- different types of damage.
-
- Metal foam now blocks air
- movement.
-
-
- Petethegoat updated:
-
-
- Fixed sticking C4 to
- containers.
-
- Rearranged the armoury,
- and changed the medical treatment room in Sec to an
- interrogation room.
-
- Mr Fixit has been powered off and returned to the
- armoury. Deploying him every round is still recommended!
-
-
-
- 29 October 2011
-
-
- Petethegoat updated:
-
-
- Stunglove overhaul: part
- one. Stun gloves are now made by wiring a pair of gloves, and
- then attaching a battery- this shows up on the object sprite,
- but not on your character. Stungloves use 2500 charge per stun!
- This means that some low capacity batteries will make useless
- stungloves. To get your old inconspicous gloves back, simply
- cut away the wire and battery. Note that
- insulated gloves lose their insulation when you wire them up!
- Yet to come: stungloves taking extra damage from shocked doors.
-
-
- Removed
- sleepypens! Paralysis pens have been changed to look
- like normal pens instead of penlights, and have been slightly
- nerfed. They will paralyse for about fifteen seconds, and cause
- minor brain damage and dizziness.
-
- Uplink Implants now have
- five telecrystals instead of four.
-
-
- Doohl updated:
-
-
-
- 27 October 2011
-
-
- 21 October 2011, Tuesday:
-
-
- Errorage updated:
-
-
- Old
- keyboard hotkey layout option available again! home,
- end, page down and page up now once again do what they did
- before by default. To use diagonal movement you will need to
- use your numpad with NUM LOCK enabled. The new list of
- hotkeys is as follows: (Valid as of 21.10.2011)
-
-
- Numpad with Num Lock
- enabled = movement in wanted direction.
-
- Numpad with Num Lock
- disabled = as it was before. movement north-south-east-west
- and throw, drop, swap hands, use item on itself.
-
- Page up (also numpad 9
- with num lock disabled) = swap hands
-
- Page down (also numpad 3
- with num lock disabled) = use item in hand on itself
-
- home (also numpad 7 with
- num lock disabled) = drop
-
- end (also numpad 1 with
- num lock disabled) = throw
-
- CTRL + A = throw
-
- CTRL + S = swap hands
-
- CTRL + D = drop
-
- CTRL + W = use item in
- hand on itself
-
- Numpad divide (/) = throw
-
-
- Numpad multiply (*) =
- swap hands
-
- Numpad subtract (-) =
- drop
-
- Numpad add (+) = use item
- in hand on itself
-
-
- In short, use Num Lock to
- swap between the two layouts.
-
-
-
- 18 October 2011, Tuesday:
-
-
- Errorage updated:
-
-
-
- 15 October 2011, White
- Cane Safety Day:
-
-
- Agouri updated:
-
-
- There has been a tidal
- wave of bugfixes over the last 5 or so days. If you had
- previously tried something on the station, saw that it was
- bugged and never tried it again, chances are it got fixed. I
- don't want you to neglect using stuff because you think it was
- bugged, which it was at one point, but no longer is. Thanks,
- happy new semester to everyone~
-
-
- Errorage updated:
-
-
- When you're unconscious,
- paralyzed, sleeping, etc. you will still see the same blackness
- as always, but it will rarely flicker a bit to allow you to see
- a little of your surroundings.
-
-
- Doohl updated:
-
-
-
- 11 October 2011:
-
-
- ConstantA updated:
-
-
- Added radios to exosuits.
- Setting can be found in 'Electronics' menu.
-
- Exosuit maintenance can be initiated even if it's
- occupied. The pilot must permit maintenance through
- 'Permissions & Logging' - 'Permit maintenance protocols'.
- For combat exosuits it's disabled by default. While in
- maintenance mode, exosuit can't move or use equipment.
-
-
-
- 8 October 2011:
-
-
- Doohl updated:
-
-
- Mport updated:
-
-
- Telekenesis now only
- allows you to pick up objects.
-
- Stun gloves ignore intent.
-
-
- Moved the loyalty implants
- to the HoS' locker.
-
- Job system redone, remember to setup your prefs.
-
-
-
- 2 October 2011:
-
-
- Petethegoat updated:
-
-
- Pandemic recharge speed is
- affected by the number of different types of antibodies in the
- blood sample. For maximum efficiency, use blood samples with
- only a single type of antibody. (Blood samples with two types
- of antibodies will still let the Pandemic recharge slightly
- faster than it used to.)
-
-
- Errorage updated:
-
-
- Opening a storage item on
- your belt will now display the proper number of slots even if
- the number is different from 7.
-
- Less ponies, gryphons, and Tohou.
-
-
-
- 1 October 2011:
-
-
- 28 September 2011:
-
-
- Rolan7 updated:
-
-
- Doohl updated:
-
-
-
- 22 September 2011, OneWebDay:
-
-
- Errorage updated:
-
-
- Added an additional 9
- colors, into which you can color bedsheets, jumpsuits, gloves
- and shoes at the washing machine.
-
- A new click proc will need to
- be live-tested. The testing will be announced via OOC
- and you will get a message when it happens. When testing is
- going on, the new click proc will be used. If testing is going
- on and you notice a bug, please report it via adminhelp. If you
- find yourself unable to perform an action, you can double click
- (By that I mean spam the shit out of clicking) to use the old
- proc, which is unchanged and will behave like you're used to.
- Standard roleplay rules apply during
- tests, they're not an excuse to murder eachother.
-
-
-
- 20 September 2011, 10 year
- anniversary of the declaration of the "war on terror":
-
-
-
- Errorage updated:
-
-
- You
- can no longer clone people who suicided. I REPEAT! You can no
- longer clone people who have suicided! So use suiciding
- more carefully and only if you ACTUALLY want to get out of a
- round. You can normally clone people who succumbed tho, so
- don't worry about that.
-
- Washing your hands in the sink will now only wash
- your hands and gloves. You can wash items if you have them in
- your hands. Both of these actions are no longer instant tho.
-
-
-
- 18 September 2011, World Water
- Monitoring Day:
-
-
- Errorage updated:
-
-
- Added the most fun
- activity in your every-day life. Laundry. Check the dormitory.
- (Sprites by Hempuli)
-
- You can now change the
- color of jumpsuits, shoes, gloves and bedsheets using the
- washing machine.
-
- Some religions (currently
- Islam, Scientology and Atheism) set your chapel's symbols to
- the symbols of that religion.
-
- A new old-style cabinet's
- been added to the detective's office. (Sprite by Hempuli)
-
-
- Runtime the cat ran away!! And it gets even worse! Mr.
- Deempisi met a premature end during an excursion to the
- kitchen's freezer! -- I was ORDERED to do this... don't kill
- me! :(
-
- Kudzu can now be spawned
- (Currently admin-only. Will test a bit, balance it properly and
- add it as a random event) (Original code and sprites donated by
- I Said No)
-
-
- Kor updated:
-
-
- Mport updated:
-
-
-
- 17 September 2011, Operation Market
- Garden remembrance day:
-
-
- Errorage updated:
-
-
- You can now insert a coin into vending machines. Some
- machines (currently only the cigarette vending machine) have
- special items that you can only get to with a coin. No, hacking
- will not let you get the items, coin only.
-
-
-
- 14 September 2011:
-
-
- 13 September 2011:
-
-
- 11 September 2011:
-
-
- Errorage updated:
-
-
-
- Ian can now be toolboxed.
-
-
- Ian can now be healed with
- bruisepacks, unless he's already dead.
-
- You can now walk over Ian
- when he's killed.
-
- Ian will chase food, if you leave it on the floor. If
- he notices it and you pick it up, he'll chase you around, if
- you stay close enough.
-
-
-
- 10 September 2011:
-
-
- Errorage updated:
-
-
- A new pet on the bridge.
-
- The pet can now be buckled
- and will no longer escape from closed containers, such as
- closets or the cloning pods.
-
- Vending machines and
- request consoles are the first to use the new in-built browser
- in the upper-right of the user interface. If feedback is
- positive on these, more machines will be added to this. Hoping
- that this will eventually reduce the number of popup
- micromanagement.
-
-
- Lasty updated:
-
-
- TLE updated:
-
-
- Mport updated:
-
-
- Synaptizine now once again
- helps you recover from being stunned, however it is now also
- slightly toxic and may cause a small amount of toxins damage
- for every tick that it is in your system.
-
- Assembly updating!
-
- Original blob is back,
- though it still has lava sprites.
-
- The bug where you would spawn on the wizard shuttle
- for a second at the start of the round should no longer occur.
-
-
-
- 8 September 2011:
-
-
- Lasty updated:
-
-
- Suicide has been changed
- to biting your tongue off instead of holding your breath, and
- examining someone who has comitted suicide will give you a
- message stating that their tongue is missing.
-
- Chemsprayers are now large items instead of small,
- meaning they can no longer fit in your pocket.
-
-
-
- 6 September 2011
-
-
- 5 September 2011.
-
-
-
- Rageroro
- updated:
-
-
- Updates made to the HoP's
- ID computer. New interface and removing a card will now put it
- directly in your hand, if it's empty. Using your card on the
- computer will place it in the appropriate spot. If it has
- access to edit cards it will put it as the authentication card,
- otherwise as the card to be modified. If you have two cards
- with ID computer access first insert the authentication card,
- then the one you wish to midify, or do it manually like before.
-
-
-
- Placed extra fire suits in maintenance (Near eva and mining)
- and an extra fire closet to atmos.
-
-
-
- 4 September 2011.
-
-
- Urist McDorf updated:
-
-
- People who have been
- infected by facehuggers can no longer suicide.
-
- Stammering has been
- reworked.
-
- The chaplain can now no
- longer discern what ghosts are saying, instead receiving
- flavour text indicating that ghosts are speaking to him.
-
- Walking Mushroom yield
- decreased from 4 to 1.
-
- Glowshrooms now only
- spread on asteroid tiles.
-
- Fixed rev round end
- message reporting everyone as dead.
-
- Gave the changeling an
- unfat sting.
-
-
- Erro updated:
-
-
- R'n'D and Gas Storage
- locations have been swapped in order for R&D to be given a
- hallway-facing table, just like Chemistry.
-
- Buckling someone to a
- chair now causes them to face in the same direction as the
- chair.
-
- Conveyor will now move
- only 10 items per game cycle. This is to prevent miners from
- overloading the belts with 2000 pieces of ore and slowing down
- time by turning it on. Does not apply to mobs on belt.
-
-
- Doohl updated:
-
-
- Kor updated:
-
-
- Added Necronomicon bible
- (credit Joseph Curwen)
-
- Removed Doc Scratch
- clothing from chaplainӳ locker and added as a random
- spawn in the theatre.
-
- Shaft Miners now start
- with regular oxygen tanks.
-
- Mutate now gives the
- wizard hulk and OPTIC BLAST instead of hulk and TK.
-
- Spiderman suit is no
- longer armoured or space worthy.
-
- Crayons
-
-
- Superxpdude updated:
-
-
- Lasty updated:
-
-
- Microwave updated:
-
-
- Added sink to hydroponics
-
- Cleaned up autolathe menu
-
- Glasses and cups can now be filled with water from
- sinks.
-
-
-
- 31 August 2011.
-
-
- Lasty updated:
-
-
- The costumes that spawn in
- the theatre are now randomized.
-
- The kitchen now has a
- Smartfridge which can be directly loaded from the Botanistӳ
- plantbags. No more crates! (credit to Rolan7).
-
- Snappops can now be
- acquired from the arcade machines. Amaze your friends! (credit
- to Petethegoat)
-
- Bangindonk.ogg added to
- random end sounds list.
-
-
- Urist McDorf updated:
-
-
- Players can no longer be
- randomly assigned to Librarian, Atmospherics Technician,
- Chaplain, and Lawyer unless all other non-assisstant job slots
- are full or they have those jobs in their preferences.
-
- Changeling mode now has
- multiple changelings.
-
-
- Superpxdude updated:
-
-
- The mail system actually
- works properly now! Probably!
-
- Most hats had their ԨeadspaceԠtag
- removed, meaning they will no longer substitute for a space
- helmet in protecting you from the dangers of space.
-
-
-
- 28 August 2011.
-
-
- Doohl updated:
-
-
- Chaplains can now select
- different bible icons when they start. The selection is applied
- globally and the library's bible printer will print the same
- bibles.
-
- Joy to the world! The
- Library's bible-printing function now has a one-minute
- cooldown. One minute may seem a little extreme, but it is
- necessary to prevent people from spamming the fuck out of
- everything with 100,000,000,000,000 carbon-copy bibles.
-
- Tweaked Metroids a bit; they are slightly more
- aggressive and become hungrier faster. To compensate, they now
- move slightly slower.
-
-
-
- 26 August 2011.
-
-
- Mport updated:
-
-
- Rev:
-
-
- Cult:
-
-
- Heads other than the
- Captain and HoS are now able to start as or be converted to a
- cultist.
-
- New Item: Loyalty
- Implant, which will prevent revving/culting. 4 spawn in the
- armory.
-
- If a rev (not cultist) is
- injected with one he will unconvert, if a revhead is injected
- it will display a resist message.
-
- Loyalty Implants show up
- on the SecHud
-
- New Machine: Loyalty Implanter - Is on the prison
- station, shove a guy inside it to implant a loyalty implant.
- It can implant 5 times before it needs a 10 minute cooldown.
-
-
-
-
- 20 August 2011.
-
-
- Doohl updated:
-
-
- The smoke chemistry recipe has been upgraded! You can
- lace smoke with chemicals that can bathe people or enter their
- lungs through inhalation. Yes, this means you can make chloral
- hydrate smoke bombs. No, this doesn't mean you can make napalm
- smoke or foam smoke.
-
-
-
- 16 August 2011.
-
-
- Superxpdude updated:
-
-
-
-
- 15 August 2011.
-
-
- Superxpdude updated:
-
-
- NEW MINING STATION, POST
- YOUR OPINIONS AND BUGS HERE
-
-
- Added some new awesome mining-related sprites by
- Petethegoat. All credit for the sprites goes to him.
-
-
-
- 9 August 2011.
-
-
- Mport updated:
-
-
- Cyborgs once again have
- open cover/cell icons.
-
- To override a cyborg's
- laws you must emag it when the cover is open.
-
- Emags can unlock a cyborgs
- cover.
-
- Xbow radiation damage has been lowered from 100 to 20
- a hit
-
-
-
- 5 August 2011.
-
-
- 3 August 2011.
-
-
- Superxpdude updated:
-
-
- Virology Airlock changed
- to no longer cycle air. Should work faster and prevent
- virologists from suffocating.
-
- Server Room APC is now
- connected to the power grid.
-
- Stun Batons now start OFF. Make sure to turn them on
- before hitting people with them.
-
-
-
- 2 August 2011. The day the earth
- stood still.
-
-
- Agouri updated:
-
-
- SSUs now correctly cycle
- and dump the unlucky occupant when designated to supercycle,
- when the criteria to do so are met.
-
- Fixed bugshit
-
- You can now make normal martinis again, removed a
- silly recipe conflict (Thanks, muskets.). Good barmen are urged
- to blend the good ol' recipes since the new ones have sprites
- that SUCK ASS JESUS CHRIST
-
-
-
-
- Doohl updated:
-
-
- Speech bubbles: you can
- toggle them on in the character setup window. Basically,
- whenever someone around you talks, you see a speech bubble
- appear above them.
-
- You can no longer create
- wizarditis and xenomicrobes with metroid cores.
-
- Tweak: Using an exclamation mark as an AI, pAI, or
- cyborg will not longer get rid of the last exclamation mark.
-
-
-
- 30 July 2011.
-
-
- Superxpdude Updated:
-
-
- Rockdtben updated:
-
-
- Doohl updated:
-
-
- New virus: Retrovirus. It
- basically screws over your DNA.
-
- You can now do CTRL+MOVEMENT to face any direction
- you want. See those chairs in Medbay and the Escape Wing? You
- can do CTRL+EAST to actually RP that you're sitting on them. Is
- this cool or what?!
-
-
-
- 29 July 2011. - Day of Forum revival!
-
-
-
- Doohl updated:
-
-
- Bugfix: Metroids should
- never "shut down" and just die in a corner when they
- begin starving. And so, hungry Metroids are a force to be
- feared.
-
- The Cargo computers now
- have the ability to cancel pending orders to refund credits.
- This was put in place so that idiots couldn't waste all the
- cargo points and run off. However, if the shuttle is en route
- to the station you won't be able to cancel orders.
-
- Bugfix:
- the manifest has been fixed! Additionally, the manfiest
- is now updated realtime; job changes and new arrivals will be
- automatically updated into the manifest. Joy!
-
- Metroids, when wrestled
- off of someone's head or beaten off, now get stunned for a few
- seconds.
-
-
- Agouri updated:
-
-
- I was always bothered by
- how unprofessional it was of Nanotransen (in before
- >Nanotransen >professionalism) to just lay expensive
- spacesuits in racks and just let them be. Well, no more.
- Introducing...
-
- Suit Storage Units.
- Rumored to actually be repurposed space radiators, these
- wondrous machines will store any kind of spacesuit in a clean
- and sterile environment.
-
- The user can interact with
- the unit in various ways. You can start a UV cauterisation
- cycle to disinfect its contents, effectively sterilising and
- cleaning eveyrthing from the suits/helmets stored inside.
-
- A sneaky yordle can also
- hide in it, if he so desires, or hack it, or lock it or do a
- plethora of shady stuff with it. Beware, though, there's plenty
- of dangerous things you can do with it, both to you and your
- target.
-
- The Unit's control panel
- can be accessed by screwdriving it. That's all I'm willing to
- say, I'd like to let the players find out what each hack option
- does and doesn't. Will add more stuff later.
-
- Added Command Space suit,
- Chief Engineer space suit and Chief Medical Officer spacesuit
- (In a new space that you'll probably notice by yourself) to
- make it easier for you to look like a special snowflake.
-
- EVA and CMO office
- modified to accomodate the new suits and SSUs. Look, I'm not a
- competent mapper, okay? Fuck you too. A mapper is strongly
- recommended to rearrange my half assed shit.
-
- Soda cans, cigarette
- packets, cigarettes and cigars as well as bullet casings are
- now considered trash and can be picked up by the trashbag. Now
- you can annoy the janitor even more!
-
- Sprite credit goes to Alex
- Jones, his portfolio can be found here: http://bspbox.com.
- Thanks a lot, bro.
-
- With the recent forum fuss
- and all that, I've got a thread to specifically contain rants
- and bug reports about this update. Click
- me
-
-
- Uhangi updated:
-
-
- Errorage updated:
-
-
-
- 4 July - 28 July 2011.
-
-
- 4 July 2011.
-
-
- Agouri updated:
-
-
- Medical stuff overhaul in
- preparation of Erro's big Medic update:
-
- Sleepers are now able to
- heal every kind of damage. Drag your ass to medbay and ask a
- doctor to get you in one.
-
- A lil' bit faster cloning
- (about 30% faster) due to popular demand.
-
- Sleepers are now all
- located in the inner part of medbay, except for the examination
- room one.
-
- Added Dermaline,
- burn-healing drug that outpowers kelotane (and kelotane is
- getting a major nerf, so be sure to know how to get this).
- Recipe is on the wiki if you need to make it.
-
- Drugs no longer heal or
- metabolise when injected in dead bodies, fuck. Thank god you
- guys missed this major bug or we'd have
- cloning-by-injecting-healing-drugs.
-
- Reminder to coders:
- Goddamn, update the changelog.
-
-
- Matty updated:
-
-
-
- 18 June 2011.
-
-
- Agouri updated:
-
-
- Bugfixes: The reagent
- grinding now works, allowing the miners to FINALLY bring plasma
- to the chemistry.
-
- Bugfixes: Pill bottles and clipboards can now be
- removed from the pockets once placed there.
-
-
-
- 7 June 2011.
-
-
- TLE updated:
-
-
- Wiped/suicided pAIs should
- be eligible for being candidates again (5 minute cooldown
- between prompts.)
-
- pAIs are now affected by
- EMP bursts. pAIs hit with a burst will be silenced (no speech
- or PDA messaging) for two minutes and may have their directives
- or master modified. A sufficiently powerful EMP burst will have
- a 20% chance of killing a pAI.
-
-
- Neo updated:
-
-
- Nar-sie is now a more
- vengeful eldritch being. When summoned into our world, he first
- rewards his loyal cultists by chasing down and eating them
- first, then turns his attention to any remaining humans.
-
-
- Darem updated:
-
-
- Gun Code Overhaul Phase 1.
-
-
- Taser guns shoot ONE WHOLE
- SHOT more then they do now.
-
- Energy Crossbow has a
- slightly higher shot capacity (still automatically recharges).
-
- Revolvers can either be
- loaded one shell at a time or all at once with an ammo box.
-
- Shotguns no longer need to
- be pumped before firing (will change back in phase 2).
-
-
- K0000 updated:
-
-
- Arcane tome now has a
- "notes" option. Set English translations for
- runewords which come up when scribing runes. Attack an arcane
- tome with another arcane tome to copy your notes to the target
- tome.
-
- Stun rune buffed
- considerably. Its a 1-use item so it deserved longer stun time.
-
-
- Tome text: Added missing word description for stun
- rune.
-
-
-
- 1 June 2011, Canadian Day Against
- Homophobia
-
-
- Noise updated:
-
-
- Changed holopad speaking
- to :h on request.
-
- Ninja fixes, changes, etc.
- Refer to the code
- changelog for more info.
-
-
- Neo updated:
-
-
- Veyveyr updated:
-
-
- Errorage updated:
-
-
- Fixed twohanded weapon
- throwing, which left the 'off-hand' object in your other hand.
-
- Doors now hide items under
- them when closed, mobs are still always above.
-
- Singularity engine emitter
- is now much quieter.
-
- Mining station redesigned.
-
-
- Atmospherics' misc gasses
- tank now starts with N2O.
-
- Hitting the resist button
- while handcuffed and buckled to something will make you attempt
- to free yourself. The process is the same as trying to remove
- handcuffs. When the 2 minutes pass you will be unbuckled but
- still handcuffed.
-
-
- ConstantA updated:
-
-
- Added exosuit energy relay
- equipment. Uses area power (any power channel available)
- instead of powercell for movement and actions, recharges
- powercell.
-
- Exosuits can be renamed.
- Command is in Permissions & Logging menu.
-
- Lowered construction time
- for Ripley parts.
-
- Exosuit wreckage can be
- salvaged for exosuit parts (torso, limbs etc).
-
- Speed-up for mecha.
-
- New malf-AI sprite.
- (Sprite donated by the D2K5 server)
-
-
- Cheridan updated:
-
-
- Urist McDorf updated:
-
-
- AIs no longer bleed when
- they reach 0HP (Critical health).
-
- Added 2 more security HUDs
- to security.
-
- Security HUDs now show if
- a person has a tracking implant.
-
-
- Microwave updated:
-
-
- Barman renamed to
- Bartender.
-
- The amount of drink you
- get when mixing things in the bar has been rebalanced.
-
- Fixed arrivals maintenance
- shaft not having air at round start.
-
-
- Deuryn updated:
-
-
- TLE updated:
-
-
-
- 19 May 2011
-
-
- Errorage updated:
-
-
- Asteroid floors can be
- built on by adding tiles
-
- Mining satchels now fit in
- rig suit storage, on belts and in pockets.
-
- Cables now come in four
- colors: Red, yellow, green and blue.
-
-
- NEO updated:
-
-
- Armour
- overhaul, phase 3. See rev
- notes for details.
-
- AI cores should now block
- movement.
-
- MMIs are now properly
- buildable with the mecha fabricator.
-
-
- Urist updated:
-
-
- Added sandstone and
- mineral doors. Mineral boors cannot be opened by the AI or
- NPCs.
-
- Removed Imperium robes
- from map.
-
- Added the ability to draw
- letters and graffiti with crayons.
-
- Removed fire axes except
- for bridge and atmospherics.
-
-
- Veyveyr updated:
-
-
- New serviceborg sprite
- option.
-
- Map changes to robotics;
- removed borg fabricators and added second exosuit fabricator.
-
- Cyborg
- parts are now built from exosuit fabricators and benefit from
- research.
-
- New exosuit fabricator and borg frame sprites.
-
-
-
- 14 May 2011, late friday 13
- update.
-
-
- K0000 updated:
-
-
- Cult
- updates:
-
- New rune! Stun rune. When
- used as rune, briefly stuns everyone around (including
- cultists). When imbued into a talisman, hit someone to stun and
- briefly mute them. Spawnable with the starter talisman.
-
- Imbue rune doesnt
- disappear after succesful invocation, only the source rune.
-
- Chaplain's bible now has
- 20% chance to convert a cultist (was 10%), and gives a message
- on success.
-
- Also, wrapping paper is
- back! Find it in the mailroom.
-
-
- NEO updated:
-
-
- Beginning of armor
- overhaul. Armor now has slightly better defence against melee,
- and weaker against shots. More coming soon...someday
-
- Cyborgs finally drop their
- MMI when gibbed like they were supposed to back when I added
- MMIs. Round- start cyborgs use whatever name you have selected
- for your character for the brain that gets spawned for them.
-
-
- Darem updated:
-
-
- Chemistry update
-
- In containers where there
- isn't a perfect ratio of reagents, reactions won't consume ALL
- of the related reagents (so if you mix 10 anti-toxin with 20
- inaprovaline, you get 10 tricordrazine and 10 inaprovaline
- rather then just 10 tricodrazine)
-
- Catalysts:
- some reactions might need presence of an element, while not
- directly consuming it.
-
- Reactions changed to use
- catalysts: all recipes that require Universal Enzyme now
- require 5 units of the enzyme but the enzyme isn't consumed (So
- Tofu, Cheese, Moonshine, Wine, Vodka, and Kahlua recipes).
-
-
- Errorage updated:
-
-
- Smooth tables: Tables
- now automatically determine which direction and sprite they'll
- use. They will connect to any adjacent table unless there is a
- window between them (regular, reinforced, tinted, whichever)
-
-
-
- 7 May 2011, Mother's day?
-
-
- Agouri updated:
-
-
- Erro updated:
-
-
- New sprites for thermited
- walls and girders. Rework of thermited walls. Thermited walls
- leave a remnant damaged wall, crowbar it to scrap it.
-
- More colors for the
- lightfloors CANCELLED/POSTPONED
-
-
- Noise updated:
-
-
-
- 6 May 2011, AMURRICA FUCK YEAH
- day
-
-
- 17 April 2011, World Hemophilia
- Day
-
-
- 2 April 2011, International
- Children's Book Day
-
-
- Microwave updated:
-
-
- New look for the mining
- cyborg, jackhammer, kitchen sink.
-
- Singularity is now
- enclosed again (still airless tho).
-
- Wizard has a new starting
- area.
-
- Chemists and CMOs now have
- their own jumpsuits.
-
-
- ConstantA updated:
-
-
- Errorage updated:
-
-
- Added smooth lattice.
-
-
-
- 26 March 2011
-
-
- Rastaf0 updated:
-
-
- Food sprites from Farart
-
- New food: popcorn (corn in
- microwave), tofuburger (tofu+flour in microwave), carpburger
- (carp meat+floor in microwave)
-
- Medical belts are finally
- in medbay (credits belong to errorage, I only added it)
-
- Pill bottles now can fit
- in containers (boxes, medbelts, etc) and in pockets.
-
- Cutting camera now leaves
- fingerprints.
-
-
- Microwave updated:
-
-
- Armor Can hold revolvers,
- and so can the detective's coat.
-
- Chef's apron is going
- live, it can carry a knife, and has a slight heat resistance
- (only slight don't run into a fire).
-
- Kitty Ears!
-
- Various food nutriment
- changes.
-
- Added RIGs to the Mine
- EVA.
-
- Night vision goggles. They
- have a range of five tiles.
-
- Added Foods: Very Berry
- Pie, Tofu Pie, Tofu Kebab.
-
- Modified foods: Custard
- Pie is now banana cream pie.
-
-
- ConstantA updated:
-
-
-
- 23 March 2011, World
- Meteorological Day
-
-
- Neo updated:
-
-
- Fixed PacMan (and
- affiliates) generator construction.
-
- It is now possible to
- actually eat omelettes with the fork now, instead of just
- stabbing yourself (or others) in the eye with it.
-
- Welding masks can now be
- flipped up or down. Note that when they're up they don't hide
- your identity or protect you from welding.
-
- Reagent based healing
- should now work properly.
-
- Revolver has been balanced
- and made cheaper.
-
- Tasers now effect borgs.
-
- Plastic explosives are now
- bought in single bricks.
-
- Nuke team slightly buffed
- and their uplink updated with recently added items.
-
- Player verbs have been
- reorganized into tabs.
-
- Energy swords now come in
- blue, green, purple and red.
-
- Cameras are now
- constructable and dismantlable. (Code donated by Powerful
- Station 13)
-
- Updated the change network
- verb for AIs. (Code donated by Powerful Station 13)
-
- Added gold, silver and
- diamond pickaxes to R&D which mine faster.
-
-
- Agouri updated:
-
-
- Rastaf0 updated:
-
-
- Brig cell timers should
- now tick closer-to-real seconds.
-
- New look for food,
- including meat pie, carrot cake, loaded baked potato, omelette,
- pie, xenopie and others. (some sprites by Farart)
-
- Hearing in lockers now
- works as intended.
-
- Fixed electronic blink
- sprite.
-
- Added the 'ghost ears'
- verb, which allows ghosts to not hear anything but deadcast.
-
-
- XSI updated:
-
-
- Veyveyr updated:
-
-
- Replaced nuke storage with
- a vault.
-
- Redesigned the mint, moved
- the public autolathe and n2o storage.
-
- New look for the coin
- press. (Sprite by Cheridan)
-
-
- Errorage updated:
-
-
- You can now manually add
- coins into money bags, also fixed money bag interaction window
- formatting.
-
- QM no longer has access to
- the entire mining station to stop him from stealing supplies.
-
- New machine loading sprite
- for mining machinery. (sprites by Cheridan)
-
- Added a messanging server
- to the server room. It'll be used for messanging, but ignore it
- for now.
-
- The delivery office now
- requires delivery office access. It's also no longer called
- "Construction Zone"
-
- Almost all the mecha parts
- now have sprites. (Sprites by Cheridan)
-
- Tinted and frosted glass
- now look darker.
-
- There are now more money
- sprites.
-
- Department closets now
- contain the correct headsets.
-
-
- Microwave updated:
-
-
- Bicaridine now heals a lot
- better than before.
-
- Added Diethylamine, Dry
- Ramen, Hot Ramen, Hell Ramen, Ice, Iced Coffee, Iced Tea, Hot
- Chocolate. Each with it's own effects.
-
- Re-added pest spray to
- hydroponics.
-
- Carrots now contain a
- little imidazoline.
-
- HoS, Warden and Security
- Officer starting equipment changed.
-
- New crate, which contains
- armored vests and helmets. Requires security access, costs 20.
-
- Miner lockers now contain
- meson scanners and mining jumpsuits.
-
- Food crate now contains
- milk, instead of faggots. Lightbulb crates cost reduced to 5.
- Riot crates cost reduced to 20. Emergency crate contains 2 med
- bots instead of floor bots. Hydroponics crate no longer
- contains weed spray, pest spray. It's latex gloves were
- replaced with leather ones and an apron.
-
- Added chef's apron (can
- hold a kitchen knife) and a new service borg sprite.
-
- Autolathe can now
- construct kitchen knives.
-
- Biosuit and syndicate
- space suits can now fit into backpacks.
-
- Mime's mask can now be
- used as a gas mask.
-
- Added welding helmet 'off' sprites.
-
-
-
- 18 March 2011
-
-
- Errorage updated:
-
-
- Deeaych updated:
-
-
- The exam room has some
- extra prominence and features.
-
- A new costume for the
- clown or mime to enjoy.
-
- Service Cyborgs can be
- picked! Shaker, dropper, tray, pen, paper, and DOSH to show
- their class off. When emagged, the friendly butler-borg is able
- to serve up a deadly last meal.
-
- It should now be possible
- to spawn as a cyborg at round start. Spawned cyborgs have a
- lower battery life than created cyborgs and begin the round in
- the AI Foyer.
-
-
- Rastaf0 updated:
-
-
- hunterluthi updated:
-
-
- It is now possible to make
- 3x3 sets of tables.
-
- Fixed some missplaced
- grilles/lattices on the port solar.
-
- There is now a breakroom for the station and atmos
- engineers. It has everything an intelligent young engineer
- needs. Namely, Cheesy Honkers and arcade games.
-
-
-
- 15 March 2011, International Day
- Against Police Brutality
-
-
- Errorage updated:
-
-
- Autolathe deconstruction
- fixed.
-
- Atmos Entrance fixed.
-
- AI no longer gibs
- themselves if they click on the singularity.
-
- Fixed all the issues I
- knew of about storage items.
-
- Redesigned Assembly line
- and surrounding maintenance shafts.
-
- Redesigned Tech storage.
- (Map by Veyveyr)
-
-
- TLE updated:
-
-
- Neo updated:
-
-
- New R&D Item: The 'Bag
- of holding'. (Sprite by Cheridan)
-
- Getting someone out of the
- cloner now leaves damage, which can only be fixed in the cryo
- tube.
-
- New reagent: Clonexadone,
- for use with the cryo tube.
-
- Fixed using syringes on
- plants.
-
-
- Constanta updated:
-
-
- Rastaf0 updated:
-
-
- Air alarms upgraded.
-
- Fixed problem with AI
- clicking on mulebot.
-
- Airlock controller (as in
- EVA) now react to commands faster.
-
- Fixed toxins mixing airlocks.
-
-
-
- 6 March 2011
-
-
- Neo updated:
-
-
- Errorage updated:
-
-
- No.
- I did not code on my birthday!
-
- Windows can now be rotated
- clockwise and counter clockwise.
-
- Window creating process
- slightly changed to make it easier.
-
- Fixed the newly made
- reinforced windows bug where they weren't properly unfastened
- and unscrewed.
-
- Examination room has a few
- windows now.
-
- Can you tell I reinstalled
- Windows?
-
- Robotics has health
- analyzers.
-
- Bugfixing.
-
-
- Deeyach updated:
-
-
-
- 2 March 2011, Wednesday
-
-
- Errorage updated:
-
-
- Mapping updates including
- Atmospherics department map fixes, CE's office and some lights
- being added here and there.
-
- Mining
- once again given to the quartermaster and HoP. The CE has no
- business with mining.
-
- Removed the overstuffed
- Atmos/Engineering supply room.
-
- Replaced all 'engineering'
- doors in mining with maintenance doors as they were causing
- confusion as to which department mining belongs to.
-
- The incinerator is now
- maintenance access only.
-
-
- Neo updated:
-
-
- New look for the advanced
- energy gun. (Sprite by Cheridan)
-
- Mech fabricator accepts
- non-standard materials.
-
- Mules accesses fixed, so
- they can be unlocked once again.
-
- Atmospherics
- department mapping overhaul. (Map by Hawk_v3)
-
- Added more name options to
- arcade machines.
-
-
- ConstantA updated:
-
-
- Darem updated:
-
-
- R&D minor bugfixes.
-
- AI computer can now be
- deconstructed (right click and select 'accessinternals').
-
- Server room updated, added
- server equipment to use with R&D.
-
- Wizard and ghost teleport
- lists are now in alphabetical order, ghosts can now teleport to
- the mining station.
-
- Rightclicking and
- examining a constructable frame now tells you what parts still
- need to be finished.
-
- Large grenades added to
- R&D.
-
-
- Deeyach updated:
-
-
-
- 24 February 2011, Thursday
-
-
- Darem updated:
-
-
- Lighting code fixed for
- mining and thermite.
-
- R&D instruction manual
- added to the R&D lab.
-
- Fixed R&D disk
- commands not working.
-
- Added portable power
- generators which run on solid plasma.
-
- You can now set the numer
- of coins to produce in the mint.
-
- Added two more portable
- power generators to R&D.
-
-
- Deeyach updated:
-
-
- Neo updated:
-
-
- Game speed increased
-
- Mining stacking machine no
- longer devours stacks larger than 1 sheet (it was only
- increasing its stock by 1 when given a stacked stack)
-
- Stackable uranium ore
- added (a better sprite is needed, contributions are welcome)
-
- Made Meteor gamemode
- actually do stuff
-
- Made a bigger class of
- meteor
-
- New R&D item: Advanced
- Energy Gun
-
- Law priority clarified
- with regards to ion laws and law 0.
-
-
- Veyveyr updated:
-
-
- Minor mapping fixes
-
-
- Uhangi updated:
-
-
- Errorage updated:
-
-
-
- 23 February 2011, Red Army Day
-
-
-
- Uhangi updated:
-
-
- Antitox and Inaprovaline
- now mixable via chemistry.
-
- Explosive Ordinance
- Disosal (EOD) suits added to armory and security.
-
- Large beaker now holds 100
- units of chemicals. (code by Slith)
-
-
- Rastaf0 updated:
-
-
- Secbot interface updated.
-
- Syringe auto-toggels mode
- when full.
-
- Captain's flask volume
- increased.
-
-
- Neo updated:
-
-
- Errorage updated:
-
-
- K0000 updated:
-
-
- Cult
- mode updates.
-
- You can now read the
- arcane tome. It contains a simple guide for making runes.
-
- Converting people doesnt
- give them word knowledge.
-
- Sacrifice monkeys or
- humans to gain new words.
-
- Total number of rune words
- set to 10
-
- Some minor bugfixes.
-
-
-
- 20 February 2011, Sunday
-
-
- Errorage updated:
-
-
- Slight updates to
- processing unit and stacking machine at the mining outpost.
-
- Digging now yields sand,
- which can be smelted into glass.
-
- Stacking machine can now
- stack reinforced metal, regular and reinforced glass too.
-
- Engineers now have two
- copies of the singularity safety manual.
-
-
- Neo updated:
-
-
- Magboots now have a verb
- toggle like jumpsuit sensors.
-
- Jumpsuit sensors are now
- in all jumpsuits, except tactical turtlenecks.
-
- Tweaks to the AI report at
- round start.
-
- Syndi-cakes now heal
- traitors/rev heads/etc much more than anyone else.
-
- Containment fields zap
- once again.
-
- Fire damage meter no
- longer lies about fire damage.
-
-
- Darem updated:
-
-
- Mass Spectrometer added to
- R&D. Load it with a syringe of blood and it will tell you
- the chemicals in it. Low reliability devices may yield false
- information.
-
- Not all devices have a
- 100% reliability now.
-
- Miners now have access to
- mint foyer and loading area. Only captain has access to the
- vault.
-
- More stuff can be analyzed
- in the destructive analyzer, protolathe can produce
- intelicards.
-
-
- Rastaf0 updated:
-
-
- Added blast door button to
- atmospherics.
-
- Toxins timer-igniter
- assemblies fixed.
-
- Engineering secure storage
- expanded.
-
- Added singularity telescreen.
-
-
-
- 18 February 2011, Friday
-
-
- Errorage updated:
-
-
- Rastaf0 updated:
-
-
- AtomicTroop updated:
-
-
- Mail
- Sorter job added.
-
- Disposal
- system redone to allow for package transfers. Packages are
- routed to mail sorter room and then routed to the rest of the
- station
-
- Disposal area moved. Old
- disposal area now just an incinerator and a small disposal into
- space.
-
- New wrapping paper for
- sending packages.
-
-
- Veyveyr updates:
-
-
- Darem updates:
-
-
- Research
- and Development system is LIVE. Scientists can now
- research new advancements in technology. Not much can be made,
- right now, but the system is there. Technologies are researched
- by shoving items into the destructive analyzer. Circuit
- Imprinter, Destructive Analyzer, and Protolathe are controlled
- from the R&D console.
-
- Autolathe, Protolathe, Destructive Analyzer, and
- Circuit Imprinter can now be built, taken apart, and upgraded.
- The basic frame for all of the above requires 5 metal.
-
-
-
- 15 February 2011, Tuesday
-
-
- Rastaf0 updated:
-
-
- Added radio channels and
- headsets for miners (:h
- or :d ("diggers"
- lol)) and for cargo techs (:h
- or :q )
-
- Added a personal headsets
- to HoP and QM.
-
- Aliens now attack bots
- instead of opening control window.
-
- All bots can be damaged
- and repaired.
-
- All bots are effected to
- EMP now.
-
- Atmos now starts with
- nitrous oxide in storage tank.
-
-
- Veyveyr updated:
-
-
- Errorage updated:
-
-
-
- 14 February 2011, Valentine's day
-
-
-
- Errorage updated:
-
-
- New
- Job! - Shaft Miners have finally been added and are
- available to play.
-
- Mining
- outpost - A new mining outpost has been built, the
- mining dock on SS13 has been updated.
-
-
- ConstantA updated:
-
-
- Slight speed up for combat
- mechs..
-
- Added
- H.O.N.K construction
-
- Fixed bug with switching intent while in mecha.
-
-
-
- 12.02.2011, 01.00 GMT, r1021
-
- Added Durand combat
- exosuit.
-
- Players can modify
- operation permissions of newly constructed civilian mechs. Click
- on mech with ID card or PDA with ID inside.
-
- Added robotics access to
- default mecha maintenance permissions (all mechs) and operation
- permissions (civilian models only).
-
- Fixed double adminlog
- message of explosion proc.
-
- Fixed accidental mecha
- wreckage deletion.
-
- Tweaked mecha internal fire
- processing.
-
- Added some mecha-related
- sounds.
-
- Moved GaussRand to
- helpers.dm and added GaussRandRound helper proc.
-
- Other small changes.
-
-
- 11.02.2011, r1001-1020
-
- Headsets upgraded.
- Shortcuts for channels are: :command :security scie:nce
- :engineering :medical. Also there is :binary :whisper :traitor
- and old good :h for your department.
-
- "One Click Queue"
- added: When you quickly click on two things in a row, it will
- automatically queue the second click and execute it after the
- default 'action delay' of 1 second after the first click.
- Previously you had to spam-click until 1 second had passed. THIS
- AFFECTS EVERYTHING. NEEDS TESTING. - Skie
-
- EMP effects added for
- further revisions. - Darem
-
- Goon stuff removed, AI/Bots
- leave behind hidden fingerprints, firedoors fixed, powersinks
- eat more, small map changes. - Mport
-
- Big map changes in
- engineering/robotics/science wing. - errorage
-
- Welder Fixed. Now burns
- your eyes again. - errorage
-
- 9x9 singularity sprite
- added. - Skie/Mport
-
- Ghetto surgery added. -
- Neophyte
-
- Nasty vent pump lag fixed.
- - Neophyte
-
- Mech gameplay and building updates. - ConstantA
-
-
- 08.02.2011, r999-1000
-
- The amount of power the
- station uses should be lower.
-
- The singularity now changes
- size based upon how much energy it has
-
- New Machine: Particle
- Accelerator.
-
- It might need a better
- name/sprite but when put together properly and turned on it will
- shoot Accelerated Particles.
-
- The particles irradiate
- mobs who get in the way and move through solid objects for a
- short time.
-
- The Particle Accelerator
- parts are set up by using a Wrench followed by a Cable Coil,
- then finished with a screwdriver.
-
- When you shoot the
- Singularity Generator with Accelerated Particles it will spawn a
- Singularity.
-
- New layout for Engineering, might be changed up
- slightly in the next few days.
-
-
- 06.02.2011, r979
-
- Jesus christ it's a new map
- what the fuck
-
- Just kidding, it's only
- minor changes to
- medbay/mechbay/cybernetics/R&D/toxins/robotics/chapel/theatre
-
-
- Okay so there's too many
- changes to list completely, but basically:
- toxins/R&D/virology/xenobiology are south through
- medbay; robotics/cybernetics/mechbay are where toxins used to
- be, the theatre and chapel are above medbay.
-
- Theatre is a new place for
- the Clown and Mime to play, there are some costumes available, a
- stage and backstage, and seating for the audience.
-
- R&D and Toxins have
- been combined together. R&D is still work in progress. You
- need to head south through medbay to get there.
-
- Medbay has been re-arranged
- slightly. Honestly, it's nothing, I bet you won't even notice
- anything different. There's also a new surgery suite, complete
- with pre-op and post-op rooms.
-
- Virology's been rearranged,
- but it is mostly in the same place still.
-
- Xenobiology is work in
- progress. [There's some fun stuff still being coded]
-
- The Chapel is now to the
- north. You'll probably be thinking something like "Goddamn,
- this place is fucking huge", but it's actually smaller than
- the previous chapel.
-
- Robotics and related stuff
- is also work in progress - however, everything needed for making
- borgs is there. Note: de-braining will now be done by surgeons
- in medbay, rather than roboticists in robotics, in case you're
- wondering where your optable went.
-
- I added color-coded pipes
- in the areas I was working on. Red pipes run from air siphons
- and feed into the waste loop; blue pipes run from air vents and
- pump whatever atmos is set to pump. Yeah, there's TWO pipe
- networks on the station, who knew? Well, some of you probably
- did, but I didn't!
-
- Please bring all
- complaints/ideas/suggestions/bugfixes to: This
- awesome thread on our forums
-
- This update brought to you by: veyveyr and Rookie,
- with help from friends! [Now you know who to strangle, please be
- gentle q_q]
-
-
- 05.02.2011, r968
-
- This really needs to be
- updated more often.
-
- Various map updates have
- been applied with many more to come. Expect overhauls!
-
- Mining system nearing
- completion.
-
- Massive overhaul to the
- electricity systems, the way singularity makes power, and
- various related functions.
-
- Mime spawns with White
- Gloves instead of Latex Gloves (apparently there's a
- difference!)
-
- A new event has been-
- CLANG! What the fuck was that?
-
- Ion storm laws should be
- much more interesting.
-
- Security reports should no
- longer list traitor heads/AIs as possible revs/cultists, nor
- should nuke operatives ever get named for anything.
-
- Pens are much more
- versatile and user friendly.
-
- Mech building is rapidly on
- its way! Ripleys can be built, consult your quartermasters.
-
- Traitors now have several
- new things they can steal.
-
- Some surgeries coded to
- accompany the new operating room and surgery tools.
-
- Research and Design is
- continuing development and should be rolled out shortly.
-
- Various sprites added, tweaked, scrapped and fixed.
-
-
- Changelog
- 05.02.2011, r968
-
- This really needs to be
- updated more often.
-
- Various map updates have
- been applied with many more to come. Expect overhauls!
-
- Mining system nearing
- completion.
-
- Massive overhaul to the
- electricity systems, the way singularity makes power, and
- various related functions.
-
- Mime spawns with White
- Gloves instead of Latex Gloves (apparently there's a
- difference!)
-
- A new event has been-
- CLANG! What the fuck was that?
-
- Ion storm laws should be
- much more interesting.
-
- Security reports should no
- longer list traitor heads/AIs as possible revs/cultists, nor
- should nuke operatives ever get named for anything.
-
- Pens are much more
- versatile and user friendly.
-
- Mech building is rapidly on
- its way! Ripleys can be built, consult your quartermasters.
-
- Traitors now have several
- new things they can steal.
-
- Some surgeries coded to
- accompany the new operating room and surgery tools.
-
- Research and Design is
- continuing development and should be rolled out shortly.
-
- Various sprites added, tweaked, scrapped and fixed.
-
-
- 20.01.2011, r894
-
- Pipes can now be removed
- and re-attached by wrenching them.
-
- Mining system continues to
- develop. Still unaccessible to players.
-
- Various map changes. Some
- minor lag causing things were fixed.
-
- Admins have a new tool:
- They can now give any spell to anyone. Hurray!
-
- Imadolazine now works.
- Maybe?
-
- Singularity now releases
- itself if fed too much and will potentially explode.
-
- Magboots now successfully
- prevent you from getting pulled into the singularity.
-
- Strike teams immune to
- facehuggers. Why? I dunno.
-
- Many reagent containers are
- adjustable so you can pour the exact amount you need.
-
- No more emitters working in
- space, Collectors and collector controllers now ID lockable.
-
- Christmas Contest plaque
- finally added. It's near the armor/warden's office.
-
- Rocks fall, everyone dies.
-
- All cyborgs and robots can
- now be named. Just use a pen on the cyborg's frame before the
- brain is inserted.
-
- Knock spell now unbolts
- doors as well as opens them.
-
- New cultist runs and other
- changes.
-
- Added surgery tools for
- eventual surgery system.
-
- Autolathe and Circuit
- Printer animations redone. Yay pretty icons.
-
- AI law changes/uploads are
- now tracked (admin viewable).
-
- Revheads now get a PDA
- uplink instead of a headset one.
-
- Added a penlight.
-
- Science Research and Development tech tree uploaded.
- Not really accessible by anyone yet, though.
-
-
- 14.01.2011, r853
-
- Changlings Overhauled. Now
- function kinda like alium (using an internal chemical reserve
- instead of plasma) with each ability requiring a certain amount
- of chemicals to activate. Both venoms removed. Several "Dart"
- abiliites added. They allow the changling to deafen, blind,
- mute, paralyze, or even transform (dead) targets.
-
- Carp meat now contaminated
- with Carpotoxin. Anti-toxin negates the poison, however.
-
- New Reagent: Zombie Powder:
- Puts subjects into a deathlike state (they remain aware,
- though). Each unit of Zombie Powder requires 5 units of
- Carpotoxin, Sleeping Toxin, and Copper.
-
- Various alium fixes.
-
- Matches now available from
- smokes machine.
-
- Megabomb bug fixed. Bombs
- with timers/signalers won't detonate after the timer/ signaler
- is removed.
-
- New Disease: Rhumba Beat.
- Functions like GBS with a few exceptions. Not only available by
- admindickery.
-
- More mining fixes/changes.
-
- Ghost can now teleport to
- AI sat, Thunderdome, and Derelict.
-
- New gimmick clothes
-
- Constructing Glass Airlocks
- now use one sheet of R.Glass.
-
- Windows mow always appear
- above grills and pipes always above lattices.
-
- Added FireFighter mecha and
- various mecha fixes.
-
- Deconstructed walls now
- leave proper floor tiles (that can be pried up like normal) and
- remember what kind of floor they were before the wall was made.
-
- Carded AIs no longer take
- damage while in unpowered areas.
-
- Chaplains can now name
- their religion at round start.
-
- New Recipies: Clown Burger
- (1 Clown wig, 5 flour), Mime Burger (1 beret, 5 flour), Cuban
- Carp (1 carp fillet, 1 chili, 5 flour).
-
- Napalm nerfed a bit.
- Produces ~25% less plasma but it's all concentrated in a single
- tile (will still spread, though).
-
- Reagent bottles can, once
- again, be put into grenades.
-
- Various minor map changes.
-
-
- 08.01.2011,8:00PST, r820
-
- Holograms (AI controled
- psudo-mobs) added. Currently only admin spawn.
-
- Pre-spawned pills no longer
- have randomized image.
-
- Bridge reorganized.
-
- Automated turrets now less
- dumb. Additionally, turrets won't target people laying down.
-
- Cultists now automatically
- start known words for add cultist ritual. Also, converted
- cultists start knowning a word.
-
- Supply ship no longer can
- transport monkeys. Also, monkeys are no longer orderable from
- QM.
-
- Meat Crate added to QM.
-
- Corn can now be blended in
- a blender to produce corn oil which is used to create glycern.
-
- Request Consoles added
- across the station. Can be used to request things from
- departments (and slightly easier to notice then the radio).
-
- Centcom reoragnized a fair
- bit. Not that players care but admins might enjoy it.
-
- There is now a toggable
- verb that changes whether you'll turn into an alium or not.
-
- Hair sprited modified.
-
- Napalm and Incendiary
- Grenades both work now. Have fun setting things on fire.
-
- Binary Translater traitor
- item added. It allows traitors to hear the AI (it functions like
- a headset).
-
- New Disease: Pierrot's
- Throat. Enjoy, HONK!
-
- Robotic Transformation
- (from Robrugers) and Xenomorph Transformation (from xenoburgers)
- now curable.
-
- Mining added. Only
- accessible by admins (and those sent by admins). Very much WIP.
-
- Alium Overhaul. Divided
- into multiple castes with distinct abilities.
-
- New AI Modules: The goody
- two-shoes P.A.L.A.D.I.N. module and it's evil twin T.Y.R.A.N.T.
- Only the former actually spawns on the station.
-
- Lizards added. They run
- away and shit.
-
- PDA overhaul. Doesn't
- change anything for humans, just makes coders happy.
-
- Firesuits redone to look
- less like pajamas and instead like firesuits. Fire lockers also
- added.
-
- New Mecha: H.O.N.K.
-
- Deployable barriers added.
- Can be locked and unlocked.
-
- Mecha bay (with recharging
- stations) added.
-
- Bunny Ears, Security
- Backpacks, Medical Backpacks, Clown Backpacks, and skirt added.
-
- Various wizard changes. New
- Wizard Spell: Mind Swap. Swap your mind with the targets. Be
- careful, however: You may lose one of your spells. Wizards are
- no longer part of the crew and get a random name like the AI
- does. Wizards can change their known spells with their spellbook
- but only while on the wizard shuttle.
-
- Circuit Imprinter: Using
- disks from the various deparments, new circuit boards and AI
- modules can be produced.
-
- Heat Exchanging pipes added
- and various pipe/atmos changes.
-
- Ghost/Observer teleport now works 100% of the time.
-
-
- 17.12.2010,11:00GMT
-
- You need an agressive grip
- to table now, as well as being within one tile of the table (to
- nerf teletabling).
-
- Teleport only runs once at
- the beginning of the round, hopefully reducing the lag in wizard
- rounds.
-
- Wizards can't telepot back
- to their shuttle to afk now.
-
- Someone added it a while
- ago and forgot to update the changelog - syndies in nuke need to
- move their shuttle to the station's zlevel first.
-
- Bunch of other stuff.
-
-
- Sunday, November 21, 3:34 PST
-
- Bug fixes, not going into
- detail. Lots and lots of bug fixes, mostly regarding the new map
-
-
- CMO has a more obvious lab
- coat, that looks nicer than the original
-
- CMO also has a stamp now
-
- QM has a denied stamp
-
- Cyborgs got tweaked. Laws
- only update when checked. Also have wires that can be toyed with
- for various effects, including AI sync, and law control
-
- Second construction site
- similar to the original
-
- Prison station has been
- tweaked, now includes a lounge, and toilets
-
- Detective's revolver starts
- with a reasonable number of bullets
-
- Prison teleporter to the
- courtroom now exists
-
- AI related stuff: More
- cameras, oh, and bug fixes!
-
- Emergency storage moved
-
- Random AI law changes. New
- law templates, and variables. Old variables were tweaked and
- some of the crappy templates were removed
-
- Ghosts can teleport to the
- derelict now
-
- Respriting of a bunch of
- stuff as well as graphical fixes
-
- Kitchen is attached to the
- bar again
-
- General map tweaks and
- fixes
-
- Wardens fixed for rev
- rounds
-
- 5-unit pills now work
-
- APCs added and moved
-
- Cola machine added.
- Contains various flavours of soda. Also added new snacks to the
- now named snack machine. Water cooler added, just apply an empty
- glass to it
-
- Salt & Pepper have been
- added, as part of the food overhaul
-
- More bug fixes. There was a lot
-
-
- Tuesday, November 16, 00:20 GMT
-
- Cruazy Guest's map is now
- live.
-
- Entire station has been
- rearranged.
-
- Prison Station added, with
- Prison Shuttle to transport to and from.
-
- New Job: Warden.
- Distributes security items.
-
- The new map is still in
- testing, so please report any bugs or suggestions you have to
- the forums.
-
- AI Liquid Dispensers,
- Codename SLIPPER, have been added to the AI core. They dispense
- cleaning foam twenty times each with a cooldown of ten seconds
- between uses. Mounted flashes have also been included.
-
- Clown stamp added to clown's backpack.
-
-
- Sunday, November 14, 18:05
-
- Major food/drink code
- overhaul. Food items heal for more but not instantly. Poison,
- Drug, and "Heat" effects from food items are also
- non-instant.
-
- Preperation for one-way
- containers and condiments.
-
- New Reagents: Nutriment,
- Ketchup, Soysauce, Salt, Pepper, Capsaicin Oil, Frost Oil,
- Amatoxin, Psilocybin, Sprinkles
-
- New Food Item: Chaos Donut:
- 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable
- effect. NOT DEADLY (usually).
-
- New Drug: Ethylredoxrazine:
- Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol.
-
- Tape Recorders added! Now
- you can actually PROVE someone said something!
-
- Amospherics Overhaul
- Started: It actually works now. You can also build pipes and
- create function air and disposal systems!
-
- Walls are now smooth.
-
- Alcohol no longer gets you
- as wasted or for as long.
-
- QM job split into QM and
- Cargo Technicians. QM has his own office.
-
- Doors can no longer be
- disassembled unless powered down and unbolted.
-
- New Job: Chief Medical
- Officer. Counts as a head of staff and is in charge of medbay.
- Has his/her own office and coat.
-
- Wizarditis Bottle no longer in virus crate.
-
-
- Friday, November 5, 19:29
-
- The ban appeals URL can now
- be set in config.txt
-
- Secret mode default
- probabilities in config.txt made sane
-
- Admin send-to-thunderdome
- command fixed to no longer send people to the other team's
- spawn.
-
- Having another disease no
- longer makes you immune to facehuggers.
-
- Magboots are now available
- from EVA.
-
- Changeling death timer
- shortened. Destroying the changeling's body no longer stops the
- death timer.
-
- Cult mode fixes.
-
- Fixed cyborgs pressing
- Cancel when choosing AIs.
-
- The play MIDIs setting now
- carries over when ghosting.
-
- Admins can now see if a
- cyborg is emagged via the player panel.
-
- PAPERWORK UPDATE v1: Supply
- crates contain manifest slips, in a later update these will be
- returnable for supply points.
-
- The Supply Ordering Console
- (Request computer in the QM lobby) can now print requisition
- forms for ordering crates. In conjunction with the rubber
- stamps, these can be used to demonstrate proper authorisation
- for supply orders.
-
- Rubber stamps now spawn for
- each head of staff.
-
- The use of DNA Injectors
- and fueltank detonations are now admin-logged.
-
- Removed old debug code from gib()
-
-
- Tuesday, November 2, 19:11(GMT)
-
- Finished work on the "cult"
- gamemode. I'll still add features to it later, but it is safe to
- be put on secret rotation now.
-
- Added an energy cutlass and
- made a pirate version of the space suit in preparation for a
- later nuke update.
-
- Changeling now ends 15
- minutes after changeling death, unless he's ressurected.
-
- Further fixing of
- wizarditis teleporting into space.
-
- Fixed the wise beard
- sprite.
-
- Fixed missing sprite for
- monkeyburgers.
-
- Fixed Beepsky automatically adding 2 treason points to
- EVERYONE.
-
-
- Thursday, October 28, 19:30(GMT)
-
- Sleepers and disposals now
- require two seconds to climb inside
-
- Hydroponics crate ordered
- in QMs doesnt spawn too many items
-
- Replacement lights crate
- can be ordered in QM.
-
- Added space cleaner and
- hand labeler to Virology.
-
- Welder fuel tanks now
- explode when you try to refuel a lit welder.
-
- Made clown's mask work as a
- gas mask.
-
- 9 new cocktails: Irish
- Coffee, B-52, Margarita, Long Island Iced Tea, Whiskey Soda,
- Black Russian, Manhattan, Vodka and Tonic, Gin Fizz. Refer to
- the wiki for the recipes.
-
- Kitchen update:
-
-
- -New Microwave Recipies:
- Carrot Cake (3 Flour, 3 egg, 1 milk, 1 Carrot), Soylen
- Viridians (3 flour, 1 soybeans), Eggplant Parmigania (2 cheese,
- 1 eggplant), and Jelly Donuts (1 flour, 1 egg, 1 Berry Jam),
- Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3
- egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing
- Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob
- (2 human or monkey meat, metal rods).
-
- - Ingredients from
- Processor: Soysauce, Coldsauce, Soylent Green, Berry Jam.
-
- - Sink added to kitchen to
- clean all the inevitable blood stains and as preperation for
- future cooking changes.
-
- - The food processor can't
- be abused to make tons of food now.
-
-
- Multiple tweaks to virology
- and diseases:
-
-
- - Added wizarditis
- disease.
-
- - Spaceacillin no longer
- heals all viruses.
-
- - Some diseases must be
- cured with two or more chemicals simultaneously.
-
- - New Virology design
- including an airlock and quarantine chambers.
-
- - Made vaccine bottles
- contain 3 portions of vaccine.
-
- - Lots of minor bug fixes.
-
-
-
- Monday, October 18, 06:24(GMT)
-
- Added virology profession
- with a cosy lab in northwestern part of medbay.
-
- Virology related things,
- like taking blood samples, making vaccines, splashing contagious
- blood all over the station and so on.
-
- Added one pathetic disease.
-
-
- Virus crates are now
- available from the quartermasters for 20 points.
-
- The DNA console bug (issue
- #40) was fixed, but I still made the DNA pod to lock itself
- while mutating someone.
-
- Added icons for unpowered
- CheMaster and Pandemic computers
-
- Added some sign decals. The
- icons were already there, but unused for reasons unknown.
-
- Some map-related changes.
-
-
- Wednesday, October 13, 14:12(GMT)
-
- Crawling through vents
- (alien) now takes time. The farther destination vent is, the
- more time it takes.
-
- Cryo cell healing ability
- depends on wound severity. Grave wounds will heal slower. Use
- proper chemicals to speed up the process.
-
- Added sink to the medbay.
-
- Bugfixes:
-
-
- - Some reagents were not
- metabolized, remaining in mob indefinitely (this includes Space
- Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The
- Manly Dorf).
-
- - Fixed placement bug with container contents window.
- Also, utility belt window now doesn't obscure view.
-
-
-
- Sunday, October 10, 14:25(GMT)
-
- Scrubbers in the area can
- be controlled by air alarms. Air alarm interface must be
- unlocked with an ID card (minimum access level - atmospheric
- technician), usable only by humans and AI. Panic syphon drains
- the air from affected room (simple syphoning does too, but much
- slower).
-
- Sleeper consoles inject
- soporific and track the amounts of rejuvination chemicals and
- sleep toxins in occupants bloodstream.
-
- Flashlights can be used to
- check if mob is dead, blind or has certain superpower. Aim for
- the eyes.
-
- Radiation collectors and
- collector controls can be moved. Secured\unsecured with a
- wrench.
-
- Air sensors report nitrogen
- and carbon dioxide in air composition(if set to).
-
- Air Control console in
- Toxins.
-
- Additional DNA console in
- genetics
-
- Enough equipment to build
- another singularity engine can be found in engineering secure
- storage
-
- Air scrubber, vent and air
- alarm added to library
-
- Air alarm added to brig
-
- Air scrubbers in Toxins
- turned on, set to filter toxins
-
- Empty tanks, portable air pumps and similar can be
- filled with air in Aft Primary Hallway, just connect them to the
- port. Target pressure is set by Mixed Air Supply console in
- Atmospherics (defaults to 4000kPa).
-
-
- Wednesday, October 6, 18:36
-
- Fixed the Librarian's suit
- - its worn iconstate wasn't set.
-
- Fixed some typos.
-
- Monkey crates are now
- available from the quartermasters for 20 points.
-
- Corpse props removed from
- zlevel 8 as they were causing issues with admin tools and the
- communications intercept.
-
- Cleaned up the default
- config.txt
-
- Added a readme.txt with
- installation instructions.
-
- Changed the ban appeals link to point to our forums
- for now - this'll be a config file setting soon.
-
-
- Tuesday, October 5, 01:41
-
- Fixes to various nonworking
- cocktails.
-
- More map and runtime error
- fixes.
-
- Nuke operative headsets
- should be on an unreachable frequency like department headsets.
-
- Another AI Malfunction
- change: Now once the AI thinks enough APCs have been hacked, it
- must press a button to start the timer, which alerts the station
- to its treachery.
-
- Blob reskinned to magma and
- increased in power.
-
- The HoS now has an armored
- greatcoat instead of a regular armor vest.
-
- Admin logs now show who
- killswitched a cyborg.
-
- The roboticist terminal now
- lets you see which AI a cyborg is linked to.
-
- Malf AIs are no longer
- treated as inactive for the purpose of law updates and cyborg
- sync while hacking APCs.
-
- Traitor AIs are now
- affected by Reset/Purge/Asimov modules, except law 0.
-
- AI core construction
- sprites updated.
-
- Securitrons removed from
- the Thunderdome.
-
- An APC now supplies power
- to the bomb testing area, and has external cabling to supply it
- in turn.
-
- A new variant freeform
- module has been added to the AI Upload room.
-
- The changeling's neurotoxic
- dart has been made more powerful - this will likely be an
- optional upgrade from a set of choices, akin to wizard spells.
-
- Some gimmick clothes moved
- to a different object path.
-
- The chameleon jumpsuit should now be more useful - it
- includes job-specific jumpsuits as well as flat colours.
-
-
- Wednesday, September 29, 15:40
-
- Bartender update! Bartender
- now has a Booze-O-Mat vending machine dispensing spirits and
- glasses, which he can use to mix cocktails. Recipes for
- cocktails are available on the wiki.
-
- The barman also now has a
- shotgun hidden under a table in the bar. He spawns with beanbag
- shells and blanks. Lethal ammo is obtainable from hacked
- autolathes.
-
- Dead AIs can once more be
- intelicarded, however in order to be restored to functionality
- they must be repaired using a machine in the RD office.
-
- Silicon-based lifeforms
- have metal gibs and motor oil instead of blood.
-
- Aliens now have a death
- message.
-
- Intelicarded AIs can now
- have their ability to interact with things within their view
- range reactivated by the person carrying the card.
-
- New AI cores can be
- constructed from victimsvolunteers.
-
- Verbs tweaked.
-
- Intelicarded AIs can be
- deleted.
-
- RD office redesigned, and
- the RD now spawns there.
-
- The AI can now choose to
- destroy the station on winning a Malf round.
-
- General bugfixes to AIs,
- constructed AIs and decoy AIs.
-
- Hats no longer prevent
- choking.
-
- Some extra gimmick costumes
- are now adminspawnable.
-
- AI health is now displayed
- on their status tab.
-
- AI upload module now
- requires you to select which AI to upload laws to in case of
- multiple AIs.
-
- Cyborgs now choose an AI to
- sync laws with upon creation.
-
- Law office redesigned.
-
- Roboticists no longer have
- Engineering access.
-
- More fixes to areas which
- had infinite power due to having no assosciated APC.
-
- Meatbread slices are no
- longer infinite.
-
- Malf rounds no longer end
- if a non-malfunctioning AI is killed.
-
- Cigarettes now have
- directional sprites.
-
- AI Core circuitboard spawns
- in the RD office.
-
- AI Satellite now has
- cameras and properly-wired SMES batteries.
-
- Decoy AIs can no longer be
- moved.
-
- Several runtime errors have
- been fixed.
-
- Nuke rounds will now end
- properly on a station or neutral victory.
-
- Riot shields have been
- nerfed and are now only available in the armory and in riot
- crates.
-
- Foam dart crossbows, cap
- guns and caps can now be won as arcade prizes.
-
- AI Malfunction has been
- redesigned - the AI must now hack APCs in order to win. More
- APCs hacked makes the timer tick faster.
-
- Hydroponics now has a
- MULEbot station.
-
- Changeling mode has been
- added to the game and is now in testing.
-
- Electrified airlocks should
- now only zap you once if you bump into them while running.
-
- Chemistry and Toxins access
- has been removed from Botanists.
-
- General bugfixes and map tweaks.
-
-
- Sunday, September 26, 17:51
-
- Tuesday, September 21, 17:51
-
- New experimental UI for
- humans by Skie. Voice out if it has problems or you don't like
- it. ---> YOU CAN CHOOSE UI FROM
- PREFERENCES <---
-
- Hydroponics: Now you can
- inject chemicals into plants with a syringe. Every reagent works
- differently.
-
- Hydroponics: Added a small
- hoe for uprooting weeds safely. Botanists now have sissy aprons.
-
-
- New random station/command
- names and verbs.
-
- Dead AIs can no longer be
- intellicarded and the steal AI objective is now working.
-
- Aliens now bleed when you
- hit them, as well as monkeys.
-
- Hurt people and bodies
- leave blood behind if dragged around when they are lying.
- Sprites to be updated soon...
-
- Fixed several run-time
- errors in the code. Also food doesn't deal damage anylonger in
- some cases.
-
- Blobs and alien weeds
- slowed down some. Plant-b-gone buffed some.
-
- Fixed monkeys and aliens
- not being able to deal damage to humans with items.
-
- Monkeys now slip on wet floor.
-
-
- Friday, September 17, 23:03
-
- The Lawyer now starts in
- his snazzy new office.
-
- Law Office accesslevel
- added. Currently, the Lawyer and the HoP begin with this.
-
- Robotics access can now be
- added or removed from the HoP's computer.
-
- Robotics, the captain's
- quarters, the cargo lobby and the staff heads office now have
- APCs and can lose power like the rest of the station.
-
- Toxins mixing room is now a separate area for power
- and fire alarm purposes, as it already had its own APC.
-
-
- Thursday, September 16, 20:11
-
- Added the Lawyer job.
-
- Doors can now be
- constructed and deconstructed. This is being playtested, expect
- the specifics to change.
-
- Fixed certain jobs which were supposed to have stuff
- spawning in their backpack that just wasn't getting spawned.
-
-
- Monday, September 13, 13:30
-
- Bunch of new announcer
- sounds added
-
- Minor lag fix
- implementation in the pipe system
-
- You can now hear ghosts...
- sometimes
-
- Seed bags and nutrients can now be pocketed
-
-
- Monday, September 12, 12:48
-
- New kitchen stuff: New
- recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new
- chef's knife and trays (Spawn in the meat locker) and milk
- (spawns in the fridge). Recipes are as follows: -Cheese: milk on
- food processor -Cheese wedge: Slice the cheese wheel with the
- chef's knife -Omelette Du Fromage: 2 eggs 2 cheese wedges
- -Muffin: 2 eggs 1 flour 1 carton of milk -Meatbread: 3 meats
- (whatever meats) 3 flour 3 cheese. Can be sliced. Cheese_amount
- is actually displayed on the microwave.
-
- Profession-special radio
- channels now have color.
-
- AI card not retardedly
- lethal anymore, for anyone that didn't notice
-
- HYDROPONICS OVERHAUL,
- credit goes to Skie and Numbers. Wood doesn't have the entity so
- the tower caps cannot be harvested. For now.
-
- Bar is now barman-only,
- access-wise. No more shall the entire station trump inside the
- bar and choke the monkey.
-
- Prepping ground for Barman update (SPRITE ME SOME
- GODDAMN BOTTLES)
-
-
- Thursday, September 2, 22:45
-
- Ghosts can no longer
- release the singularity.
-
- Sprites added in
- preparation for a Hydroponics update
-
- A decoy AI now spawns in
- the AI core during Malfunction rounds to reduce metagaming.
-
- libmysql.dll added to
- distribution.
-
- Aircode options restored to
- default configuration.
-
- AIs properly enter
- powerloss mode if the APC in their area loses equipment power.
-
- Hydroponics crates added to
- Hydroponics, containing Weed-B-Gone
-
- Airlock electrification now
- actually works properly.
-
- Karma database error
- message updated.
-
- Cyborgs choosing the
- standard module no longer become invisible except for a pair of
- glowing red eyes.
-
- Aliens now have a hivemind
- channel, accessed like departmental radio channels or robot talk
- with ':a'.
-
- Full donut boxes no longer eat whatever item is used
- on them and disappear.
-
-
- Monday, August 30, 16:24
-
- PDA user interface has been
- given a graphical overhaul. Please report any problems with it
- on the issue tracker.
-
- Personal lockers are once
- again available in the lockerroom
-
- BUGFIX: Xenoburger
- iconstate was accidentally removed in an earlier revision. This
- has been fixed.
-
- Some of the default
- messages have been changed.
-
- Additional sprites added
- for plants and weeds in preparation for an expansion of
- Hydroponics.
-
- A schema script is now available for setting up the
- SQL database.
-
-
- Sunday, August 29, 05:09
-
- The Robotics Crate no
- longer exists. Quartermasters can now order a MULEbot crate for
- 20 points, or a Robotics Assembly crate for 10 points. The
- latter provides 4 flashes, 3 proximity sensors, two 10k charge
- power cells and an electrical toolbox, and requires a roboticist
- or a head of staff to open.
-
- Traitor AIs no longer lose
- their Law 0 in the event of power loss.
-
- Administrators can now
- toggle the availiabilty of their right-click verbs to prevent
- accidental usage while playing.
-
- Tool Storage vending
- machine is now a proper object. (code cleanup)
-
- Buckets are now available
- from autolathes.
-
- Four generic remote
- signaller PDA cartridges are now stocked in the Tool Storage
- vending machine.
-
- AI status display density adjusted.
-
-
- Thursday, August 26, 21:07
-
- Open Source Release
- Thanks to Mport for releasable singularity code.
-
- Cyborgs redone
- Thanks again to Mport for this, cyborgs are totally different
- now.
-
- Engine Monitor PDA app is
- now Power Monitor PDA app, and actually works.
-
- AI State Laws verb now
- allows the AI to choose which laws to state, in case of traitor
- AIs or laws ordering it not to state them. Hopefully this will
- cut down on 'OMG THE AI IS COPYING AND PASTING' metagaming.
-
- Power Monitor circuitboard
- isn't mislabeled as Mass Driver Control any more.
-
- Traitor and
- Rev-head clowns lose the clumsiness gene - this
- should make trying to flash people in Rev mode less of an
- exercise in frustration.
-
- A sink has been added to
- the Fitness room - this lets you wash dirty and bloodstained
- clothing and equipment.
-
- Blast doors and firedoors
- no longer open by just bumping into them.
-
- The bar and kitchen now
- open onto the same seating area. The old cafeteria area is now
- used as a lockerroom to replace the old one which was displaced
- by Hydroponics.
-
- The bar now has a space
- piano with which you can entertain and annoy the crew.
-
- LIBRARY
- A library has been added to the station in the escape arm in
- order to educate the crew. The new Librarian job is available to
- manage it. Crewmembers can request and read books, or write and
- bind their own books for upload to a persistent database.
-
- The supply of flashbangs
- available from Security has been reduced to cut down on people
- constantly flashbanging the escape shuttle.
-
- InteliCards are available in various locations to
- allow the retrieval of valuable AI personality data in the event
- of catastrophic station damage.
-
-
- Friday, August 06, 20:32
-
- Hydroponics/Botany
- Added Credit goes to Skie and the folks over at
- the independent opensource SS13 branch, this is their code. It's
- lacking a lot, but it's a great start!
-
- Way more tweaks than I can remember. Shouldn't wait so
- long between changelog updates.
-
-
- Tuesday, July 13, 22:35
-
- Singularity Engine
- Added Oh God we're all going to die (All credit
- on this one goes to Mport2004)
-
- 'Purge' AI module added -
- purges ALL laws (except for law 0). Will probably change this to
- a Syndicate only item
-
- Cyborgs now spawn with a power cell. Should prevent
- stupid cyborg deaths (and also pave the way for starting as a
- cyborg once more bugs are fixed)
-
-
- Saturday, July 10, 15:10
-
- Examining a player will now
- tell you if their client has disconnected.
-
- Examining a brain will now
- tell you if it's owner is still connected to the game.
-
- Alien Queens can make
- facehuggers. Facehuggers can make larva. Larva can grow into
- xenos! Xenos can become queens! The circle of life~
-
- Some powernet bug fixes: Bad list and division by
- zero.
-
-
- Friday, July 09, 05:16
-
- Tweaked crate costs for
- Quartermaster.
-
- Increased metal available
- in Robotics.
-
- Added department-specific headsets. Engineering,
- Medical, Command, and Security all receive special headsets
- capable of broadcasting on a standard frequency PLUS a secure
- frequency only available to headsets of the same type. Precede
- say messages with ":h" to use.
-
-
- Tuesday, July 06, 19:16
-
- Prayer command added.
-
- State Laws command for AI
- added.
-
- Disabled Lockdown command
- for AI. Too server heavy.
-
- Crew manifest and various
- station databases should properly update when late arrivals join
- the game, now.
-
- Quartermasters will receive
- 10 points every five minutes. This will probably be nerfed
- heavily, but we'll give it a shot anyhow.
-
- Fixed a bug with doors/airlocks. (Thanks Mport2004)
-
-
- Sunday, April 25, 18:53
-
-
- Monday 2.0, April 19, 2100
-
- New features:
-
-
-
- Disposal System:
- The station now has a fully functional disposal system for
- throwing away nuclear authentication disks and old, dirty
- clowns.
-
- Breakable Windows:
- Windows are breakable by projectiles and thrown items
- (including people), shards hurt your feet.
-
- Status Display:
- Station escape shuttle timers now function as status displays
- modifiable from the bridge.
-
- Space Heater:
- Space heaters for heating up cold spaces, in space.
-
-
- New items:
-
-
-
- Welding Mask:
- Helps engineers shield their eyes when welding.
-
- Utility Belt:
- Function as toolboxes equippable in the belt slot.
-
- Mouse Trap:
- Hurt your feet, especially if you aren't wearing shoes!
-
- Power Sink:
- Traitor item that rapidly drains power.
-
-
- New graphics:
-
-
-
- New robot: Medibot
-
-
-
- New robot: Mulebot
-
-
-
-
- Funday, December 31, 2099
- "FINALLY, DEV IS OUT"
-
- Changes:
-
-
-
- Atmos system
- GREATLY OPTIMIZED!
-
- Brand new station
- layout!
-
- Robust chemical
- interaction system!
-
- HOLY
- FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES
- ANYMORE
-
- Feature: If two players
- collide with "Help" intent, they swap positions.
-
-
-
- Tuesday, February 23, 2010
-
- Sunday, February 21, 2010
-
- Thursday, February 18, 2010
-
- Sunday, February 14, 2010
-
- Friday, February 5, 2010
-
- Wednesday, February 2, 2010
-
- Tuesday, February 2, 2010
-
- Saturday, December 5, 2009
-
- Friday, December 4, 2009
-
- Supply Dock 2.0:
- The Supply Dock has been redesigned and now features conveyer
- belts! Amazing!
-
- New uniforms:
- The Research Director, Chief Engineer, and the research jobs
- have new uniforms. The Head of Security has a cool new hat which
- happens to be his most prized possession.
-
- Merged research:
- The first act of the Research Director is to merge Toxins and
- Chemistry into a single Chemical Lab. Hooray!
-
- Robot tweak:
- You can now observe robots using the observe command.
-
- Stamps: The heads now have
- stamps to stamp papers with, for whatever reason.
-
-
- Monday, November 30, 2009
-
- Supply Shuttle 1.0:
- Now you can order new supplies using Cargo Bay north of the
- autolathe.
-
- New containers:
- The game now features a variety of crates to hold all sorts of
- imaginary space supplies.
-
- New position:
- Quartermaster
-
-
- New position:
- Research Director
-
-
- New position: Chief
- Engineer
-
-
- New robot:
- Securibot
-
-
- New jumpsuits: Engineers and
- Atmos Techs have new jumpsuits to distinguish between them
- easier.
-
-
- Friday, November 27, 2009
-
- Monkey AI 2.0:
- Monkeys will now get angry, going after random human targets
- with the ability to wield weapons, throw random objects, open
- doors, and break through glass/grilles. They're basically
- terminators.
-
- New gamemode:
- Monkey Survival
-
-
- New robots:
- Cleanbot and Floorbot
-
-
- New spell:
- Mindblast
-
-
- Alien Races
-
-
-
- Station shields:
- The station now has a toggleable forcefield that can only be
- destroyed by meteors or bombs. Takes a lot of station power to
- use.
-
- Traitor scaling:
- Number of traitors/wizards/agents now scales to number of
- players.
-
- New food item: Donk
- pockets
-
-
- Cigarettes:
- Now you can fulfill your horrible nicotine cravings. The
- detective starts with a zippo lighter and pack of cigarettes.
- Other packs can be be obtained via vending machines.
-
- Warning signs:
- The station is now filled with various warning signs and such.
-
- Updated graphics:
- Many, many objects have had their graphics updated including
- pipes, windows, tables, and closets. HUD graphics have been
- updated to be easier to understand.
-
- Lighting fixes:
- New turf is now correctly lit instead of being completely dark.
-
- Meteor fixes:
- The code and graphics for meteors has been fixed so the meteor
- gametype is more playable, sort of.
-
- Escape shuttle fix:
- The shuttle can now be called in Revolution and Malfunction, but
- the shuttle will be recalled before it arrives. This way players
- can no longer call the shuttle to figure out the game mode
- during secret.
-
- Changelog updated: New
- changelog entry for Thanksgiving thanks to Haruhi who will
- probably update the changelog from now on after almost a month
- of neglect.
-
-
- Monday, November 3, 2009
-
- Sunday, October 25, 2009
-
- Saturday, October 24, 2009
-
- Bug fix:
- PDAs had their code cleaned up. Notice any problems? Report
- them.
-
- New syndicate item:
- Detomatix Cartridge, allows remote detonation of PDAs (rather
- weak explosion)!
-
- Feature: Remotely detonating
- PDAs has a chance of failure depending on the PDA target, a
- critical failure will result in the detonation of your own PDA.
-
-
- Monday, October 19, 2009
-
- Gibbing update:
- Gibbing stuff has been rewritten, robots now gib nicer.
-
- LIGHTING!!!: The station now
- has dynamic lighting and associated items.
-
-
- Friday, October 16, 2009
-
- Poo v1.0~:
- This has caused many ragequits.
-
- Flushable toilets: You can now
- use toilets to place your vile, disgusting and irreprehensible
- excretions (you disgusting children). Just be careful what you
- flush!
-
-
- Monday, October 12, 2009
-
- Feature:
- Emergency oxygen bottles can be clipped to your belt now.
-
- Clothing update:
- Bedsheets are now wearable.
-
- Updated HUD: A few minor
- tweaks to the inventory panel. Things might not be exactly where
- you're used to them being.
-
-
- Monday, September 28, 2009
-
- Saturday, August 29, 2009
-
- Friday, July 31, 2009
-
- I'm really sorry everyone I
- just HAD to add a gib all verb.
-
- Decided to add the creation
- of bombs to bombers list
-
- Made the new bombing list
- EVEN BETTER!!!
-
- Fixed a bug with admin
- jumping AND the traitor death message
-
- Oops, fixed a bug that
- returned the right click pm thing thinking the admin was muted.
-
- Made a new improved way of
- tracking who bombs shit.
-
- More formatting shit.
-
- Fixed up some mute code and
- made it so that if a player is muted they cannot PM us.
-
- Adminhelps now logged in
- the admin file not ooc
-
- Changed the way admin
- reviving is dealt with. (It was coded kind of weirdly before)
-
- Added a few areas to the
- observe teleport. Fixed some adminjump things. Modified the
- paths of some areas.
-
- You can now ban people who
- have logged out and admins can now jump to people using the
- player panel.
-
- Added in jump to key coded
- in a much better way than showtime originally did it.
-
- Fixed magical wind when
- laying pipes. They start out empty!!
-
- Made blink safer. Fixed the
- crew-quarters to ai sattelite teleport problem.
-
- Forgot the message again.
- Added an emp spell. thanks copy&paste.
-
- OH MY GOD I HAVE RUINED
- ASAY
-
- Added electronic items to
- the pipe dispenser
-
- fixed a formatting error
- with the changelog (I didn't break it, it was showtime)
-
- Fixed a formatting error
-
- Cleaned up sandbox object
- spawn code
-
- New and improved admin log
- so we can keep an eye on these fuckers
-
- Fixed adminjump because I
- realise most people use it for the right click option
-
- Mushed together jump to mob
- and jump to key
-
- Fixed a compilation error and made my test room more
- secure!
-
-
- Wednesday, July 29th, 2009
- These are a collection of the updates from the last 6 days.
- I promise to update the changelog once a week. Note that this
- does not include all the changes in the past 6 days.
-
- Multitools can now be used
- to measure the power in cables.
-
- Fixed a bug where the
- canister message would repeat and spam the user when attackby
- analyzer. Fixed an admin formatting error.
-
- Replaced all range checks
- with a in_range proc. pretty good chance I broke something or
- everything.
-
- Mutations use bitfields
-
- Fixed a bug with my traitor
- panel.
-
- Fixed the turrets, ruined
- Pantaloons map (test map). Did some things with turrets and
- added a few areas.
-
- Some stuff in here you know
- the usual shit. Bugfixes, formatting etc.
-
- Stunbaton nerf.
-
- Tempban longer than 1 year
- -> permaban.
-
- Turfs > spawnable.
-
- Shaking someone now slowly
- removes paralysis, stuns and the 'weakened' stuff.
-
- CTF flags now check if
- someone has them equipped every 20 seconds, if they are not then
- they delete themselves and respawn.
-
- Fixed the
- r-wall-welder-message-thing.
-
- Change to the CTF code,
- flag captures can now only happen if your team has their flag in
- the starting position.
-
- Pruning my test room.
-
- Instead of the red and
- green team its now the American and Irish teams!
-
- BACKUP BACKUP TELL ME WHAT
- YOU GONNA DO NOW Changed the monkey name code. Re-did my
- antimatter engine code so it actually puts out power now
-
- dumb as fuck change,
- whoever did that, it already spawn ()'s inside the proc code,
- whoever did that, you are a faggot and should read code before
- you modify it
-
- Fixed a bug that gave
- everyone modify ticker variables you silly sausage.
-
- Sorted the AIs track list.
-
- Constructable filter inlets
- and filter controls.
-
- Added in admin messages for
- when someone is banned.
-
- Bannana and honk honk.
-
-
- Saturday,
- June 27th, 2009
-
- Saturday,
- June 27th, 2009
-
- The Michael Jackson
- Memorial Changelog Update
-
- Pipe filters adjusted for
- more ideal environmentals //Pantaloons
-
- Added in job tracking
- //Showtime
-
- Crew Manifest and Security
- Records now automagically update when someone joins //Nannek
-
- Fixed a bug where sometimes
- you get a screwdriver stuck in your hand //Pantaloons
-
- Flamethrowers can now be
- disassembled //Pantaloons
-
- OBJECTION! Added suits and
- briefcases //stuntwaffle
-
- Added automatic brig
- lockers //Nannek
-
- Added brig door control
- authorization and redid brig layout //Nannek
-
- Emergency toolboxes now
- have radios and flashlights, and mechanical toolboxes now have
- crowbars //Pantaloons
-
- New whisper system
- //lallander
-
- Some more gay fixes
- //everybody
-
- Some really cool fixes
- //everybody
-
- Really boring code cleanup
- //Pantaloons
-
- ~~In Loving Memory of MJ~~ Sham on!
-
-
- Friday,
- June 12th, 2009
-
- Looking back through the
- SVN commit log, I spy...
-
- Keelin doing some more
- performance enhancements
-
- Fixed one person being all
- 3 revs at once (hopefully)
-
- Some gay fixes
-
- New admin system installed
-
- Fixed a bug where mass
- drivers could be used to crash the server
-
- Various pipe changes and fixes
-
-
- Wednesday,
- June 3rd, 2009
-
- Monday,
- June 1st, 2009
-
- Ghosts can no longer wander
- from space into the dread blackness that lies beyond.
-
- Those other losers probably did a bunch of other stuff
- since May 6th but they don't comment their revisions so fuck
- 'em.
-
-
- Wednesday,
- May 6th, 2009
-
- Monday,
- May 4th, 2009
-
- Does anyone update this
- anymore?
-
- New atmos computer promises
- to make atmos easier
-
- Autolathe
-
- Couple of map changes
-
- Some computer code
- reorganised.
-
- I'm pretty sure theres a couple things
-
-
- Saturday, April 18th, 2009
-
- Weld an open closet (only
- the normal kind), gayes.
-
- Chaplin has a higher chance
- of hearing the dead.
-
- New traitor objective
-
- Power traitor objective
- removed
-
- New job system implemented
- for latecomers.
-
- Head of Research quits forever and ever, is replaced
- by Head of Security (who gets his own office)
-
-
- Fri, April 10, 2009
-
- Wed&Thu, April 8&9, 2009
-
- Medical redone, doctors do
- your jobs! (Tell me what you think of this compared to the old
- one)
-
- Clickable tracking for the
- AI
-
- Only the heads can launch the shuttle early now. Or an
- emag.
-
-
- Mon&Tue, April 6&7, 2009
-
- Sunday, April 5, 2009
-
- Saturday, April 4, 2009
-
- Wednesday, April 1, 2009
-
- Constructable rocket
- launchers: 10 rods, 10 metal, 5 thermite and heated plasma from
- the prototype.
-
- Emergency closets have
- randomized contents now.
-
- Fixed a bug where someone who was jobbaned from being
- Captain could still be picked randomly
-
-
- Friday, March 27, 2009
-
- Thursday, March 26, 2009
-
- Tuesday, March 24, 2009
-
- Monday, March 23, 2009 (EXPERIMENTAL)
-
- Say / radio / death talk
- systems recoded, hopefully improving it.
-
- Announcements of late joiners are now done by the AI
- if it's alive :-)
-
-
- Monday, March 23, 2009
-
- Saturday, March 21, 2009
-
- Added a command to list
- your medals.
-
- ETA no longer shows when it
- doesn't matter.
-
- Nerfed the ability to spam
- shuttle restabalization.
-
- Fixed the 'Ow My Balls!' medal to only apply from
- brute damage rather than both brute and burn damage.
-
-
- Thursday, March 19, 2009
-
- Job banning.
-
- Genetic Researcher renamed
- to Geneticist.
-
- Toxins Researcher renamed
- to Scientist.
-
- Help reformatted.
-
- Fixed a bug where combining
- bruise packs or ointments resulted in an incorrectly combined
- amount.
-
- Renamed memory and add memory commands to Notes and
- Add Note.
-
-
- Tuesday, March 17, 2009
-
- Saturday, March 14, 2009
-
- Saturday, March 7, 2009
-
- Wizard now needs his staff
- for spells
-
- Be careful with APCs now
- okay?!
-
- Fixed Memory and made it
- more efficient in the code
-
- Crowbars now open apcs, not
- screwdrivers. They do something else entirely
-
- Hackable APCs
-
- When APCs are emagged they
- now stay unlocked
-
- Re-did a shit tonne of
- admin stuff
-
- New admin system is pretty
- much finished
-
- FINALLY backpacks can now be looked in while on the
- ground.
-
-
- Tuesday, February 24, 2009
-
- Ghosts no longer able to
- open secret doors
-
- Suicide vests now work as
- armor
-
- Blood no longer comes out
- of the guy if you pull him due to lag
-
- Admin panel has been
- touched up to include html tables
-
- Mines now added, only
- spawnable right now however
-
- Fixed the syndicate nuclear
- victory bug
-
- Wizard now spawns with
- wizard outfit which he must wear to cast spells
-
- Blood bug fixes
-
- Fixed a retarded bug that
- meant I didn't have the power to kick admins
-
- THUNDERDOME!
-
- Several new facial hair
- options and a bitchin' mohawk
-
- Blood by Culka
-
- Nuke disk now spawns in ALL game modes so that during
- secret rounds the syndicate now have the element of surprise!
-
-
- Saturday, February 22, 2009
-
- Implemented unstable's
- "observer" mode
-
- Halerina's wizard mode
-
- Non-interesting stuff
-
- Began addition to the new
- admin system - right now only available to coders for testing
-
- Admins can now click on the
- multikeying offenders name to pm them, instead of hunting for
- them in the pm list
-
- Halerina's chemistry system
-
-
- You can now deathgasp
- without being dead, hopefully so people can fake their own
- deaths.
-
- Redid Medlab
-
- New chemist job
-
-
- Thursday, February 19, 2009
-
- Monday, February 17, 2009
-
- Added a new game mode into
- rotation.
-
- Added an AI satellite
-
- Lockdowns can be disabled
- with the communications console
-
- Prison shuttle can be
- called on the comm console, but only if its enabled by admins
- first
-
- When you slip into space you'll have a 50% chance of
- going to z=4 instead of z=3
-
-
- Friday, February 13, 2009
-
- Fixed Cakehat
-
- Dead people can now see all
- turfs, mobs and objs not in their line of sight.
-
- Modified the map slightly
-
- Stungloves can now be
- "made"
-
- Flashes can now have their
- bulbs burning out.
-
- Batons can now be turned on and off for different
- effects. They also now have 10 uses before they need to be
- recharged.
-
-
- Tuesday, February 10, 2009
-
- Sunday, February 8, 2009
-
- Modified doors in
- engineering so that they do not autoclose - Autoclose now
- handled by a variable
-
- Fixed toxin researcher
- spawn bug
-
- Changed the "You hear
- a faint voice" message.
-
- Gave the host new commands
- to disable admin jumping, admin reviving and admin item spawning
-
-
- Fixed some airlock
- autoclose bugs
-
- Changed some doors to not
- autoclose.
-
- Nerfed the toolbox down.
-
-
- Friday, February 6, 2009
-
- Doors now close after 15
- seconds
-
- Fixed some p cool bugs
-
- Cakehat
-
- Added another suit
-
- Walls now take 5 seconds to
- build
-
- Added sam0rz, thesoldierlljk and kelson's revolution
- gamemode. Thanks guys!
-
-
- Thursday, February 5, 2009
-
- Tuesday, February 3, 2009
-
- Added 'Make AI' Option for
- Admins
-
- Added dissolving pills in
- beer (cyanide and sleeping pills)
-
- Modified engine AGAIN, but personally I love it now
-
-
- Monday, February 2, 2009
-
- Moved bar due to popular
- demand
-
- Captains room is now a
- security checkpoint
-
- Assistants now have access
- to maint tunnels again
-
- Courtroom
-
- Engine has been redone
- slightly to make it easier to load
-
- Nerfed beer a lot more
-
-
- Saturday, January 31, 2009
-
- Added a bartender job + Bar
-
-
- Captains panic room
-
- Voice changer traitor item
-
- Bartender suit
-
- Made taking a table apart
- take longer
-
- Balanced beer a bit more.
-
- Assistants can no longer
- open external air locks and maint tunnels, sorry guys. Get a job
- you bums.
-
- Engineers CAN access
- external air locks and maint tunnels.
-
- Fixed traitor AI bug
-
-
- Thursday, January 29, 2009
-
- Added traitor menu for
- admins - The ability to turn people into "traitors" as
- well as keep track of their objectives.
-
- Implemented Keelins revive
- system - Primary Admins can now revive people.
-
- Moved and redid security to
- prevent clusterfucks and everyone just crowding around security.
-
-
- Redid the brig to make it
- bigger and so that people can break others more easily out since
- it isn't right in security.
-
- Moved and redid captains
- quarters/heads quarters. Captains made much smaller and heads is
- now more of a meeting room.
-
- Added Stungloves and an axe
- - right now only admin spawnable.
-
- Implemented Persh's
- adminjump back in - admins can now jump to set locations.
-
- Added a feature that if
- someone logs off their character moves around and says things -
- Change what they say from the config/names/loggedsay.txt file.
-
- Added in adminwho verb - tells the user if there are
- any admins on and who they are.
-
-
- Saturday, January 10, 2009
-
- Freedom implant has been
- changed so that it will have a random emote associated with it
- to activate it rather than always chuckle.
-
- There is now a pinpointer
- tool for use in Nuclear Emergency. It works similar to the
- existing locator, in that it will detect the presence of nuclear
- disks and in what direction it is.
-
- The nuke being detonated in
- Nuclear Emergency should now properly end the game.
-
- Spacesuits now cause you to
- move slower when not in space.
-
- Syndicate in Nuclear
- Emergency now have syndicate-themed spacesuits.
-
- Blob mode should properly end now.
-
-
- Wednesday, January 7, 2009
-
- Syndicate Uplink has been
- changed up, allowing traitor more freedom in his ability to
- be... traitorus.
-
- Syndicate Uplink can now
- spawn a ammo-357, syndicate card, energy sword, or timer bomb.
-
- Fixed an issue where Syndicate Uplink looked different
- than a normal radio.
-
-
- Monday, January 5, 2009
-
- You can choose to be a
- nudist now.
-
- Facial hair!
-
- Added constructable
- flamethrowers.
-
- Redid internal naming
- scheme for human/uniform sprites.
-
- Helmet visors are now
- translucent.
-
- Held item graphics
- corrected for basically everything, internally only uses one dmi
- file instead of two.
-
- Config settings reorganized
- for.. organization.
-
- Seperated male and female
- names.
-
- Females have pink
- underwear.
-
- Guests can no longer save/load profiles, as this just
- created useless profiles that weren't used again.
-
-
-
-
- GoonStation 13 Development Team
- Coders: Stuntwaffle, Showtime,
- Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf,
- sniperchance, AngriestIBM, BrianOBlivion Spriters:
- Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I
- Said No
-  Except
- where otherwise noted, Goon Station 13 is licensed under a
- Creative
- Commons Attribution-Noncommercial-Share Alike 3.0 License. Rights
- are currently extended to SomethingAwful
- Goons only.
- |
-
-