UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)

This commit is contained in:
SkyMarshal
2012-06-21 13:35:34 -07:00
parent f39676cacb
commit 730461840f
92 changed files with 392 additions and 514 deletions
+1 -1
View File
@@ -190,7 +190,7 @@ var/global/sent_strike_team = 0
W.name = "[real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.access += list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.registered_name = real_name
equip_if_possible(W, slot_wear_id)
@@ -184,7 +184,7 @@ var/global/sent_syndicate_strike_team = 0
W.name = "[real_name]'s ID Card"
W.icon_state = "id"
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
W.access += list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_SYNDICATE)//Let's add their forged CentCom access and syndicate access.
W.assignment = "Syndicate Commando"
W.registered_name = real_name
equip_if_possible(W, slot_wear_id)