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UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)
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@@ -12,7 +12,7 @@
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var/construction_time = 75
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//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
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req_access = list(access_robotics)
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req_access = list(ACCESS_ROBOTICS)
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//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
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@@ -1,5 +1,5 @@
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/var/const/SHARED_TYPES_WEIGHT = 5
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/var/const/CAMERA_PROXIMITY_PREFERENCE = 0.2
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#define SHARED_TYPES_WEIGHT 5
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#define CAMERA_PROXIMITY_PREFERENCE 0.2
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// the smaller this is, the more a straight line will be preferred over a closer camera when changing cameras
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// if you set this to 0 the game will crash. don't do that.
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// if you set it to be negative the algorithm will do completely nonsensical things (like choosing the camera that's
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