UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)

This commit is contained in:
SkyMarshal
2012-06-21 13:35:34 -07:00
parent f39676cacb
commit 730461840f
92 changed files with 392 additions and 514 deletions
+1 -1
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@@ -4,7 +4,7 @@
name = "Antimatter Engine Console"
icon = 'stationobjs.dmi'
icon_state = "comm_computer"
req_access = list(access_engine)
req_access = list(ACCESS_ENGINE)
var/engine_id = 0
var/authenticated = 0
var/obj/machinery/power/am_engine/engine/connected_E = null
+1 -1
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@@ -19,7 +19,7 @@
icon_state = "apc0"
anchored = 1
req_access = list(access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
var/area/area
var/areastring = null
var/obj/item/weapon/cell/cell
+1 -1
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@@ -9,7 +9,7 @@
anchored = 0
density = 1
directwired = 1
req_access = list(access_engine)
req_access = list(ACCESS_ENGINE)
// use_power = 0
var/obj/item/weapon/tank/plasma/P = null
var/last_power = 0
+1 -1
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@@ -7,7 +7,7 @@
icon_state = "emitter"
anchored = 0
density = 1
req_access = list(access_engine)
req_access = list(ACCESS_ENGINE)
use_power = 1
idle_power_usage = 10