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UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)
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@@ -9,7 +9,7 @@
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anchored = 0
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density = 1
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directwired = 1
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req_access = list(access_engine)
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req_access = list(ACCESS_ENGINE)
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// use_power = 0
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var/obj/item/weapon/tank/plasma/P = null
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var/last_power = 0
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@@ -7,7 +7,7 @@
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icon_state = "emitter"
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anchored = 0
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density = 1
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req_access = list(access_engine)
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req_access = list(ACCESS_ENGINE)
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use_power = 1
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idle_power_usage = 10
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