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https://github.com/ParadiseSS13/Paradise.git
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Goonchat (#4744)
* bicon regex run * Remove all \black * Goonchat from /vg/ / Goon Whoo! Special thanks to @Tastyfish for the macro2html thing so all of our horrible color macros keep working and don't fail horribly <3 * Fixes and changes n stuff - Made ping sane again (the fuck PJ) - Updated chat CSS - Fixed like one problem with a color macro * whoops * Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk) * Strip problematic tags from tcomm scripts - <audio> - <video> - <iframe> - <script> * Fix human examine icon * Name hotkey elements * Removed old stylesheet
This commit is contained in:
committed by
Fox McCloud
parent
b8c1418b57
commit
732c3b4ae5
@@ -101,9 +101,9 @@ var/list/uplink_items = list()
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if(istype(I,/obj/item/weapon/storage/box/) && I.contents.len>0)
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for(var/atom/o in I)
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U.purchase_log += "<BIG>\icon[o]</BIG>"
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U.purchase_log += "<BIG>[bicon(o)]</BIG>"
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else
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U.purchase_log += "<BIG>\icon[I]</BIG>"
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U.purchase_log += "<BIG>[bicon(I)]</BIG>"
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//U.interact(user)
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return 1
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@@ -1220,7 +1220,7 @@ var/list/uplink_items = list()
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bought_items += I.item
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remaining_TC -= I.cost
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U.purchase_log += "<BIG>\icon[C]</BIG>"
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U.purchase_log += "<BIG>[bicon(C)]</BIG>"
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for(var/item in bought_items)
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new item(C)
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U.purchase_log += "<BIG>\icon[item]</BIG>"
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U.purchase_log += "<BIG>[bicon(item)]</BIG>"
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@@ -66,7 +66,7 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
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C.light_disabled = !C.light_disabled
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if(CAMERA_WIRE_ALARM)
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C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
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C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
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return
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/datum/wires/camera/proc/CanDeconstruct()
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@@ -28,15 +28,15 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv
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/datum/wires/mulebot/UpdatePulsed(var/index)
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switch(index)
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if(WIRE_POWER1, WIRE_POWER2)
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holder.visible_message("\blue \icon[holder] The charge light flickers.")
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holder.visible_message("\blue [bicon(holder)] The charge light flickers.")
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if(WIRE_AVOIDANCE)
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holder.visible_message("\blue \icon[holder] The external warning lights flash briefly.")
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holder.visible_message("\blue [bicon(holder)] The external warning lights flash briefly.")
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if(WIRE_LOADCHECK)
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holder.visible_message("\blue \icon[holder] The load platform clunks.")
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holder.visible_message("\blue [bicon(holder)] The load platform clunks.")
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if(WIRE_MOTOR1, WIRE_MOTOR2)
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holder.visible_message("\blue \icon[holder] The drive motor whines briefly.")
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holder.visible_message("\blue [bicon(holder)] The drive motor whines briefly.")
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else
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holder.visible_message("\blue \icon[holder] You hear a radio crackle.")
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holder.visible_message("\blue [bicon(holder)] You hear a radio crackle.")
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// HELPER PROCS
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@@ -28,7 +28,7 @@ var/const/PARTICLE_LIMIT_POWER_WIRE = 8 // Determines how strong the PA can be.
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C.interface_control = !C.interface_control
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if(PARTICLE_LIMIT_POWER_WIRE)
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C.visible_message("\icon[C]<b>[C]</b> makes a large whirring noise.")
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C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
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/datum/wires/particle_acc/control_box/UpdateCut(var/index, var/mended)
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var/obj/machinery/particle_accelerator/control_box/C = holder
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@@ -21,17 +21,17 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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switch(index)
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if(WIRE_BOOM)
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if (P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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if(WIRE_UNBOLT)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bolts spin in place for a moment.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts spin in place for a moment.</span>")
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if(WIRE_DELAY)
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playsound(P.loc, 'sound/machines/chime.ogg', 30, 1)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bomb chirps.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb chirps.</span>")
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P.timer += 10
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if(WIRE_PROCEED)
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playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
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P.loc.visible_message("<span class='danger'>\icon[holder] The bomb buzzes ominously!</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] The bomb buzzes ominously!</span>")
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if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
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P.timer = 60
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if (P.timer >= 21)
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@@ -41,11 +41,11 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_ACTIVATE)
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if(!P.active && !P.defused)
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playsound(P.loc, 'sound/machines/click.ogg', 30, 1)
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P.loc.visible_message("<span class='danger'>\icon[holder] You hear the bomb start ticking!</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] You hear the bomb start ticking!</span>")
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P.active = 1
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P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]"
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else
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P.loc.visible_message("<span class='notice'>\icon[holder] The bomb seems to hesitate for a moment.</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb seems to hesitate for a moment.</span>")
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P.timer += 5
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/datum/wires/syndicatebomb/UpdateCut(var/index, var/mended)
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@@ -54,7 +54,7 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_EXPLODE)
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if(!mended)
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if(P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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else
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P.defused = 1
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@@ -63,15 +63,15 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
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if(WIRE_UNBOLT)
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if (!mended && P.anchored)
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playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1)
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P.loc.visible_message("<span class='notice'>\icon[holder] The bolts lift out of the ground!</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts lift out of the ground!</span>")
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P.anchored = 0
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if(WIRE_PROCEED)
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if(!mended && P.active)
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P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
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P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
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P.timer = 0
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if(WIRE_ACTIVATE)
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if (!mended && P.active)
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P.loc.visible_message("<span class='notice'>\icon[holder] The timer stops! The bomb has been defused!</span>")
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P.loc.visible_message("<span class='notice'>[bicon(holder)] The timer stops! The bomb has been defused!</span>")
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P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]"
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P.active = 0
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P.defused = 1
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