* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
This commit is contained in:
tigercat2000
2016-06-23 13:56:15 -07:00
committed by Fox McCloud
parent b8c1418b57
commit 732c3b4ae5
127 changed files with 13215 additions and 762 deletions

View File

@@ -133,7 +133,7 @@
equip_traitor(newtraitor)
traitors += newtraitor.mind
to_chat(newtraitor, "\red <B>ATTENTION:</B> \black It is time to pay your debt to the Syndicate...")
to_chat(newtraitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
to_chat(newtraitor, "<B>You are now a traitor.</B>")
newtraitor.mind.special_role = "traitor"
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]

View File

@@ -334,7 +334,7 @@
//Reports player logouts//
//////////////////////////
proc/display_roundstart_logout_report()
var/msg = "\blue <b>Roundstart logout report\n\n"
var/msg = "<span class='notice'>Roundstart logout report</span>\n\n"
for(var/mob/living/L in mob_list)
if(L.ckey)

View File

@@ -174,7 +174,7 @@
/datum/game_mode/proc/greet_vampire(var/datum/mind/vampire, var/you_are=1)
var/dat
if (you_are)
dat = "<B>\red You are a Vampire! \black</br></B>"
dat = "<span class='danger'>You are a Vampire!</span><br>"
dat += {"To bite someone, target the head and use harm intent with an empty hand. Drink blood to gain new powers.
You are weak to holy things and starlight. Don't go into space and avoid the Chaplain, the chapel and especially Holy Water."}
to_chat(vampire.current, dat)

View File

@@ -14,7 +14,7 @@
/datum/game_mode/wizard/raginmages/announce()
to_chat(world, "<B>The current game mode is - Ragin' Mages!</B>")
to_chat(world, "<B>The \red Space Wizard Federation\black is pissed, help defeat all the space wizards!</B>")
to_chat(world, "<B>The <font color='red'>Space Wizard Federation</font> is pissed, help defeat all the space wizards!</B>")
/datum/game_mode/wizard/raginmages/greet_wizard(var/datum/mind/wizard, var/you_are=1)

View File

@@ -108,16 +108,16 @@
var/mob/living/carbon/human/T = target
var/obj/item/device/soulstone/C = src
if(C.imprinted != "empty")
to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!")
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!")
else
if (T.stat == 0)
to_chat(U, "\red <b>Capture failed!</b>: \black Kill or maim the victim first!")
to_chat(U, "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!")
else
if(T.client == null)
to_chat(U, "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame.")
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame.")
else
if(C.contents.len)
to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room.")
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
else
for(var/obj/item/W in T)
T.unEquip(W)
@@ -142,7 +142,7 @@
C.icon_state = "soulstone2"
C.name = "Soul Stone: [S.real_name]"
to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.")
to_chat(U, "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
to_chat(U, "<span class='notice'>Capture successful!</span>: [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.")
C.imprinted = "[S.name]"
qdel(T)
@@ -150,13 +150,13 @@
var/mob/living/simple_animal/shade/T = target
var/obj/item/device/soulstone/C = src
if (T.stat == DEAD)
to_chat(U, "\red <b>Capture failed!</b>: \black The shade has already been banished!")
to_chat(U, "<span class='danger'>Capture failed!</span>: The shade has already been banished!")
else
if(C.contents.len)
to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room.")
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
else
if(T.name != C.imprinted)
to_chat(U, "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!")
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!")
else
T.loc = C //put shade in stone
T.status_flags |= GODMODE
@@ -165,7 +165,7 @@
T.faction |= "\ref[U]"
C.icon_state = "soulstone2"
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
to_chat(U, "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone.")
to_chat(U, "<span class='notice'>Capture successful!</span>: [T.name]'s has been recaptured and stored within the soul stone.")
if("CONSTRUCT")
var/obj/structure/constructshell/T = target
var/obj/item/device/soulstone/C = src
@@ -221,7 +221,7 @@
Z.cancel_camera()
qdel(C)
else
to_chat(U, "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!")
to_chat(U, "<span class='danger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
return
/proc/makeNewConstruct(var/mob/living/simple_animal/construct/ctype, var/mob/target, var/mob/stoner = null, cultoverride = 0)

View File

@@ -14,7 +14,7 @@
/datum/game_mode/wizard/announce()
to_chat(world, "<B>The current game mode is - Wizard!</B>")
to_chat(world, "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>")
to_chat(world, "<B>There is a <font color='red'>SPACE WIZARD</font> on the station. You can't let him achieve his objective!</B>")
/datum/game_mode/wizard/can_start()//This could be better, will likely have to recode it later