AIs are no longer capable of detonating borgs that were slaved to them prior to being emagged

(Way back when I made buildable AIs I made AIs unable to detonate borgs that didn't belong to them, to keep possible AI wars from causing cyborg apocalypses.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@533 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-12-04 08:15:56 +00:00
parent 8e899a72ad
commit 734ba4fdfc
2 changed files with 3 additions and 6 deletions
@@ -57,13 +57,9 @@
if("Security")
src.module = new /obj/item/weapon/robot_module/security(src)
src.hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored", "Robocop", "Robocop Red")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored")
if(icontype == "Armored")
src.icon_state = "Security"
else if(icontype == "Robocop")
src.icon_state = "Security2"
else if(icontype == "Robocop Red")
src.icon_state = "Security3"
else
src.icon_state = "robot"
src.modtype = "Sec"
@@ -417,6 +413,7 @@
emagged = 1
locked = 0
lawupdate = 0
connected_ai = null
user << "You emag [src]'s interface."
clear_supplied_laws()
clear_inherent_laws()