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AIs are no longer capable of detonating borgs that were slaved to them prior to being emagged
(Way back when I made buildable AIs I made AIs unable to detonate borgs that didn't belong to them, to keep possible AI wars from causing cyborg apocalypses.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@533 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -57,13 +57,9 @@
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if("Security")
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src.module = new /obj/item/weapon/robot_module/security(src)
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src.hands.icon_state = "security"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored", "Robocop", "Robocop Red")
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored")
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if(icontype == "Armored")
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src.icon_state = "Security"
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else if(icontype == "Robocop")
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src.icon_state = "Security2"
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else if(icontype == "Robocop Red")
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src.icon_state = "Security3"
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else
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src.icon_state = "robot"
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src.modtype = "Sec"
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@@ -417,6 +413,7 @@
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emagged = 1
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locked = 0
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lawupdate = 0
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connected_ai = null
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user << "You emag [src]'s interface."
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clear_supplied_laws()
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clear_inherent_laws()
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