Removes some non-existant typepaths (#27362)

* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
This commit is contained in:
Contrabang
2024-11-30 12:04:03 +00:00
committed by GitHub
parent fca84e2e7e
commit 734d0166a0
70 changed files with 252 additions and 237 deletions
+1 -1
View File
@@ -59,7 +59,7 @@
desc = "You have a bad feeling about this."
max_integrity = 80
/obj/effect/forcefield/mime/advanced
/obj/effect/forcefield/mime
icon_state = null
name = "invisible blockade"
desc = "You might be here a while."
+2 -2
View File
@@ -450,7 +450,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/costume/madscientist/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/under/misc/gimmick_captain_suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
new /obj/item/clothing/glasses/gglasses(src.loc)
@@ -458,7 +458,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/under/misc/gimmick_captain_suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
new /obj/item/clothing/shoes/jackboots(src.loc)
@@ -58,7 +58,7 @@
/obj/effect/spawner/random/syndicate/trapped_documents
name = "50pc trapped documents"
icon_state = "folder"
spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot
spawn_inside = /obj/structure/closet/secure_closet/depot
loot = list(
/obj/item/documents/syndicate/yellow,
/obj/item/documents/syndicate/yellow/trapped,
@@ -66,7 +66,7 @@
// Loot
/obj/effect/spawner/random/syndicate/loot
spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot
spawn_inside = /obj/structure/closet/secure_closet/depot
/obj/effect/spawner/random/syndicate/loot/common
name = "syndicate depot loot, common"
@@ -160,7 +160,7 @@
/obj/effect/spawner/random/syndicate/loot/armory
name = "syndicate depot loot, armory"
spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot/armory
spawn_inside = /obj/structure/closet/secure_closet/depot/armory
// Combat orientated items that could give the player an advantage if an antag messes with them.
loot = list(
/obj/item/autosurgeon/organ/syndicate/oneuse/razorwire,
@@ -539,7 +539,7 @@
/obj/item/clothing/under/solgov/elite = 50,
/obj/item/clothing/under/solgov/command = 50,
/obj/item/clothing/under/retro/security = 50,
/obj/item/clothing/under/misc/gimmick/rank/captain/suit = 50,
/obj/item/clothing/under/misc/gimmick_captain_suit = 50,
/obj/item/clothing/under/misc/durathread = 50,
/obj/item/clothing/under/psysuit = 50,
/obj/item/clothing/under/costume/cuban_suit = 50,
@@ -74,7 +74,7 @@
/obj/effect/spawner/random/book/record_item(type_path_to_make)
SSblackbox.record_feedback("tally", "random_spawners", 1, "[/obj/item/book]")
/obj/effect/spawner/random/mod/maint
/obj/effect/spawner/random/mod_maint
name = "maint MOD module spawner"
loot = list(
/obj/item/mod/module/springlock = 2,
@@ -83,7 +83,7 @@
)
record_spawn = TRUE
/obj/effect/spawner/random/janitor/supplies
/obj/effect/spawner/random/jani_supplies
icon = 'icons/effects/random_spawners.dmi'
icon_state = "mopbucket"
name = "janitorial supplies spawner"