diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 866c5735bab..ed55d931d8c 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -96,7 +96,7 @@ //20% chance to actually hit the eyes if(prob(effectchance * diode.rating)) - add_logs(user, C, "shone in the eyes", object="laser pointer") + add_logs(C, user, "shone in the eyes", object="laser pointer") //eye target check @@ -213,4 +213,4 @@ energy = max_energy recharging = 0 recharge_locked = 0 - ..() + ..() \ No newline at end of file diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm index 2fecda8394c..e81ade4287a 100644 --- a/code/modules/mining/equipment_locker.dm +++ b/code/modules/mining/equipment_locker.dm @@ -571,7 +571,7 @@ playsound(src,'sound/weapons/resonator_blast.ogg',50,1) if(creator) for(var/mob/living/L in src.loc) - add_logs(creator, L, "used a resonator field on", object="resonator") + add_logs(L, creator, "used a resonator field on", object="resonator") L << "The [src.name] ruptured with you in it!" L.adjustBruteLoss(resonance_damage) else diff --git a/code/modules/mob/living/carbon/alien/alien_defenses.dm b/code/modules/mob/living/carbon/alien/alien_defenses.dm index 8d0c36bc05d..ed98e221993 100644 --- a/code/modules/mob/living/carbon/alien/alien_defenses.dm +++ b/code/modules/mob/living/carbon/alien/alien_defenses.dm @@ -35,7 +35,7 @@ In all, this is a lot like the monkey code. /N visible_message("[M.name] bites [src]!", \ "[M.name] bites [src]!") adjustBruteLoss(damage) - add_logs(M, src, "attacked", admin=0) + add_logs(src, M, "attacked", admin=0) updatehealth() else M << "[name] is too injured for that." @@ -67,4 +67,4 @@ In all, this is a lot like the monkey code. /N if(..()) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) - updatehealth() + updatehealth() \ No newline at end of file