diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
index 866c5735bab..ed55d931d8c 100644
--- a/code/game/objects/items/devices/laserpointer.dm
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -96,7 +96,7 @@
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating))
- add_logs(user, C, "shone in the eyes", object="laser pointer")
+ add_logs(C, user, "shone in the eyes", object="laser pointer")
//eye target check
@@ -213,4 +213,4 @@
energy = max_energy
recharging = 0
recharge_locked = 0
- ..()
+ ..()
\ No newline at end of file
diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm
index 2fecda8394c..e81ade4287a 100644
--- a/code/modules/mining/equipment_locker.dm
+++ b/code/modules/mining/equipment_locker.dm
@@ -571,7 +571,7 @@
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
- add_logs(creator, L, "used a resonator field on", object="resonator")
+ add_logs(L, creator, "used a resonator field on", object="resonator")
L << "The [src.name] ruptured with you in it!"
L.adjustBruteLoss(resonance_damage)
else
diff --git a/code/modules/mob/living/carbon/alien/alien_defenses.dm b/code/modules/mob/living/carbon/alien/alien_defenses.dm
index 8d0c36bc05d..ed98e221993 100644
--- a/code/modules/mob/living/carbon/alien/alien_defenses.dm
+++ b/code/modules/mob/living/carbon/alien/alien_defenses.dm
@@ -35,7 +35,7 @@ In all, this is a lot like the monkey code. /N
visible_message("[M.name] bites [src]!", \
"[M.name] bites [src]!")
adjustBruteLoss(damage)
- add_logs(M, src, "attacked", admin=0)
+ add_logs(src, M, "attacked", admin=0)
updatehealth()
else
M << "[name] is too injured for that."
@@ -67,4 +67,4 @@ In all, this is a lot like the monkey code. /N
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
- updatehealth()
+ updatehealth()
\ No newline at end of file