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You learn something new every day.
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@@ -25,7 +25,7 @@
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var/list/human_overlays = list()
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/mob/living/simple_animal/hostile/headcrab/Life(seconds, times_fired)
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if(stat != DEAD)
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if(..())
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if(!is_zombie && isturf(src.loc))
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for(var/mob/living/carbon/human/H in oview(src, 1)) //Only for corpse right next to/on same tile
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if(H.stat == DEAD || (!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD))
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@@ -42,7 +42,6 @@
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break
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cycles = 0
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cycles++
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..()
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/mob/living/simple_animal/hostile/headcrab/OpenFire(atom/A)
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if(check_friendly_fire)
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