The Ice Age (#4655)

This commit is contained in:
TheDZD
2016-06-13 23:06:15 -04:00
committed by Fox McCloud
parent 608b7c2643
commit 7372cd3820
+42 -51
View File
@@ -28,17 +28,6 @@
var/storage_name = "Cryogenic Oversight Control"
var/allow_items = 1
/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/weapon/circuitboard/robotstoragecontrol
storage_type = "cyborgs"
storage_name = "Robotic Storage Control"
allow_items = 0
/obj/machinery/computer/cryopod/attack_ai()
src.attack_hand()
@@ -146,7 +135,6 @@
//Decorative structures to go alongside cryopods.
/obj/structure/cryofeed
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2.dmi'
@@ -218,23 +206,6 @@
orient_right = 1
icon_state = "body_scanner_0-r"
/obj/machinery/cryopod/robot
name = "robotic storage unit"
desc = "A storage unit for robots."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "pod_0"
base_icon_state = "pod_0"
occupied_icon_state = "pod_1"
on_store_message = "has entered robotic storage."
on_store_name = "Robotic Storage Oversight"
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
allow_occupant_types = list(/mob/living/silicon/robot)
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
/obj/machinery/cryopod/robot/right
orient_right = 1
icon_state = "pod_0-r"
/obj/machinery/cryopod/New()
announce = new /obj/item/device/radio/intercom(src)
@@ -296,22 +267,6 @@
despawn_occupant()
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/robot/despawn_occupant()
var/mob/living/silicon/robot/R = occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
O.loc = R
qdel(I)
qdel(R.module)
return ..()
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/proc/despawn_occupant()
@@ -406,11 +361,6 @@
else
icon_state = base_icon_state
//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
//This should guarantee that ghosts don't spawn.
occupant.ckey = null
//Make an announcement and log the person entering storage.
control_computer.frozen_crew += "[occupant.real_name]"
@@ -682,7 +632,6 @@
return
/obj/machinery/cryopod/proc/go_out()
if(!occupant)
return
@@ -704,3 +653,45 @@
//Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/weapon/circuitboard/robotstoragecontrol
storage_type = "cyborgs"
storage_name = "Robotic Storage Control"
allow_items = 0
/obj/machinery/cryopod/robot
name = "robotic storage unit"
desc = "A storage unit for robots."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "pod_0"
base_icon_state = "pod_0"
occupied_icon_state = "pod_1"
on_store_message = "has entered robotic storage."
on_store_name = "Robotic Storage Oversight"
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
allow_occupant_types = list(/mob/living/silicon/robot)
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
/obj/machinery/cryopod/robot/right
orient_right = 1
icon_state = "pod_0-r"
/obj/machinery/cryopod/robot/despawn_occupant()
var/mob/living/silicon/robot/R = occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
O.loc = R
qdel(I)
qdel(R.module)
return ..()