diff --git a/code/modules/mob/living/carbon/human/species/station.dm b/code/modules/mob/living/carbon/human/species/station.dm
index c05e0c04a95..24fd38eeb73 100644
--- a/code/modules/mob/living/carbon/human/species/station.dm
+++ b/code/modules/mob/living/carbon/human/species/station.dm
@@ -83,7 +83,6 @@
/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
-
lash.Grant(H)
..()
@@ -95,7 +94,7 @@
/datum/action/innate/tail_lash/Activate()
var/mob/living/carbon/human/user = owner
if(!user.restrained() || !user.buckled)
- to_chat(user, "You need freedom of movment to tail lash!")
+ to_chat(user, "You need freedom of movement to tail lash!")
return
if(user.getStaminaLoss() >= 50)
to_chat(user, "Rest before tail lashing again!")
@@ -104,7 +103,7 @@
var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
if(E)
user.changeNext_move(CLICK_CD_MELEE)
- user.visible_message(" [src] smacks [C] in [E] with their tail! ", "You hit [C] in [E] with your tail!")
+ user.visible_message("[src] smacks [C] in [E] with their tail! ", "You hit [C] in [E] with your tail!")
user.adjustStaminaLoss(15)
C.apply_damage(5, BRUTE, E)
user.spin(20, 1)
@@ -814,7 +813,7 @@
unarmed_type = /datum/unarmed_attack/diona
//primitive_form = "Nymph"
slowdown = 5
- hunger_drain = 0.6
+ hunger_drain = 0.4
remains_type = /obj/effect/decal/cleanable/ash
@@ -893,13 +892,13 @@
/datum/species/diona/water_act(var/mob/living/carbon/C, volume, temperature, source)
..()
- C.nutrition = min(C.nutrition + volume, NUTRITION_LEVEL_WELL_FED+10)
+ C.nutrition = min(C.nutrition + volume, NUTRITION_LEVEL_WELL_FED + 10)
/datum/species/diona/handle_life(var/mob/living/carbon/human/H)
H.radiation = Clamp(H.radiation, 0, 100) //We have to clamp this first, then decrease it, or there's a few edge cases of massive heals if we clamp and decrease at the same time.
var/rads = H.radiation / 25
H.radiation = max(H.radiation - rads, 0)
- H.nutrition = min(H.nutrition + rads, NUTRITION_LEVEL_WELL_FED+10)
+ H.nutrition = min(H.nutrition + rads, NUTRITION_LEVEL_WELL_FED + 10)
H.adjustBruteLoss(-(rads))
H.adjustToxLoss(-(rads))
@@ -914,11 +913,11 @@
H.throw_alert("nolight", /obj/screen/alert/nolight)
H.nutrition -= 20
- if((light_amount >= 5 && H.nutrition >= NUTRITION_LEVEL_FED ) && !H.suiciding) //if there's enough light, heal
- H.adjustBruteLoss(-(light_amount/2))
- H.adjustFireLoss(-(light_amount/4))
- if(H.nutrition < NUTRITION_LEVEL_STARVING+50)
- H.take_overall_damage(10,0)
+ if((light_amount >= 5 && H.nutrition >= NUTRITION_LEVEL_FED) && !H.suiciding) //if there's enough light, heal
+ H.adjustBruteLoss(-(light_amount / 2))
+ H.adjustFireLoss(-(light_amount / 4))
+ if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
+ H.take_overall_damage(10, 0)
..()
/datum/species/machine