diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index 4e06cb02df1..cbbc0804b10 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -418,7 +418,7 @@ name = "Mist Form (30)" desc = "You take on the form of mist for a short period of time." gain_desc = "You have gained the Mist Form ability which allows you to take on the form of mist for a short period and pass over any obstacle in your path." - action_icon_state = "jaunt" + action_icon_state = "mist" charge_max = 600 required_blood = 30 centcom_cancast = 0 @@ -430,28 +430,23 @@ var/originalloc = get_turf(user.loc) var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt(originalloc) var/atom/movable/overlay/animation = new /atom/movable/overlay(originalloc) - animation.name = "water" + animation.name = "blood" animation.density = 0 animation.anchored = 1 animation.icon = 'icons/mob/mob.dmi' - animation.icon_state = "liquify" + animation.icon_state = "empty" animation.layer = 5 animation.master = holder U.ExtinguishMob() - flick("liquify", animation) + flick("mist", animation) user.forceMove(holder) user.client.eye = holder - var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() - steam.set_up(10, 0, originalloc) - steam.start() sleep(jaunt_duration) var/mobloc = get_turf(user.loc) animation.loc = mobloc - steam.location = mobloc - steam.start() user.canmove = 0 sleep(20) - flick("reappear",animation) + flick("mist_reappear",animation) sleep(5) if(!user.Move(mobloc)) for(var/direction in list(1,2,4,8,5,6,9,10)) @@ -470,7 +465,7 @@ name = "Shadowstep (30)" desc = "Vanish into the shadows." gain_desc = "You have gained the ability to shadowstep, which makes you disappear into nearby shadows at the cost of blood." - action_icon_state = "blink" + action_icon_state = "shadowblink" charge_max = 20 required_blood = 30 centcom_cancast = 0