From 738d95170785656844cc6cd0e58840e3207e164d Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Sun, 27 Dec 2015 19:48:24 -0500 Subject: [PATCH] Fixes Oversight - Preference Preview Icon Using Correct Colour I'd missed this bit before where for the preview icon (only) it was still using the skin colour to generate the horns. Fixed it up so the preview icon is accurate. --- code/modules/mob/new_player/preferences_setup.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 1b217dcf23a..a20f7f259a0 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -272,7 +272,7 @@ datum/preferences var/datum/sprite_accessory/horn_style = horn_styles_list[hn_style] if(horn_style) var/icon/horns_s = new/icon("icon" = horn_style.icon, "icon_state" = "[horn_style.icon_state]_s") - horns_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD) + horns_s.Blend(rgb(r_horns, g_horns, b_horns), ICON_ADD) eyes_s.Blend(horns_s, ICON_OVERLAY) var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]