Update emote.dm (#15033)

This commit is contained in:
SabreML
2020-12-02 09:25:58 +00:00
committed by GitHub
parent 382032c87c
commit 73a19ddffa
+23 -21
View File
@@ -932,41 +932,43 @@
return
if("help")
var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dance, dap(s)(none)/mob," \
+ " deathgasp(s), drool(s), eyebrow, fart(s), faint(s), flap(s), flip(s), frown(s), gasp(s), giggle(s), glare(s)-(none)/mob, grin(s), groan(s), grumble(s), grin(s)," \
+ " handshake-mob, hug(s)-(none)/mob, hem, highfive, johnny, jump, laugh(s), look(s)-(none)/mob, moan(s), mumble(s), nod(s), pale(s), point(s)-atom, quiver(s), raise(s), salute(s)-(none)/mob, scream(s), shake(s)," \
+ " shiver(s), shrug(s), sigh(s), signal(s)-#1-10,slap(s)-(none)/mob, smile(s),snap(s), sneeze(s), sniff(s), snore(s), stare(s)-(none)/mob, swag(s), tremble(s), twitch(es), twitch(es)_s," \
+ " wag(s), wave(s), whimper(s), wink(s), yawn(s), quill(s)"
var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-none/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s), cry, cries, custom, dance, dap(s)-none/mob," \
+ " deathgasp(s), drool(s), eyebrow, fart(s), faint(s), flap(s), flip(s), frown(s), gasp(s), giggle(s), glare(s)-none/mob, grin(s), groan(s), grumble(s), grin(s)," \
+ " handshake-mob, hug(s)-none/mob, hem, highfive, johnny, jump, laugh(s), look(s)-none/mob, moan(s), mumble(s), nod(s), pale(s), point(s)-atom, quiver(s), raise(s), salute(s)-none/mob, scream(s), shake(s)," \
+ " shiver(s), shrug(s), sigh(s), signal(s)-#1-10,slap(s)-none/mob, smile(s),snap(s), sneeze(s), sniff(s), snore(s), stare(s)-none/mob, tremble(s), twitch(es), twitch(es)_s," \
+ " wave(s), whimper(s), wink(s), yawn(s)"
switch(dna.species.name)
if("Drask")
emotelist += "\nDrask specific emotes :- drone(s)-(none)/mob, hum(s)-(none)/mob, rumble(s)-(none)/mob"
if("Kidan")
emotelist += "\nKidan specific emotes :- click(s), clack(s)"
if("Unathi")
emotelist += "\nUnathi specific emotes :- hiss(es)"
if("Vulpkanin")
emotelist += "\nVulpkanin specific emotes :- growl(s)-none/mob, howl(s)-none/mob"
if("Vox")
emotelist += "\nVox specific emotes :- quill(s)"
if("Diona")
emotelist += "\nDiona specific emotes :- creak(s)"
emotelist += "\n<u>Diona specific emotes</u> :- creak(s)"
if("Drask")
emotelist += "\n<u>Drask specific emotes</u> :- drone(s)-none/mob, hum(s)-none/mob, rumble(s)-none/mob"
if("Kidan")
emotelist += "\n<u>Kidan specific emotes</u> :- click(s), clack(s)"
if("Skrell")
emotelist += "\nSkrell specific emotes :- warble(s)"
emotelist += "\n<u>Skrell specific emotes</u> :- warble(s)"
if("Tajaran")
emotelist += "\n<u>Tajaran specifc emotes</u> :- wag(s), swag(s)"
if("Unathi")
emotelist += "\n<u>Unathi specific emotes</u> :- wag(s), swag(s), hiss(es)"
if("Vox")
emotelist += "\n<u>Vox specific emotes</u> :- wag(s), swag(s), quill(s)"
if("Vulpkanin")
emotelist += "\n<u>Vulpkanin specific emotes</u> :- wag(s), swag(s), growl(s)-none/mob, howl(s)-none/mob"
if(ismachineperson(src))
emotelist += "\nMachine specific emotes :- beep(s)-(none)/mob, buzz(es)-none/mob, no-(none)/mob, ping(s)-(none)/mob, yes-(none)/mob, buzz2-(none)/mob"
emotelist += "\n<u>Machine specific emotes</u> :- beep(s)-none/mob, buzz(es)-none/mob, no-none/mob, ping(s)-none/mob, yes-none/mob, buzz2-none/mob"
else
var/obj/item/organ/external/head/H = get_organ("head") // If you have a robotic head, you can make beep-boop noises
if(H && H.is_robotic())
emotelist += "\nRobotic head specific emotes :- beep(s)-(none)/mob, buzz(es)-none/mob, no-(none)/mob, ping(s)-(none)/mob, yes-(none)/mob, buzz2-(none)/mob"
emotelist += "\n<u>Robotic head specific emotes</u> :- beep(s)-none/mob, buzz(es)-none/mob, no-none/mob, ping(s)-none/mob, yes-none/mob, buzz2-none/mob"
if(isslimeperson(src))
emotelist += "\nSlime people specific emotes :- squish(es)-(none)/mob"
emotelist += "\n<u>Slime people specific emotes</u> :- squish(es)-none/mob"
else
for(var/obj/item/organ/external/L in bodyparts) // if your limbs are squishy you can squish too!
if(istype(L.dna.species, /datum/species/slime))
emotelist += "\nSlime people body part specific emotes :- squish(es)-(none)/mob"
emotelist += "\n<u>Slime people body part specific emotes</u> :- squish(es)-none/mob"
break
to_chat(src, emotelist)