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Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm Moved a bunch of global_lists to global_lists.dm Fixed hair randomisation. (still bits to do) Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences. Merged mob/var/nopush into status_flags with the CANPUSH flag Merged mob/var/nodamage into status_flags with the GODMODE flag Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used. Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -19,6 +19,8 @@
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fdel(delpath)
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break
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savefile_version = 8
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if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
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save_preferences()
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save_character()
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return 1
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@@ -129,10 +131,10 @@
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//Sanitize
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metadata = sanitize_text(metadata, initial(metadata))
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real_name = reject_bad_name(real_name)
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if(!real_name) randomize_name()
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if(!real_name) real_name = random_name()
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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gender = sanitize_gender(gender)
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age = sanitize_integer(age, 17, 85, initial(age))
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age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
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r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
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g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
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b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
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