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moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm moves plastic flaps to new plasticflaps.dm
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@@ -77,7 +77,7 @@
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return TRUE // Good to go.
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// Handles damage checks
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/obj/item/weapon/computer_hardware/proc/take_damage(damage_amount)
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/obj/item/weapon/computer_hardware/take_damage(damage_amount)
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obj_integrity = max(obj_integrity - damage_amount, 0)
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/obj/item/weapon/computer_hardware/examine(var/mob/user)
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