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moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm moves plastic flaps to new plasticflaps.dm
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@@ -219,7 +219,7 @@
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W.time_inflicted = world.time
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//Note: external organs have their own version of this proc
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/obj/item/organ/proc/take_damage(amount, silent = 0)
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/obj/item/organ/take_damage(amount, silent = 0)
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if(tough)
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return
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if(status & ORGAN_ROBOT)
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