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Antimatter now innacurate without zooming. Sniper projectiles are faster / pass through weak stuff. (#22506)
* I should port the sniper rifle bot from blood blockade battlefront * fuck that a * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * variable on bullet --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -399,8 +399,10 @@
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qdel(src)
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/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0)
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return 1
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if(!height)
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return TRUE
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if(istype(mover) && mover.checkpass(PASSGIRDER))
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return TRUE
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return prob(girderpasschance)
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else
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