Adds most shotgun ammo boxes to cargo. Allows them to be crafted. (#30837)

* pope why didn't you test it haughughuugughuhguhguhgh

* ok let us be real it doesn't need 50 more what was I thinking

* oop

* a static shock

* spelling

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* so full of order of operations yum

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2025-11-08 17:11:53 -05:00
committed by GitHub
parent c656f53727
commit 746de75bdd
7 changed files with 172 additions and 5 deletions
@@ -267,7 +267,7 @@
/obj/item/ammo_casing/shotgun/laserslug
name = "laser slug"
desc = "A rudimentary 12 gauge shotgun shell that replicates the effects of a laser weapon with a low-powered laser."
icon_state = "laser"
icon_state = "improvised"
projectile_type = /obj/item/projectile/beam/laser
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
@@ -329,7 +329,7 @@
/obj/item/ammo_casing/shotgun/holy
name = "holy water dart"
desc = "A 12 gauge dart shell loaded with holy water."
icon_state = "dart"
icon_state = "holydart"
projectile_type = /obj/item/projectile/bullet/dart/syringe/holy
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL