mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 09:34:21 +01:00
Merge branch 'master' into hook-kill-v10-final-ultimate-final
This commit is contained in:
@@ -49,7 +49,7 @@ SUBSYSTEM_DEF(afk)
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if(mins_afk >= config.auto_cryo_afk && A.can_get_auto_cryod)
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if(A.fast_despawn)
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toRemove += H.ckey
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warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes. You have been despawned instantly due to you being in a secure area.</span>")
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warn(H, "<span class='danger'>You have been despawned after being AFK for [mins_afk] minutes. You have been despawned instantly due to you being in a secure area.</span>")
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log_afk_action(H, mins_afk, T, "despawned", "AFK in a fast despawn area")
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force_cryo_human(H)
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else
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@@ -67,7 +67,7 @@ SUBSYSTEM_DEF(afk)
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else if(afk_players[H.ckey] != AFK_ADMINS_WARNED && mins_afk >= config.auto_despawn_afk)
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log_afk_action(H, mins_afk, T, "despawned")
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warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes.</span>")
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warn(H, "<span class='danger'>You have been despawned after being AFK for [mins_afk] minutes.</span>")
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toRemove += H.ckey
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force_cryo_human(H)
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@@ -7,7 +7,7 @@ SUBSYSTEM_DEF(garbage)
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init_order = INIT_ORDER_GARBAGE
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offline_implications = "Garbage collection is no longer functional, and objects will not be qdel'd. Immediate server restart recommended."
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var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
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var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
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//Stat tracking
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var/delslasttick = 0 // number of del()'s we've done this tick
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@@ -103,12 +103,12 @@ SUBSYSTEM_DEF(mob_hunt)
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return
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if(red_terminal && red_terminal.ready && blue_terminal && blue_terminal.ready)
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battle_turn = pick("Red", "Blue")
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red_terminal.audible_message("Battle starting!", null, 5)
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blue_terminal.audible_message("Battle starting!", null, 5)
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red_terminal.atom_say("Battle starting!")
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blue_terminal.atom_say("Battle starting!")
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if(battle_turn == "Red")
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red_terminal.audible_message("Red Player's Turn!", null, 5)
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red_terminal.atom_say("Red Player's Turn!")
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else if(battle_turn == "Blue")
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blue_terminal.audible_message("Blue Player's Turn!", null, 5)
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blue_terminal.atom_say("Blue Player's Turn!")
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/datum/controller/subsystem/mob_hunt/proc/launch_attack(team, raw_damage, datum/mob_type/attack_type)
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if(!team || !raw_damage)
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@@ -135,11 +135,11 @@ SUBSYSTEM_DEF(mob_hunt)
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winner_terminal.ready = 0
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loser_terminal.ready = 0
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if(surrender) //surrender doesn't give exp, to avoid people just farming exp without actually doing a battle
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winner_terminal.audible_message("Your rival surrendered!", null, 2)
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winner_terminal.atom_say("Your rival surrendered!")
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else
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var/progress_message = winner_terminal.mob_info.gain_exp()
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winner_terminal.audible_message("[winner_terminal.team] Player wins!", null, 5)
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winner_terminal.audible_message(progress_message, null, 2)
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winner_terminal.atom_say("[winner_terminal.team] Player wins!")
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winner_terminal.atom_say(progress_message)
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/datum/controller/subsystem/mob_hunt/proc/end_turn()
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red_terminal.updateUsrDialog()
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@@ -148,7 +148,7 @@ SUBSYSTEM_DEF(mob_hunt)
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return
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if(battle_turn == "Red")
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battle_turn = "Blue"
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blue_terminal.audible_message("Blue's turn.", null, 5)
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blue_terminal.atom_say("Blue's turn.")
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else if(battle_turn == "Blue")
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battle_turn = "Red"
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blue_terminal.audible_message("Red's turn.", null, 5)
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blue_terminal.atom_say("Red's turn.")
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@@ -0,0 +1,286 @@
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/**
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* tgui subsystem
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*
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* Contains all tgui state and subsystem code.
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**/
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SUBSYSTEM_DEF(tgui)
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name = "TGUI"
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wait = 9
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flags = SS_NO_INIT
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priority = FIRE_PRIORITY_NANOUI // Yes I am aware that this is TGUI and I used the nanoUI fire priority. Dont @ me.
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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offline_implications = "All TGUIs will no longer process. Shuttle call recommended."
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var/list/currentrun = list()
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var/list/open_uis = list() // A list of open UIs, grouped by src_object and ui_key.
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var/list/processing_uis = list() // A list of processing UIs, ungrouped.
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var/basehtml // The HTML base used for all UIs.
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/datum/controller/subsystem/tgui/PreInit()
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basehtml = file2text('tgui/packages/tgui/public/tgui.html')
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/datum/controller/subsystem/tgui/Shutdown()
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close_all_uis()
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/datum/controller/subsystem/tgui/stat_entry()
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..("P:[processing_uis.len]")
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/datum/controller/subsystem/tgui/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing_uis.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/datum/tgui/ui = currentrun[currentrun.len]
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currentrun.len--
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if(ui && ui.user && ui.src_object)
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ui.process()
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else
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processing_uis.Remove(ui)
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if (MC_TICK_CHECK)
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return
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/**
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* public
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*
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* Get a open UI given a user, src_object, and ui_key and try to update it with data.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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* required ui_key string The ui_key of the UI.
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* optional ui datum/tgui The UI to be updated, if it exists.
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* optional force_open bool If the UI should be re-opened instead of updated.
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*
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* return datum/tgui The found UI.
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**/
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/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = FALSE)
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if(isnull(ui)) // No UI was passed, so look for one.
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ui = get_open_ui(user, src_object, ui_key)
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if(!isnull(ui))
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var/data = src_object.tgui_data(user) // Get data from the src_object.
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if(!force_open) // UI is already open; update it.
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ui.push_data(data)
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else // Re-open it anyways.
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ui.reinitialize(null, data)
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return ui // We found the UI, return it.
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else
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return null // We couldn't find a UI.
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/**
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* private
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*
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* Get a open UI given a user, src_object, and ui_key.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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* required ui_key string The ui_key of the UI.
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*
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* return datum/tgui The found UI.
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**/
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/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object, ui_key)
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var/src_object_key = "[src_object.UID()]"
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if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return null // No UIs open.
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else if(isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list))
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return null // No UIs open for this object.
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for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) // Find UIs for this object.
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if(ui.user == user) // Make sure we have the right user
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return ui
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return null // Couldn't find a UI!
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/**
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* private
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*
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* Update all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs updated.
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**/
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/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
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var/src_object_key = "[src_object.UID()]"
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if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return 0 // Couldn't find any UIs for this object.
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var/update_count = 0
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for(var/ui_key in open_uis[src_object_key])
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for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
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if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
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ui.process(force = 1) // Update the UI.
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update_count++ // Count each UI we update.
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return update_count
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/**
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* private
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*
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* Close all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs closed.
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**/
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/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
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var/src_object_key = "[src_object.UID()]"
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if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return 0 // Couldn't find any UIs for this object.
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var/close_count = 0
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for(var/ui_key in open_uis[src_object_key])
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for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
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if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
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ui.close() // Close the UI.
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close_count++ // Count each UI we close.
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return close_count
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/**
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* private
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*
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* Close *ALL* UIs
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*
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* return int The number of UIs closed.
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**/
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/datum/controller/subsystem/tgui/proc/close_all_uis()
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var/close_count = 0
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for(var/src_object_key in open_uis)
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for(var/ui_key in open_uis[src_object_key])
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for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
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if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
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ui.close() // Close the UI.
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close_count++ // Count each UI we close.
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return close_count
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/**
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* private
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*
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* Update all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only update UIs belonging this src_object.
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* optional ui_key string If provided, only update UIs with this UI key.
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*
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* return int The number of UIs updated.
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**/
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/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object = null, ui_key = null)
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if(isnull(user.open_tguis) || !istype(user.open_tguis, /list) || open_uis.len == 0)
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return 0 // Couldn't find any UIs for this user.
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var/update_count = 0
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for(var/datum/tgui/ui in user.open_tguis)
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if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
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ui.process(force = 1) // Update the UI.
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update_count++ // Count each UI we upadte.
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return update_count
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/**
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* private
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*
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* Close all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only close UIs belonging this src_object.
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* optional ui_key string If provided, only close UIs with this UI key.
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*
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* return int The number of UIs closed.
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**/
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/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object = null, ui_key = null)
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if(isnull(user.open_tguis) || !istype(user.open_tguis, /list) || open_uis.len == 0)
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return 0 // Couldn't find any UIs for this user.
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var/close_count = 0
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for(var/datum/tgui/ui in user.open_tguis)
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if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
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ui.close() // Close the UI.
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close_count++ // Count each UI we close.
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return close_count
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/**
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* private
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*
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* Add a UI to the list of open UIs.
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*
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* required ui datum/tgui The UI to be added.
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**/
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/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
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var/src_object_key = "[ui.src_object.UID()]"
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if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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open_uis[src_object_key] = list(ui.ui_key = list()) // Make a list for the ui_key and src_object.
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else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
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open_uis[src_object_key][ui.ui_key] = list() // Make a list for the ui_key.
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// Append the UI to all the lists.
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ui.user.open_tguis |= ui
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var/list/uis = open_uis[src_object_key][ui.ui_key]
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uis |= ui
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processing_uis |= ui
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/**
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* private
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*
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* Remove a UI from the list of open UIs.
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*
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* required ui datum/tgui The UI to be removed.
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*
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* return bool If the UI was removed or not.
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**/
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/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
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var/src_object_key = "[ui.src_object.UID()]"
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if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return FALSE // It wasn't open.
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else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
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return FALSE // It wasn't open.
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processing_uis.Remove(ui) // Remove it from the list of processing UIs.
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if(ui.user) // If the user exists, remove it from them too.
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ui.user.open_tguis.Remove(ui)
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var/Ukey = ui.ui_key
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var/list/uis = open_uis[src_object_key][Ukey] // Remove it from the list of open UIs.
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uis.Remove(ui)
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if(!uis.len)
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var/list/uiobj = open_uis[src_object_key]
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uiobj.Remove(Ukey)
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if(!uiobj.len)
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open_uis.Remove(src_object_key)
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return TRUE // Let the caller know we did it.
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/**
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* private
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*
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* Handle client logout, by closing all their UIs.
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*
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* required user mob The mob which logged out.
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*
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* return int The number of UIs closed.
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**/
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/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
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return close_user_uis(user)
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/**
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* private
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*
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* Handle clients switching mobs, by transferring their UIs.
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*
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* required user source The client's original mob.
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* required user target The client's new mob.
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*
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* return bool If the UIs were transferred.
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**/
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/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
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if(!source || isnull(source.open_tguis) || !istype(source.open_tguis, /list) || open_uis.len == 0)
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return FALSE // The old mob had no open UIs.
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if(isnull(target.open_tguis) || !istype(target.open_tguis, /list))
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target.open_tguis = list() // Create a list for the new mob if needed.
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for(var/datum/tgui/ui in source.open_tguis)
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ui.user = target // Inform the UIs of their new owner.
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target.open_tguis.Add(ui) // Transfer all the UIs.
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source.open_tguis.Cut() // Clear the old list.
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return TRUE // Let the caller know we did it.
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Reference in New Issue
Block a user