-tg- underware overhaul

This commit overhauls the underwear/undershirt system to -tg-'s text-based
version. No more magic numbers, just text states.

Note, this modifies the SQL Schema, and existing databases must be
modified by the following SQL:

ALTER TABLE server_db.characters
	CHANGE underwear underwear MEDIUMTEXT NOT NULL,
	CHANGE undershirt undershirt MEDIUMTEXT NOT NULL;
This commit is contained in:
Tigercat2000
2015-08-13 14:39:29 -07:00
parent 1cce7c87be
commit 748da30bb6
24 changed files with 472 additions and 194 deletions
+6 -6
View File
@@ -79,13 +79,13 @@ var/global/sent_honksquad = 0
var/honksquad_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/honksquad_name = pick(clown_names)
new_honksquad.gender = pick(MALE, FEMALE)
var/datum/preferences/A = new()//Randomize appearance for the commando.
A.randomize_appearance_for(new_honksquad)
new_honksquad.real_name = "[!honk_leader_selected ? honksquad_rank : honksquad_leader_rank] [honksquad_name]"
new_honksquad.age = !honk_leader_selected ? rand(23,35) : rand(35,45)
if(honk_leader_selected)
A.age = rand(35,45)
A.real_name = "[honksquad_leader_rank] [honksquad_name]"
else
A.real_name = "[honksquad_rank] [honksquad_name]"
A.copy_to(new_honksquad)
new_honksquad.dna.ready_dna(new_honksquad)//Creates DNA.
+9 -32
View File
@@ -396,16 +396,8 @@ client/proc/one_click_antag()
//First we spawn a dude.
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
A.randomize_appearance_for(new_character)
if(new_character.gender == MALE)
new_character.real_name = "[pick(first_names_male)] [pick(last_names)]"
else
new_character.real_name = "[pick(first_names_female)] [pick(last_names)]"
new_character.name = new_character.real_name
new_character.age = rand(17,45)
A.copy_to(new_character)
new_character.dna.ready_dna(new_character)
new_character.key = G_found.key
@@ -418,14 +410,13 @@ client/proc/one_click_antag()
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/syndicate_commando_name = pick(last_names)
new_syndicate_commando.gender = pick(MALE, FEMALE)
var/datum/preferences/A = new()//Randomize appearance for the commando.
A.randomize_appearance_for(new_syndicate_commando)
new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]"
new_syndicate_commando.name = new_syndicate_commando.real_name
new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45)
if(syndicate_leader_selected)
A.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
A.age = rand(35,45)
else
A.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
A.copy_to(new_syndicate_commando)
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
@@ -610,14 +601,7 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/newMember = new(L.loc)
newMember.gender = pick(MALE,FEMALE)
A.randomize_appearance_for(newMember)
if(newMember.gender == MALE)
newMember.real_name = "[pick(first_names_male)] [pick(last_names)]"
else
newMember.real_name = "[pick(first_names_female)] [pick(last_names)]"
newMember.name = newMember.real_name
newMember.age = rand(17,45)
A.copy_to(newMember)
newMember.dna.ready_dna(newMember)
@@ -639,14 +623,7 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/newMember = new(L.loc)
newMember.gender = pick(MALE,FEMALE)
A.randomize_appearance_for(newMember)
if(newMember.gender == MALE)
newMember.real_name = "[pick(first_names_male)] [pick(last_names)]"
else
newMember.real_name = "[pick(first_names_female)] [pick(last_names)]"
newMember.name = newMember.real_name
newMember.age = rand(17,45)
A.copy_to(newMember)
newMember.dna.ready_dna(newMember)
+3 -6
View File
@@ -433,14 +433,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
else
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
A.randomize_appearance_for(new_character)
new_character.real_name = G_found.real_name
A.real_name = G_found.real_name
A.copy_to(new_character)
if(!new_character.real_name)
if(new_character.gender == MALE)
new_character.real_name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
else
new_character.real_name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
new_character.real_name = random_name(new_character.gender)
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
+6 -6
View File
@@ -104,13 +104,13 @@ var/global/sent_strike_team = 0
var/commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/commando_name = pick(last_names)
new_commando.gender = pick(MALE, FEMALE)
var/datum/preferences/A = new()//Randomize appearance for the commando.
A.randomize_appearance_for(new_commando)
new_commando.real_name = "[!leader_selected ? commando_rank : commando_leader_rank] [commando_name]"
new_commando.age = !leader_selected ? rand(23,35) : rand(35,45)
if(leader_selected)
A.age = rand(35,45)
A.real_name = "[commando_leader_rank] [commando_name]"
else
A.real_name = "[commando_rank] [commando_name]"
A.copy_to(new_commando)
new_commando.dna.ready_dna(new_commando)//Creates DNA.
@@ -108,13 +108,13 @@ var/global/sent_syndicate_strike_team = 0
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/syndicate_commando_name = pick(last_names)
new_syndicate_commando.gender = pick(MALE, FEMALE)
var/datum/preferences/A = new()//Randomize appearance for the commando.
A.randomize_appearance_for(new_syndicate_commando)
new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]"
new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45)
if(syndicate_leader_selected)
A.age = rand(35,45)
A.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
else
A.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
A.copy_to(new_syndicate_commando)
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
+32 -33
View File
@@ -30,7 +30,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
num2text(BE_REV) = 14,
num2text(BE_VAMPIRE) = 14,
num2text(BE_BLOB) = 14,
num2text(BE_REVENANT) = 14,
num2text(BE_REVENANT) = 14,
num2text(BE_OPERATIVE) = 21,
num2text(BE_CULTIST) = 21,
num2text(BE_RAIDER) = 21,
@@ -104,8 +104,8 @@ datum/preferences
var/age = 30 //age of character
var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
var/b_type = "A+" //blood type (not-chooseable)
var/underwear = 1 //underwear type
var/undershirt = 1 //undershirt type
var/underwear = "Nude" //underwear type
var/undershirt = "Nude" //undershirt type
var/backbag = 2 //backpack type
var/h_style = "Bald" //Hair type
var/r_hair = 0 //Hair color
@@ -185,14 +185,17 @@ datum/preferences
var/volume = 100
/datum/preferences/New(client/C)
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
if(istype(C))
if(!IsGuestKey(C.key))
// load_path(C.ckey)
if(load_preferences(C))
if(load_character(C))
return
gender = pick(MALE, FEMALE)
var/loaded_preferences_successfully = load_preferences(C)
if(loaded_preferences_successfully)
if(load_character(C))
return
//we couldn't load character data so just randomize the character appearance + name
random_character() //let's create a random character then - rather than a fat, bald and naked man.
real_name = random_name(gender)
if(!loaded_preferences_successfully)
save_preferences(C)
save_character(C) //let's save this new random character so it doesn't keep generating new ones.
/datum/preferences
proc/ShowChoices(mob/user)
@@ -316,11 +319,8 @@ datum/preferences
dat += "\[...\]<br><br>"
else
dat += "<br><br>"
if(gender == MALE)
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
else
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_f[underwear]]</b></a><br>"
dat += "Undershirt: <a href='?_src_=prefs;preference=undershirt;task=input'><b>[undershirt_t[undershirt]]</b></a><br>"
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
dat += "Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>"
dat += "Nanotrasen Relation:<br><a href ='?_src_=prefs;preference=nt_relation;task=input'><b>[nanotrasen_relation]</b></a><br>"
dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>"
@@ -984,10 +984,10 @@ datum/preferences
if("f_style")
f_style = random_facial_hair_style(gender, species)
if("underwear")
underwear = rand(1,underwear_m.len)
underwear = random_underwear(gender)
ShowChoices(user)
if("undershirt")
undershirt = rand(1,undershirt_t.len)
undershirt = random_undershirt(gender)
ShowChoices(user)
if("eyes")
r_eyes = rand(0,255)
@@ -1006,7 +1006,7 @@ datum/preferences
/*if("skin_style")
h_style = random_skin_style(gender)*/
if("all")
randomize_appearance_for() //no params needed
random_character()
if("input")
switch(href_list["preference"])
if("name")
@@ -1176,16 +1176,17 @@ datum/preferences
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
if(new_underwear)
underwear = underwear_options.Find(new_underwear)
underwear = new_underwear
ShowChoices(user)
if("undershirt")
var/list/undershirt_options
undershirt_options = undershirt_t
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_options
if (new_undershirt)
undershirt = undershirt_options.Find(new_undershirt)
var/new_undershirt
if(gender == MALE)
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m
else
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f
if(new_undershirt)
undershirt = new_undershirt
ShowChoices(user)
if("eyes")
@@ -1340,7 +1341,7 @@ datum/preferences
gender = FEMALE
else
gender = MALE
underwear = random_underwear(gender)
if("hear_adminhelps")
sound ^= SOUND_ADMINHELP
@@ -1410,7 +1411,10 @@ datum/preferences
close_load_dialog(user)
if("changeslot")
load_character(user,text2num(href_list["num"]))
if(!load_character(user,text2num(href_list["num"])))
random_character()
real_name = random_name(gender)
save_character(user)
close_load_dialog(user)
if("tab")
@@ -1420,7 +1424,7 @@ datum/preferences
ShowChoices(user)
return 1
proc/copy_to(mob/living/carbon/human/character, safety = 0)
proc/copy_to(mob/living/carbon/human/character)
if(be_random_name)
real_name = random_name(gender,species)
@@ -1517,12 +1521,7 @@ datum/preferences
W.buckled_mob = character
W.add_fingerprint(character)
if(underwear > underwear_m.len || underwear < 1)
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
character.underwear = underwear
if(undershirt > undershirt_t.len || undershirt < 1)
undershirt = 0
character.undershirt = undershirt
if(backbag > 4 || backbag < 1)
+6 -6
View File
@@ -87,8 +87,8 @@
r_eyes = text2num(query.item[23])
g_eyes = text2num(query.item[24])
b_eyes = text2num(query.item[25])
underwear = text2num(query.item[26])
undershirt = text2num(query.item[27])
underwear = query.item[26]
undershirt = query.item[27]
backbag = text2num(query.item[28])
b_type = query.item[29]
@@ -147,8 +147,8 @@
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
undershirt = sanitize_integer(undershirt, 1, undershirt_t.len, initial(undershirt))
underwear = sanitize_text(underwear, initial(underwear))
undershirt = sanitize_text(undershirt, initial(undershirt))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
b_type = sanitize_text(b_type, initial(b_type))
@@ -204,7 +204,7 @@
message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n")
return
return 1
/*
/datum/preferences/proc/random_character(client/C)
var/DBQuery/query = dbcon.NewQuery("SELECT slot FROM characters WHERE ckey='[C.ckey]' ORDER BY slot")
@@ -218,4 +218,4 @@
load_character(C)
return 0
load_character(C,pick(saves))
return 1
return 1*/
@@ -29,8 +29,8 @@
var/age = 30 //Player's age (pure fluff)
var/b_type = "A+" //Player's bloodtype
var/underwear = 1 //Which underwear the player wants
var/undershirt = 0 //Which undershirt the player wants.
var/underwear = "Nude" //Which underwear the player wants
var/undershirt = "Nude" //Which undershirt the player wants.
var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.
//Equipment slots
@@ -318,10 +318,14 @@ var/global/list/damage_icon_parts = list()
//Underwear
if(underwear && species.flags & HAS_UNDERWEAR)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
if(U)
stand_icon.Blend(new /icon(U.icon, "uw_[U.icon_state]_s"), ICON_OVERLAY)
if(undershirt && species.flags & HAS_UNDERWEAR)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "undershirt[undershirt]_s"), ICON_OVERLAY)
var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
if(U2)
stand_icon.Blend(new /icon(U2.icon, "us_[U2.icon_state]_s"), ICON_OVERLAY)
if(update_icons)
update_icons()
+2 -4
View File
@@ -468,11 +468,9 @@
if(is_alien_whitelisted(src, client.prefs.language) || !config.usealienwhitelist || !(chosen_language.flags & WHITELISTED))
new_character.add_language(client.prefs.language)
if(ticker.random_players || appearance_isbanned(new_character))
new_character.gender = pick(MALE, FEMALE)
client.prefs.random_character()
client.prefs.real_name = random_name(new_character.gender)
client.prefs.randomize_appearance_for(new_character)
else
client.prefs.copy_to(new_character)
client.prefs.copy_to(new_character)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
@@ -1,11 +1,12 @@
datum/preferences
//The mob should have a gender you want before running this proc. Will run fine without H
proc/randomize_appearance_for(var/mob/living/carbon/human/H)
if(H)
if(H.gender == MALE)
gender = MALE
else
gender = FEMALE
proc/random_character(gender_override)
if(gender_override)
gender = gender_override
else
gender = pick(MALE, FEMALE)
underwear = random_underwear(gender)
undershirt = random_undershirt(gender)
if(species == "Human")
s_tone = random_skin_tone()
h_style = random_hair_style(gender, species)
@@ -16,12 +17,8 @@ datum/preferences
randomize_eyes_color()
if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Vulpkanin")
randomize_skin_color()
underwear = rand(1,underwear_m.len)
undershirt = rand(1,undershirt_t.len)
backbag = 2
age = rand(AGE_MIN,AGE_MAX)
if(H)
copy_to(H,1)
proc/randomize_hair_color(var/target = "hair")
@@ -256,12 +253,16 @@ datum/preferences
var/icon/underwear_s = null
if(underwear > 0 && underwear < 7 && current_species.flags & HAS_UNDERWEAR)
underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = "underwear[underwear]_[g]_s")
if(underwear && current_species.flags & HAS_UNDERWEAR)
var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
if(U)
underwear_s = new/icon(U.icon, "[U.icon_state]_s", ICON_OVERLAY)
var/icon/undershirt_s = null
if(undershirt > 0 && undershirt < 45 && current_species.flags & HAS_UNDERWEAR)
undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = "undershirt[undershirt]_s")
if(undershirt && current_species.flags & HAS_UNDERWEAR)
var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
if(U2)
undershirt_s = new/icon(U2.icon, "[U2.icon_state]_s", ICON_OVERLAY)
var/icon/clothes_s = null
var/uniform_dmi='icons/mob/uniform.dmi'
@@ -17,16 +17,29 @@
conversion in savefile.dm
*/
/proc/init_sprite_accessory_subtypes(var/prototype, var/list/L, var/list/male, var/list/female)
if(!istype(L)) L = list()
if(!istype(male)) male = list()
if(!istype(female)) female = list()
for(var/path in subtypesof(prototype))
var/datum/sprite_accessory/D = new path()
L[D.name] = D
switch(D.gender)
if(MALE) male += D.name
if(FEMALE) female += D.name
else
male += D.name
female += D.name
return L
/datum/sprite_accessory
var/icon // the icon file the accessory is located in
var/icon_state // the icon_state of the accessory
var/preview_state // a custom preview state for whatever reason
var/name // the preview name of the accessory
// Determines if the accessory will be skipped or included in random hair generations
var/gender = NEUTER
var/icon //the icon file the accessory is located in
var/icon_state //the icon_state of the accessory
var/name //the preview name of the accessory
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
// Restrict some styles to specific species
var/list/species_allowed = list("Human")
@@ -935,3 +948,316 @@
icon_state = "default"
icon = 'icons/mob/human_races/r_skrell.dmi'
species_allowed = list("Skrell")
///////////////////////////
// Underwear Definitions //
///////////////////////////
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
species_allowed = list("Human","Unathi","Vox","Diona","Kidan","Grey","Plasmaman","Skellington")
nude
name = "Nude"
icon_state = null
gender = NEUTER
male_white
name = "Mens White"
icon_state = "male_white"
gender = MALE
male_grey
name = "Mens Grey"
icon_state = "male_grey"
gender = MALE
male_green
name = "Mens Green"
icon_state = "male_green"
gender = MALE
male_blue
name = "Mens Blue"
icon_state = "male_blue"
gender = MALE
male_black
name = "Mens Black"
icon_state = "male_black"
gender = MALE
male_mankini
name = "Mankini"
icon_state = "male_mankini"
gender = MALE
female_red
name = "Ladies Red"
icon_state = "female_red"
gender = FEMALE
female_white
name = "Ladies White"
icon_state = "female_white"
gender = FEMALE
female_yellow
name = "Ladies Yellow"
icon_state = "female_yellow"
gender = FEMALE
female_blue
name = "Ladies Blue"
icon_state = "female_blue"
gender = FEMALE
female_black
name = "Ladies Black"
icon_state = "female_black"
gender = FEMALE
female_kinky
name = "Ladies Kinky"
icon_state = "female_kinky"
gender = FEMALE
////////////////////////////
// Undershirt Definitions //
////////////////////////////
/datum/sprite_accessory/undershirt
icon = 'icons/mob/underwear.dmi'
species_allowed = list("Human","Unathi","Vox","Diona","Kidan","Grey","Plasmaman","Skellington")
/datum/sprite_accessory/undershirt/nude
name = "Nude"
icon_state = null
gender = NEUTER
//plain color shirts
/datum/sprite_accessory/undershirt/shirt_white
name = "White Shirt"
icon_state = "shirt_white"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_black
name = "Black Shirt"
icon_state = "shirt_black"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_grey
name = "Grey Shirt"
icon_state = "shirt_grey"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_red
name = "Red Shirt"
icon_state = "shirt_red"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_blue
name = "Blue Shirt"
icon_state = "shirt_blue"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_yellow
name = "Yellow Shirt"
icon_state = "shirt_yellow"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_green
name = "Green Shirt"
icon_state = "shirt_green"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_darkblue
name = "Dark Blue Shirt"
icon_state = "shirt_darkblue"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_darkred
name = "Dark Red Shirt"
icon_state = "shirt_darkred"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_darkgreen
name = "Dark Green Shirt"
icon_state = "shirt_darkgreen"
gender = NEUTER
//end plain color shirts
/datum/sprite_accessory/undershirt/shirt_heart
name = "Heart Shirt"
icon_state = "shirt_heart"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_corgi
name = "Corgi Shirt"
icon_state = "shirt_corgi"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_jack
name = "Union Jack Shirt"
icon_state = "shirt_jack"
gender = NEUTER
/datum/sprite_accessory/undershirt/love_nt
name = "I Love NT Shirt"
icon_state = "shirt_lovent"
gender = NEUTER
/datum/sprite_accessory/undershirt/peace
name = "Peace Shirt"
icon_state = "shirt_peace"
gender = NEUTER
/datum/sprite_accessory/undershirt/mondmondjaja
name = "Band Shirt"
icon_state = "shirt_band"
gender = NEUTER
/datum/sprite_accessory/undershirt/pacman
name = "Pogoman Shirt"
icon_state = "shirt_pogoman"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_ss13
name = "SS13 Shirt"
icon_state = "shirt_ss13"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_question
name = "Question Mark Shirt"
icon_state = "shirt_question"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_skull
name = "Skull Shirt"
icon_state = "shirt_skull"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_commie
name = "Communist Shirt"
icon_state = "shirt_commie"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_nano
name = "Nanotrasen Shirt"
icon_state = "shirt_nano"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_meat
name = "Meat Shirt"
icon_state = "shirt_meat"
gender = NEUTER
/datum/sprite_accessory/undershirt/shirt_tiedie
name = "Tiedie Shirt"
icon_state = "shirt_tiedie"
gender = NEUTER
/datum/sprite_accessory/undershirt/blue_striped
name = "Striped Blue Shirt"
icon_state = "shirt_bluestripe"
gender = NEUTER
/datum/sprite_accessory/undershirt/brightblue_striped
name = "Striped Bright Blue Shirt"
icon_state = "shirt_brightbluestripe"
gender = NEUTER
//short sleeved
/datum/sprite_accessory/undershirt/short_white
name = "White Short-sleeved Shirt"
icon_state = "short_white"
gender = NEUTER
/datum/sprite_accessory/undershirt/short_purple
name = "Purple Short-sleeved Shirt"
icon_state = "short_purple"
gender = NEUTER
/datum/sprite_accessory/undershirt/short_blue
name = "Blue Short-sleeved Shirt"
icon_state = "short_blue"
gender = NEUTER
/datum/sprite_accessory/undershirt/short_green
name = "Green Short-sleeved Shirt"
icon_state = "short_green"
gender = NEUTER
/datum/sprite_accessory/undershirt/short_black
name = "Black Short-sleeved Shirt"
icon_state = "short_black"
gender = NEUTER
//end short sleeved
//polo shirts
/datum/sprite_accessory/undershirt/polo_blue
name = "Blue Polo Shirt"
icon_state = "polo_blue"
gender = NEUTER
/datum/sprite_accessory/undershirt/polo_red
name = "Red Polo Shirt"
icon_state = "polo_red"
gender = NEUTER
/datum/sprite_accessory/undershirt/polo_greyelllow
name = "Grey-Yellow Polo Shirt"
icon_state = "polo_greyellow"
gender = NEUTER
//end polo shirts
//sport shirts
/datum/sprite_accessory/undershirt/sport_green
name = "Green Sports Shirt"
icon_state = "sport_green"
gender = NEUTER
/datum/sprite_accessory/undershirt/sport_red
name = "Red Sports Shirt"
icon_state = "sport_red"
gender = NEUTER
/datum/sprite_accessory/undershirt/sport_blue
name = "Blue Sports Shirt"
icon_state = "sport_blue"
gender = NEUTER
//end sport shirts
/datum/sprite_accessory/undershirt/jersey_red
name = "Red Jersey"
icon_state = "jersey_red"
gender = NEUTER
/datum/sprite_accessory/undershirt/jersey_blue
name = "Blue Jersey"
icon_state = "jersey_blue"
gender = NEUTER
//tanktops
/datum/sprite_accessory/undershirt/tank_white
name = "White Tank-Top"
icon_state = "tank_white"
gender = NEUTER
/datum/sprite_accessory/undershirt/tank_black
name = "Black Tank-Top"
icon_state = "tank_black"
gender = NEUTER
/datum/sprite_accessory/undershirt/tank_grey
name = "Grey Tank-Top"
icon_state = "tank_grey"
gender = NEUTER
/datum/sprite_accessory/undershirt/tank_fire
name = "Fire Tank-Top"
icon_state = "tank_fire"
gender = NEUTER
//end tanktops