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TC use count appears on round end
Conflicts: code/datums/uplink_item.dm code/game/objects/items/devices/uplinks.dm Adds Icons and purchase list Conflicts: code/datums/uplink_item.dm code/game/gamemodes/traitor/traitor.dm code/stylesheet.dm CSS is hard Conflicts: code/game/gamemodes/traitor/traitor.dm Mah Indents Made Purchase Log Text rather than List Conflicts: code/game/objects/items/devices/uplinks.dm Moved images to top "survived" line Conflicts: code/game/objects/items/devices/uplinks.dm Boxes show contents Nuke Ops Group Shaming Conflicts: code/game/gamemodes/nuclear/nuclear.dm Uses compiled list for uplinks Conflicts: code/game/objects/items/devices/uplinks.dm
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@@ -6,20 +6,30 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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*/
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var/list/world_uplinks = list()
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/obj/item/device/uplink
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var/welcome // Welcoming menu message
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var/uses // Numbers of crystals
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// List of items not to shove in their hands.
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var/list/purchase_log = list()
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var/purchase_log = ""
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var/show_description = null
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var/active = 0
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var/job = null
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var/uplink_owner = null//text-only
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var/used_TC = 0
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/obj/item/device/uplink/New()
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..()
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world_uplinks+=src
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welcome = ticker.mode.uplink_welcome
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uses = ticker.mode.uplink_uses
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/obj/item/device/uplink/Del()
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world_uplinks-=src
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..()
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//Let's build a menu!
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/obj/item/device/uplink/proc/generate_menu(mob/user as mob)
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if(!job)
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@@ -14,6 +14,7 @@
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activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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hidden_uplink.uplink_owner="[source]"
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return 1
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