mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
#Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers. #Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through. #Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja" #This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs. #fixed a few misc bugs. #Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out. If someone feels up to it, death commandos need a cool helmet to go with their new suits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -294,21 +294,148 @@ NINJA MASK
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..()
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//SPESS NINJA STUFF
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/obj/item/clothing/suit/space/space_ninja/verb/toggle()
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/obj/item/clothing/suit/space/space_ninja/New()
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//Fix for the examine issue mentioned below. Followup: this doesn't fix anything. I'll need to take a look at how examine works.
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src.verbs += /obj/item/clothing/suit/space/space_ninja/proc/init
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/obj/item/clothing/suit/space/space_ninja/proc/init()
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set name = "Initialize Suit"
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set desc = "Initializes the suit for field operation."
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set category = "Object"
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if(usr.mind&&usr.mind.special_role=="Space Ninja"&&usr:wear_suit==src&&!src.initialize)
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var/mob/living/carbon/human/U = usr
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U << "\blue Now initializing..."
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sleep(40)
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if(!istype(U.head, /obj/item/clothing/head/helmet/space/space_ninja))
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U << "\red <B>ERROR</B>: 100113 UNABLE TO LOCATE HEAD GEAR\nABORTING..."
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return
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if(!istype(U.shoes, /obj/item/clothing/shoes/space_ninja))
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U << "\red <B>ERROR</B>: 122011 UNABLE TO LOCATE FOOT GEAR\nABORTING..."
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return
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if(!istype(U.gloves, /obj/item/clothing/gloves/space_ninja))
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U << "\red <B>ERROR</B>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING..."
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return
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U << "\blue Securing external locking mechanism...\nNeural-net established."
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U.head:canremove=0
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U.shoes:canremove=0
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U.gloves:canremove=0
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src.canremove=0
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sleep(40)
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U << "\blue Extending neural-net interface...\nNow monitoring brain wave pattern..."
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sleep(40)
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if(U.stat==2)
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U << "\red <B>FATAL ERROR</B>: 344--93#&&21 BRAIN WAV3 PATT$RN <B>RED</B>\nA-A-AB0RTING..."
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return
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U << "\blue Linking neural-net interface...\nPattern \green <B>GREEN</B>\blue, continuing operation."
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sleep(40)
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U << "\blue VOID-shift device status: <B>ONLINE</B>.\nCLOAK-tech device status: <B>ONLINE</B>."
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sleep(40)
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U << "\blue Primary system status: <B>ONLINE</B>.\nBackup system status: <B>ONLINE</B>.\nCurrent energy capacity: <B>[src.charge]<B>."
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sleep(40)
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U << "\blue All systems operational. Welcome to SpiderOS, [U.real_name]."
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U.verbs += /mob/proc/ninjashift
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U.verbs += /mob/proc/ninjajaunt
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U.verbs += /mob/proc/ninjasmoke
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U.verbs += /mob/proc/ninjapulse
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U.verbs += /mob/proc/ninjablade
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U.mind.special_verbs += /mob/proc/ninjashift
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U.mind.special_verbs += /mob/proc/ninjajaunt
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U.mind.special_verbs += /mob/proc/ninjasmoke
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U.mind.special_verbs += /mob/proc/ninjapulse
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U.mind.special_verbs += /mob/proc/ninjablade
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src.verbs -= /obj/item/clothing/suit/space/space_ninja/proc/init
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src.verbs += /obj/item/clothing/suit/space/space_ninja/proc/deinit
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src.verbs += /obj/item/clothing/suit/space/space_ninja/proc/toggle
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src.initialize=1
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src.affecting=U
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src.slowdown=0
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U.shoes:slowdown--
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else
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if(usr.mind&&usr.mind.special_role=="Space Ninja")
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usr << "\red You do not understand how this suit functions."
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else if(usr:wear_suit!=src)
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usr << "\red You must be wearing the suit to use this function."
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else if(src.initialize)
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usr << "\red The suit is already functioning."
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else
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usr << "\red You cannot use this function at this time."
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return
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/obj/item/clothing/suit/space/space_ninja/proc/deinit()
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set name = "De-Initialize Suit"
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set desc = "Begins procedure to remove the suit."
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set category = "Object"
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if(!src.initialize)
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usr << "\red The suit is not initialized."
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return
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if(alert("Are you certain you wish to remove the suit? This will take time and remove all abilities.",,"Yes","No")=="No")
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return
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var/mob/living/carbon/human/U = usr
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U << "\blue Now de-initializing..."
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sleep(40)
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U.verbs -= /mob/proc/ninjashift
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U.verbs -= /mob/proc/ninjajaunt
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U.verbs -= /mob/proc/ninjasmoke
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U.verbs -= /mob/proc/ninjapulse
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U.verbs -= /mob/proc/ninjablade
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U.mind.special_verbs -= /mob/proc/ninjashift
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U.mind.special_verbs -= /mob/proc/ninjajaunt
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U.mind.special_verbs -= /mob/proc/ninjasmoke
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U.mind.special_verbs -= /mob/proc/ninjapulse
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U.mind.special_verbs -= /mob/proc/ninjablade
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U << "\blue Logging off, [U:real_name]. Shutting down SpiderOS."
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sleep(40)
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U << "\blue Primary system status: <B>OFFLINE</B>.\nBackup system status: <B>OFFLINE</B>."
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sleep(40)
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U << "\blue VOID-shift device status: <B>OFFLINE</B>.\nCLOAK-tech device status: <B>OFFLINE</B>."
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sleep(40)
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if(U.stat==2||U.health<=0)
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U << "\red <B>FATAL ERROR</B>: 412--GG##&77 BRAIN WAV3 PATT$RN <B>RED</B>\nI-I-INITIATING S-SELf DeStrCuCCCT%$#@@!!$^#!..."
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spawn(10)
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U << "\red #3#"
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spawn(20)
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U << "\red #2#"
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spawn(30)
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U << "\red #1#: <B>G00DBYE</B>"
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U.gib()
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return
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U << "\blue Disconnecting neural-net interface...\green<B>Success</B>\blue."
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sleep(40)
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U << "\blue Disengaging neural-net interface...\green<B>Success</B>\blue."
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sleep(40)
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if(istype(U.head, /obj/item/clothing/head/helmet/space/space_ninja))
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U.head.canremove=1
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if(istype(U.shoes, /obj/item/clothing/shoes/space_ninja))
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U.shoes:canremove=1
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U.shoes:slowdown++
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if(istype(U.gloves, /obj/item/clothing/gloves/space_ninja))
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U.gloves:canremove=1
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src.canremove=1
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U << "\blue Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: <B>FINISHED</B>."
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src.verbs += /obj/item/clothing/suit/space/space_ninja/proc/init
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src.verbs -= /obj/item/clothing/suit/space/space_ninja/proc/deinit
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src.verbs -= /obj/item/clothing/suit/space/space_ninja/proc/toggle
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src.initialize=0
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src.affecting=null
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src.slowdown=1
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return
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/obj/item/clothing/suit/space/space_ninja/proc/toggle()
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set name = "Toggle Stealth"
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set desc = "Toggles the internal CLOAK-tech on or off."
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set category = "Object"
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if(usr:wear_suit!=src||!src.initialize)
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usr << "\red You suit must be worn and active to use this function."
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return
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if(src.active)
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spawn(0)
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var/atom/movable/overlay/animation = new(usr.loc)
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animation.icon = 'mob.dmi'
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animation.icon_state = "blank"
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animation.layer = usr.layer + 1
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animation.master = usr
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flick("uncloak", animation)
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sleep(15)
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del(animation)
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anim(usr.loc,'mob.dmi',usr,"uncloak")
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src.active=0
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usr << "\blue You are now visible."
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for(var/mob/O in oviewers(usr, null))
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@@ -316,14 +443,7 @@ NINJA MASK
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else
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spawn(0)
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var/atom/movable/overlay/animation = new(usr.loc)
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animation.icon = 'mob.dmi'
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animation.icon_state = "blank"
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animation.layer = usr.layer + 1
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animation.master = usr
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flick("cloak", animation)
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sleep(15)
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del(animation)
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anim(usr.loc,'mob.dmi',usr,"cloak")
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src.active=1
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usr << "\blue You are now invisible to normal detection."
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for(var/mob/O in oviewers(usr, null))
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@@ -335,13 +455,18 @@ NINJA MASK
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//Doesn't really make any sense
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/obj/item/clothing/suit/space/space_ninja/examine()
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..()
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if(src.active)
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usr << "The CLOAK-tech device is active."
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else
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usr << "The CLOAK-tech device is offline."
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if(src.initialize)
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usr << "All systems operational. Current energy capacity: <B>[src.charge]<B>."
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if(src.active)
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usr << "The CLOAK-tech device is active."
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else
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usr << "The CLOAK-tech device is offline."
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/obj/item/clothing/mask/gas/space_ninja/New()
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src.verbs += /obj/item/clothing/mask/gas/space_ninja/proc/togglev
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src.verbs += /obj/item/clothing/mask/gas/space_ninja/proc/switchm
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/obj/item/clothing/mask/gas/space_ninja/verb/togglev()
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/obj/item/clothing/mask/gas/space_ninja/proc/togglev()
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set name = "Toggle Voice"
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set desc = "Toggles the voice synthesizer on or off."
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set category = "Object"
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@@ -385,7 +510,7 @@ NINJA MASK
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usr << "The voice synthesizer is already deactivated."
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return
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/obj/item/clothing/mask/gas/space_ninja/verb/switchm()
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/obj/item/clothing/mask/gas/space_ninja/proc/switchm()
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set name = "Switch Mode"
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set desc = "Switches between Night Vision, Meson, or Thermal vision modes."
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set category = "Object"
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@@ -53,9 +53,14 @@ STUN BATON
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// BLADE
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//Two procs to delete the item if dropped or thrown.
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//Most of the other special functions are handled in their own files.
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/obj/item/weapon/blade/New()
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src.spark_system = new /datum/effects/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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/obj/item/weapon/blade/dropped()
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del(src)
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return
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@@ -102,6 +102,11 @@
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overlays += image('storage.dmi', icon_locking)
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locked = 0
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if(istype(W, /obj/item/weapon/blade))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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user << "You slice through the lock on [src]."
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else
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user << "You short out the lock on [src]."
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@@ -172,6 +172,11 @@
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src.locked = 0
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src.icon_state = src.icon_broken
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if(istype(W, /obj/item/weapon/blade))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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else
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@@ -252,7 +252,7 @@
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overlays += emag
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overlays += sparks
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spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
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playsound(src.loc, 'sparks4.ogg', 75, 1)
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playsound(src.loc, "sparks", 60, 1)
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src.locked = 0
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src.broken = 1
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user << "\blue You unlock the [src]."
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@@ -126,6 +126,11 @@
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return
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if(istype(W, /obj/item/weapon/blade))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
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new /obj/item/weapon/table_parts( src.loc )
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@@ -189,6 +194,11 @@
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return
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if(istype(W, /obj/item/weapon/blade))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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