#Fixed swat armor from previous commit, oops.

#Added effects and sounds to ninja powers.
#Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through.
#Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja"
#This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs.
#fixed a few misc bugs.
#Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out.

If someone feels up to it, death commandos need a cool helmet to go with their new suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-04-12 04:26:29 +00:00
parent 04a0f78783
commit 74d1c3600e
17 changed files with 244 additions and 69 deletions
@@ -53,9 +53,14 @@ STUN BATON
// BLADE
//Two procs to delete the item if dropped or thrown.
//Most of the other special functions are handled in their own files.
/obj/item/weapon/blade/New()
src.spark_system = new /datum/effects/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
/obj/item/weapon/blade/dropped()
del(src)
return