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#Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers. #Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through. #Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja" #This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs. #fixed a few misc bugs. #Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out. If someone feels up to it, death commandos need a cool helmet to go with their new suits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -53,9 +53,14 @@ STUN BATON
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// BLADE
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//Two procs to delete the item if dropped or thrown.
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//Most of the other special functions are handled in their own files.
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/obj/item/weapon/blade/New()
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src.spark_system = new /datum/effects/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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/obj/item/weapon/blade/dropped()
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del(src)
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return
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