From 74f51188d9c6bf232bf1138e766740c91c1acdea Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sat, 24 Jan 2015 21:53:50 -0500 Subject: [PATCH] Security Armor Buff --- code/game/jobs/job/security.dm | 2 +- .../structures/crates_lockers/closets/secure/security.dm | 2 +- code/modules/clothing/head/helmet.dm | 7 +++++++ maps/cyberiad.dmm | 2 +- 4 files changed, 10 insertions(+), 3 deletions(-) diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 65b1d1ce2b0..2ad488ab6c4 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -174,7 +174,7 @@ H.equip_or_collect(new /obj/item/clothing/under/rank/security(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/security(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/head/soft/sec(H), slot_head) + H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head) H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda) H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store) H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b227b11df05..1316e58d368 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -179,7 +179,7 @@ new /obj/item/weapon/storage/backpack/satchel_sec(src) new /obj/item/clothing/suit/armor/vest/security(src) new /obj/item/device/radio/headset/headset_sec/alt(src) - new /obj/item/clothing/head/beret/sec(src) + new /obj/item/clothing/head/soft/sec(src) new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/device/flash(src) new /obj/item/weapon/grenade/flashbang(src) diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index bf1baad2081..7cdb9f99bba 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -13,6 +13,13 @@ siemens_coefficient = 0.7 loose = 4 // generally well seated +/obj/item/clothing/head/helmet/alt + name = "bulletproof helmet" + desc = "A bulletproof helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent." + icon_state = "swat" + item_state = "swat-alt" + armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) + /obj/item/clothing/head/helmet/riot name = "riot helmet" desc = "It's a helmet specifically designed to protect against close range attacks." diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index 3b029be437d..32d8dd40f26 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -149,7 +149,7 @@ "acS" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) "acT" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) "acU" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"acV" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) +"acV" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) "acW" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "acX" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/hos,/obj/machinery/light/small/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/security/hos) "acY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos)