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Map and Animal fixes!
Simple_animal fixes: - Mice now properly get added to the mob list. - Simple animals no longer use emotes if they have a client attached. - Bears no longer run their AI stuff if they have a client attached. This means that admins can now use the 'Animalize' button to turn players into mice and bears! Map fixes: - That window near arrival shuttle is back where it is supposed to be. - Nuke op shuttle has red floors again. - Holodeck's beach program once again has a beach. - The beach once again is a beach. - Re-added plating in the centcomm control room (where A.L.I.C.E. is.) Changelog updated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4583 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -0,0 +1,12 @@
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/obj/effect/landmark
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name = "landmark"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x2"
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anchored = 1.0
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unacidable = 1
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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anchored = 1.0
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@@ -1,4 +1,8 @@
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/obj/effect/manifest
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name = "manifest"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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unacidable = 1//Just to be sure.
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/obj/effect/manifest/New()
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@@ -0,0 +1,33 @@
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/obj/effect/overlay
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name = "overlay"
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unacidable = 1
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var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
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/obj/effect/overlay/beam//Not actually a projectile, just an effect.
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name="beam"
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icon='icons/effects/beam.dmi'
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icon_state="b_beam"
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var/tmp/atom/BeamSource
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New()
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..()
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spawn(10) del src
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/obj/effect/overlay/water
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name = "water"
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icon = 'icons/misc/beach.dmi'
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icon_state = "water2"
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/obj/effect/overlay/palmtree_r
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name = "Palm tree"
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icon = 'icons/misc/beach2.dmi'
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icon_state = "palm1"
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/obj/effect/overlay/palmtree_l
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name = "Palm tree"
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icon = 'icons/misc/beach2.dmi'
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icon_state = "palm2"
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/obj/effect/overlay/coconut
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name = "Coconuts"
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icon = 'icons/misc/beach.dmi'
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icon_state = "coconuts"
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