diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm
index 469cd64c3ce..94a1bed40dd 100644
--- a/code/game/objects/items/robot/robot_parts.dm
+++ b/code/game/objects/items/robot/robot_parts.dm
@@ -7,6 +7,7 @@
var/list/part = null
var/sabotaged = FALSE //Emagging limbs can have repercussions when installed as prosthetics.
var/model_info = "Unbranded"
+ new_attack_chain = TRUE
/obj/item/robot_parts/Initialize(mapload, model)
. = ..()
@@ -23,14 +24,24 @@
AddComponent(/datum/component/surgery_initiator/limb, forced_surgery = /datum/surgery/attach_robotic_limb)
-/obj/item/robot_parts/attack_self__legacy__attackchain(mob/user)
- var/choice = tgui_input_list(user, "Select the company appearance for this limb", "Limb Company Selection", GLOB.all_robolimbs)
+/obj/item/robot_parts/activate_self(mob/user)
+ if(..())
+ return ITEM_INTERACT_COMPLETE
+ var/list/possible_robolimbs = list()
+ for(var/robolimb in GLOB.all_robolimbs)
+ var/datum/robolimb/robopart = GLOB.all_robolimbs[robolimb]
+ for(var/body_part in part)
+ if(body_part in robopart.parts)
+ possible_robolimbs += robolimb
+ break
+ var/choice = tgui_input_list(user, "Select the company appearance for this limb", "Limb Company Selection", possible_robolimbs)
if(!choice)
- return
+ return ITEM_INTERACT_COMPLETE
if(loc != user)
- return
+ return ITEM_INTERACT_COMPLETE
model_info = choice
to_chat(usr, SPAN_NOTICE("You change the company limb model to [choice]."))
+ return ITEM_INTERACT_COMPLETE
/obj/item/robot_parts/l_arm
name = "left arm"
@@ -122,8 +133,9 @@
forced_ai = null
return ..()
-/obj/item/robot_parts/robot_suit/attack_self__legacy__attackchain(mob/user)
- return
+/obj/item/robot_parts/robot_suit/activate_self(mob/user)
+ if(!istype(user))
+ return ..()
/obj/item/robot_parts/robot_suit/update_overlays()
. = ..()
@@ -148,95 +160,103 @@
return 1
return 0
-/obj/item/robot_parts/robot_suit/attackby__legacy__attackchain(obj/item/W, mob/user, params)
- ..()
- if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
- var/obj/item/stack/sheet/metal/M = W
+/obj/item/robot_parts/robot_suit/item_interaction(mob/living/user, obj/item/used, list/modifiers)
+ if(istype(used, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
+ var/obj/item/stack/sheet/metal/M = used
var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly
B.forceMove(get_turf(src))
to_chat(user, "You armed the robot frame")
M.use(1)
- if(user.get_inactive_hand()==src)
+ if(user.get_inactive_hand() == src)
user.unequip(src)
user.put_in_inactive_hand(B)
qdel(src)
- if(istype(W, /obj/item/robot_parts/l_leg))
+ return ITEM_INTERACT_COMPLETE
+
+ if(istype(used, /obj/item/robot_parts/l_leg))
if(l_leg)
- return
+ return ITEM_INTERACT_COMPLETE
user.drop_item()
- W.forceMove(src)
- l_leg = W
+ used.forceMove(src)
+ l_leg = used
update_icon(UPDATE_OVERLAYS)
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/robot_parts/r_leg))
+ if(istype(used, /obj/item/robot_parts/r_leg))
if(r_leg)
- return
+ return ITEM_INTERACT_COMPLETE
user.drop_item()
- W.forceMove(src)
- r_leg = W
+ used.forceMove(src)
+ r_leg = used
update_icon(UPDATE_OVERLAYS)
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/robot_parts/l_arm))
+ if(istype(used, /obj/item/robot_parts/l_arm))
if(l_arm)
- return
+ return ITEM_INTERACT_COMPLETE
user.drop_item()
- W.forceMove(src)
- l_arm = W
+ used.forceMove(src)
+ l_arm = used
update_icon(UPDATE_OVERLAYS)
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/robot_parts/r_arm))
+ if(istype(used, /obj/item/robot_parts/r_arm))
if(r_arm)
- return
+ return ITEM_INTERACT_COMPLETE
user.drop_item()
- W.forceMove(src)
- r_arm = W
+ used.forceMove(src)
+ r_arm = used
update_icon(UPDATE_OVERLAYS)
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/robot_parts/chest))
- var/obj/item/robot_parts/chest/CH = W
+ if(istype(used, /obj/item/robot_parts/chest))
+ var/obj/item/robot_parts/chest/CH = used
if(chest)
- return
+ return ITEM_INTERACT_COMPLETE
if(CH.wired && CH.cell)
user.drop_item()
- W.forceMove(src)
- chest = W
+ used.forceMove(src)
+ chest = used
update_icon(UPDATE_OVERLAYS)
else if(!CH.wired)
to_chat(user, SPAN_NOTICE("You need to attach wires to it first!"))
else
to_chat(user, SPAN_NOTICE("You need to attach a cell to it first!"))
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/robot_parts/head))
- var/obj/item/robot_parts/head/HD = W
+ if(istype(used, /obj/item/robot_parts/head))
+ var/obj/item/robot_parts/head/HD = used
if(head)
- return
+ return ITEM_INTERACT_COMPLETE
if(HD.flash2 && HD.flash1)
user.drop_item()
- W.forceMove(src)
- head = W
+ used.forceMove(src)
+ head = used
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, SPAN_NOTICE("You need to attach a flash to it first!"))
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/multitool))
+ if(istype(used, /obj/item/multitool))
if(check_completion())
Interact(user)
else
to_chat(user, SPAN_WARNING("The endoskeleton must be assembled before debugging can begin!"))
+ return ITEM_INTERACT_COMPLETE
- if(istype(W, /obj/item/mmi))
- var/obj/item/mmi/M = W
+ if(istype(used, /obj/item/mmi))
+ var/obj/item/mmi/M = used
if(check_completion())
if(!isturf(loc))
to_chat(user, SPAN_WARNING("You can't put [M] in, the frame has to be standing on the ground to be perfectly precise."))
- return
+ return ITEM_INTERACT_COMPLETE
if(!M.brainmob)
to_chat(user, SPAN_WARNING("Sticking an empty [M] into the frame would sort of defeat the purpose."))
- return
+ return ITEM_INTERACT_COMPLETE
if(jobban_isbanned(M.brainmob, "Cyborg") || jobban_isbanned(M.brainmob, "nonhumandept"))
- to_chat(user, SPAN_WARNING("This [W] is not fit to serve as a cyborg!"))
- return
+ to_chat(user, SPAN_WARNING("This [used] is not fit to serve as a cyborg!"))
+ return ITEM_INTERACT_COMPLETE
if(!M.brainmob.key)
var/mob/dead/observer/G = M.brainmob.get_ghost()
@@ -246,17 +266,17 @@
M.next_possible_ghost_ping = world.time + 30 SECONDS // Avoid spam
else
to_chat(user, SPAN_NOTICE("[M] is completely unresponsive; there's no point."))
- return
+ return ITEM_INTERACT_COMPLETE
to_chat(user, SPAN_WARNING("[M] is currently inactive. Try again later."))
- return
+ return ITEM_INTERACT_COMPLETE
if(M.brainmob.stat == DEAD)
to_chat(user, SPAN_WARNING("Sticking a dead [M] into the frame would sort of defeat the purpose."))
- return
+ return ITEM_INTERACT_COMPLETE
if(M.brainmob.mind?.has_antag_datum(/datum/antagonist/rev/head))
to_chat(user, SPAN_WARNING("The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept [M]."))
- return
+ return ITEM_INTERACT_COMPLETE
var/datum/ai_laws/laws_to_give
@@ -266,7 +286,7 @@
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), aisync, forced_ai)
if(!O)
- return
+ return ITEM_INTERACT_COMPLETE
user.drop_item()
@@ -300,7 +320,7 @@
chest.cell = null
M.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
- O.mmi = W
+ O.mmi = used
if(O.mmi.syndiemmi)
O.syndiemmi_override()
to_chat(O, SPAN_WARNING("ALERT: Foreign hardware detected."))
@@ -317,13 +337,16 @@
if(!locomotion)
O.SetLockdown(TRUE)
to_chat(O, SPAN_DANGER("Error: Servo motors unresponsive. Lockdown enabled."))
+ return ITEM_INTERACT_COMPLETE
else
to_chat(user, SPAN_WARNING("The MMI must go in after everything else!"))
+ return ITEM_INTERACT_COMPLETE
- if(is_pen(W))
+ if(is_pen(used))
to_chat(user, SPAN_WARNING("You need to use a multitool to name [src]!"))
- return
+ return ITEM_INTERACT_COMPLETE
+ return ..()
/obj/item/robot_parts/robot_suit/proc/Interact(mob/user)
var/t1 = "Designation: [(created_name ? "[created_name]" : "Default Cyborg")]
\n"
@@ -373,53 +396,58 @@
Interact(usr)
return
-/obj/item/robot_parts/chest/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
- ..()
- if(istype(W, /obj/item/stock_parts/cell))
+/obj/item/robot_parts/chest/item_interaction(mob/living/user, obj/item/used, list/modifiers)
+ if(istype(used, /obj/item/stock_parts/cell))
if(cell)
to_chat(user, SPAN_NOTICE("You have already inserted a cell!"))
- return
- else
- user.drop_item()
- W.forceMove(src)
- cell = W
- to_chat(user, SPAN_NOTICE("You insert the cell!"))
- if(istype(W, /obj/item/stack/cable_coil))
+ return ITEM_INTERACT_COMPLETE
+
+ user.drop_item()
+ used.forceMove(src)
+ cell = used
+ to_chat(user, SPAN_NOTICE("You insert the cell!"))
+ return ITEM_INTERACT_COMPLETE
+
+ if(istype(used, /obj/item/stack/cable_coil))
if(wired)
to_chat(user, SPAN_NOTICE("You have already inserted wire!"))
- return
- else
- var/obj/item/stack/cable_coil/coil = W
- coil.use(1)
- wired = TRUE
- to_chat(user, SPAN_NOTICE("You insert the wire!"))
- return
+ return ITEM_INTERACT_COMPLETE
-/obj/item/robot_parts/head/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
- ..()
- if(istype(W, /obj/item/flash))
+ var/obj/item/stack/cable_coil/coil = used
+ coil.use(1)
+ wired = TRUE
+ to_chat(user, SPAN_NOTICE("You insert the wire!"))
+ return ITEM_INTERACT_COMPLETE
+
+/obj/item/robot_parts/head/item_interaction(mob/living/user, obj/item/used, list/modifiers)
+ if(istype(used, /obj/item/flash))
if(isrobot(user))
to_chat(user, SPAN_WARNING("How do you propose to do that?"))
- return
- else if(flash1 && flash2)
+ return ITEM_INTERACT_COMPLETE
+ if(flash1 && flash2)
to_chat(user, SPAN_NOTICE("You have already inserted the eyes!"))
- return
- else if(flash1)
+ return ITEM_INTERACT_COMPLETE
+ if(flash1)
user.drop_item()
- W.forceMove(src)
- flash2 = W
+ used.forceMove(src)
+ flash2 = used
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
- else
- user.drop_item()
- W.forceMove(src)
- flash1 = W
- to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
- else if(istype(W, /obj/item/stock_parts/manipulator))
+ return ITEM_INTERACT_COMPLETE
+
+ user.drop_item()
+ used.forceMove(src)
+ flash1 = used
+ to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
+ return ITEM_INTERACT_COMPLETE
+
+ if(istype(used, /obj/item/stock_parts/manipulator))
to_chat(user, SPAN_NOTICE("You install some manipulators and modify the head, creating a functional spider-bot!"))
new /mob/living/basic/spiderbot(get_turf(loc))
user.drop_item()
- qdel(W)
+ qdel(used)
qdel(src)
+ return ITEM_INTERACT_COMPLETE
+ return ..()
/obj/item/robot_parts/emag_act(user)
if(sabotaged)
diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm
index 58446181fcb..88ce8dd3a9a 100644
--- a/code/modules/surgery/robotics.dm
+++ b/code/modules/surgery/robotics.dm
@@ -716,7 +716,12 @@
return ..()
/datum/surgery_step/robotics/external/customize_appearance/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
- var/chosen_appearance = tgui_input_list(user, "Select the company appearance for this limb.", "Limb Company Selection", GLOB.all_robolimbs)
+ var/possible_robolimbs = list()
+ for(var/robolimb in GLOB.all_robolimbs)
+ var/datum/robolimb/robopart = GLOB.all_robolimbs[robolimb]
+ if(target_zone in robopart.parts)
+ possible_robolimbs += robolimb
+ var/chosen_appearance = tgui_input_list(user, "Select the company appearance for this limb.", "Limb Company Selection", possible_robolimbs)
if(!chosen_appearance)
return SURGERY_STEP_INCOMPLETE
var/obj/item/organ/external/affected = target.get_organ(target_zone)