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Fixes a potentially abusable bug involving the chameleon projector and
playing cards.
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@@ -21,6 +21,9 @@
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afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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if(istype(target,/obj/item/toy/cards/singlecard))
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user << "\blue Unable to Scan [target]."
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return
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if(istype(target,/obj/item))
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playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1)
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user << "\blue Scanned [target]."
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