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Fix and refactor of chainsaws (#28893)
* code improvements * linters * oh * Update spellblade.dm * Update spellblade.dm * Update melee.dm * melee's death * update paths * Update code/game/objects/items/weapons/melee/melee.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * fix icon states --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -55,9 +55,6 @@
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/startchainsaw
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name = "Pull The Starting Cord"
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/datum/action/item_action/print_report
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name = "Print Report"
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@@ -240,7 +240,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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name = "Chainsaw"
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desc = "A high powered chainsaw for cutting up ...you know...."
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reference = "CH"
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item = /obj/item/butcher_chainsaw
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item = /obj/item/chainsaw/syndie
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cost = 65
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surplus = 0 // This has caused major problems with un-needed chainsaw massacres. Bwoink bait.
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excludefrom = list(UPLINK_TYPE_NUCLEAR)
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