Fix and refactor of chainsaws (#28893)

* code improvements

* linters

* oh

* Update spellblade.dm

* Update spellblade.dm

* Update melee.dm

* melee's death

* update paths

* Update code/game/objects/items/weapons/melee/melee.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* fix icon states

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
kyunkyunkyun
2025-07-23 17:32:47 +00:00
committed by GitHub
co-authored by Luc
parent 175cfa60a1
commit 75202c986e
20 changed files with 628 additions and 682 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
player.puppet.drop_item_to_ground(belt)
TEST_ASSERT(!player.puppet.get_item_by_slot(ITEM_SLOT_BELT), "failed to remove belt after disabling NODROP")
var/obj/item/butcher_chainsaw/saw = player.spawn_obj_in_hand(/obj/item/butcher_chainsaw)
var/obj/item/chainsaw/syndie/saw = player.spawn_obj_in_hand(/obj/item/chainsaw/syndie)
player.use_item_in_hand()
anti_drop.ui_action_click()
anti_drop.ui_action_click()