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Fix and refactor of chainsaws (#28893)
* code improvements * linters * oh * Update spellblade.dm * Update spellblade.dm * Update melee.dm * melee's death * update paths * Update code/game/objects/items/weapons/melee/melee.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * fix icon states --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -30,7 +30,7 @@
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player.puppet.drop_item_to_ground(belt)
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TEST_ASSERT(!player.puppet.get_item_by_slot(ITEM_SLOT_BELT), "failed to remove belt after disabling NODROP")
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var/obj/item/butcher_chainsaw/saw = player.spawn_obj_in_hand(/obj/item/butcher_chainsaw)
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var/obj/item/chainsaw/syndie/saw = player.spawn_obj_in_hand(/obj/item/chainsaw/syndie)
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player.use_item_in_hand()
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anti_drop.ui_action_click()
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anti_drop.ui_action_click()
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