diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 12170156c97..6c350126677 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -1295,10 +1295,10 @@ Total SMES charging rate should not exceed total power generation rate, or an ov distribute_pressure = ONE_ATMOSPHERE*O2STANDARD //volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0 -/obj/item/weapon/tank/jetpack/voidjetpack +/obj/item/weapon/tank/jetpack/void name = "Void Jetpack (oxygen)" icon_state = "voidjetpack0" -// item_state = //I want my item state very soon Agouri. + item_state = "voidjetpack0" /obj/item/weapon/tank/oxygen name = "Gas Tank (Oxygen)" diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 56870e3c4b2..e994c1f8249 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -151,8 +151,8 @@ if(6) prize = new /obj/item/toy/crossbow(src.loc) if(7) - prize = new /obj/item/clothing/suit/syndicatefake - prize = new /obj/item/clothing/head/syndicatefake + prize = new /obj/item/clothing/suit/syndicatefake(src.loc) + prize = new /obj/item/clothing/head/syndicatefake(src.loc) else if ((src.enemy_mp <= 5) && (prob(70)))