Stunglove overhaul: part one.

Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character.
Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves.
To get your old inconspicous gloves back, simply cut away the wire and battery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2439 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-10-29 02:15:50 +00:00
parent c0d8adf42f
commit 7524bca986
12 changed files with 152 additions and 83 deletions
@@ -0,0 +1,47 @@
/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = W
if(!wired)
if(C.amount >= 2)
C.amount -= 2
wired = 1
user << "You wrap some wires around [src]."
update_icon()
else
user << "There is not enough wire to cover [src]."
else
user << "[src] are already wired."
else if(istype(W, /obj/item/weapon/cell))
if(!wired)
user << "[src] need to be wired first."
else if(!cell)
user.drop_item()
W.loc = src
cell = W
user << "You attach a cell to [src]."
update_icon()
else
user << "[src] already have a cell."
else if(istype(W, /obj/item/weapon/wirecutters))
if(cell)
user << "You cut the cell away from [src]."
cell.loc = get_turf(src.loc)
cell = 0
update_icon()
return
if(wired) //wires disappear into the void because fuck that shit
user << "You cut the wires away from [src]."
wired = 0
update_icon()
..()
return
/obj/item/clothing/gloves/update_icon() //beep beep this'll probably break everything
..()
overlays = null
if(wired)
overlays += "gloves_wire"
if(cell)
overlays += "gloves_cell"