Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.

This commit is contained in:
SkyMarshal
2012-03-05 12:27:55 -07:00
parent 3c9fe5a27f
commit 7534154fa2
23 changed files with 4980 additions and 4910 deletions
+8 -6
View File
@@ -126,12 +126,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
SyncRDevices()
process()
for(var/obj/machinery/r_n_d/server/centcom/C in world) //have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
if(!(world.time % 600)) //Lets only have it do it every 100 ticks. Good god.
for(var/obj/machinery/r_n_d/server/centcom/C in world) //have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
return
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
//The construction/deconstruction of the console code.