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https://github.com/ParadiseSS13/Paradise.git
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Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
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@@ -126,12 +126,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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SyncRDevices()
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process()
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for(var/obj/machinery/r_n_d/server/centcom/C in world) //have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO
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for(var/datum/tech/T in files.known_tech)
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C.files.AddTech2Known(T)
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for(var/datum/design/D in files.known_designs)
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C.files.AddDesign2Known(D)
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C.files.RefreshResearch()
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if(!(world.time % 600)) //Lets only have it do it every 100 ticks. Good god.
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for(var/obj/machinery/r_n_d/server/centcom/C in world) //have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO
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for(var/datum/tech/T in files.known_tech)
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C.files.AddTech2Known(T)
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for(var/datum/design/D in files.known_designs)
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C.files.AddDesign2Known(D)
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C.files.RefreshResearch()
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return
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attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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//The construction/deconstruction of the console code.
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