QM update, along with other things:

-Combat shotguns must be pumped for every shot
-Security combat shotguns have a max of four loadable shots
-Combat shotguns removed from the map
-Beanbags now autolathable without hacking it, lowered metal cost for shells as well
-Beanbags fixed to knock players down
-Made armor crate only give you two vests and two helmets (regular)
-Added experimental energy weapons crate, contains two pairs of laserproof armor and two energy guns
-Added ballistic weapons crate, contains two security shotguns and two pairs of bulletproof armor
-Shotgun crate for QM, provides one loaded shotgun and two extra beanbags
-Beanbag crate for QM
-Energy crossbow now has a w_class of four (not the mini one)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1934 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-07-26 21:15:07 +00:00
parent 7769420e4c
commit 753eb07915
6 changed files with 8502 additions and 8472 deletions
+65 -24
View File
@@ -41,6 +41,31 @@
containertype = "/obj/crate/freezer"
containername = "Monkey crate"
/datum/supply_packs/shotgun
name = "Shotgun crate"
contains = list("/obj/item/weapon/gun/projectile/shotgun",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag")
cost = 25
containertype = "/obj/crate"
containername = "Shotgun crate"
/datum/supply_packs/beanbagammo
name = "Beanbag shells"
contains = list("/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag",
"/obj/item/ammo_casing/shotgun/beanbag")
cost = 10
containertype = "/obj/crate"
containername = "Beanbag shells"
/datum/supply_packs/party
name = "Party equipment"
contains = list("/obj/item/weapon/storage/drinkingglasses",
@@ -245,7 +270,7 @@
name = "50 Metal Sheets"
contains = list("/obj/item/stack/sheet/metal")
amount = 50
cost = 15
cost = 10
containertype = "/obj/crate"
containername = "Metal sheets crate"
@@ -253,7 +278,7 @@
name = "50 Glass Sheets"
contains = list("/obj/item/stack/sheet/glass")
amount = 50
cost = 15
cost = 10
containertype = "/obj/crate"
containername = "Glass sheets crate"
@@ -335,7 +360,7 @@
"/obj/item/weapon/cell/high",
"/obj/item/weapon/cell/high")
cost = 10
containertype = /obj/crate/secure/gear
containertype = "/obj/crate/secure/gear"
containername = "Robotics Assembly"
access = access_robotics
@@ -388,8 +413,19 @@
containername = "Experimental weapons crate"
access = access_heads
/datum/supply_packs/armor
name = "Armor crate"
contains = list("/obj/item/clothing/head/helmet",
"/obj/item/clothing/head/helmet",
"/obj/item/clothing/suit/armor/vest",
"/obj/item/clothing/suit/armor/vest")
cost = 15
containertype = "/obj/crate/secure"
containername = "Armor crate"
access = access_armory
/datum/supply_packs/riot
name = "Riot crate"
name = "Riot gear crate"
contains = list("/obj/item/weapon/melee/baton",
"/obj/item/weapon/melee/baton",
"/obj/item/weapon/shield/riot",
@@ -399,28 +435,33 @@
"/obj/item/weapon/handcuffs",
"/obj/item/weapon/handcuffs",
"/obj/item/clothing/head/helmet/riot",
"/obj/item/clothing/suit/armor/riot",)
cost = 25
containertype = "/obj/crate/secure/gear"
containername = "Riot crate"
access = access_security
"/obj/item/clothing/suit/armor/riot")
cost = 40
containertype = "/obj/crate/secure"
containername = "Riot gear crate"
access = access_armory
/datum/supply_packs/armor
name = "Armor crate"
contains = list("/obj/item/clothing/head/helmet",
"/obj/item/clothing/head/helmet",
"/obj/item/weapon/shield/riot",
"/obj/item/weapon/shield/riot",
"/obj/item/clothing/suit/armor/vest",
"/obj/item/clothing/suit/armor/vest",
"/obj/item/clothing/head/helmet/riot",
"/obj/item/clothing/suit/armor/riot",
/datum/supply_packs/ballistic
name = "Ballistic gear crate"
contains = list("/obj/item/clothing/suit/armor/bulletproof",
"/obj/item/clothing/suit/armor/bulletproof",
"/obj/item/clothing/suit/armor/laserproof",)
cost = 25
containertype = "/obj/crate/secure/gear"
containername = "Armor crate"
access = access_security
"/obj/item/weapon/gun/projectile/shotgun/combat2",
"/obj/item/weapon/gun/projectile/shotgun/combat2")
cost = 35
containertype = "/obj/crate/secure"
containername = "Ballistic gear crate"
access = access_armory
/datum/supply_packs/expenergy
name = "Experimental energy gear crate"
contains = list("/obj/item/clothing/suit/armor/laserproof",
"/obj/item/clothing/suit/armor/laserproof",
"/obj/item/weapon/gun/energy",
"/obj/item/weapon/gun/energy")
cost = 35
containertype = "/obj/crate/secure"
containername = "Experimental energy gear crate"
access = access_armory
/datum/supply_packs/securitybarriers
name = "Security Barriers"