QM update, along with other things:

-Combat shotguns must be pumped for every shot
-Security combat shotguns have a max of four loadable shots
-Combat shotguns removed from the map
-Beanbags now autolathable without hacking it, lowered metal cost for shells as well
-Beanbags fixed to knock players down
-Made armor crate only give you two vests and two helmets (regular)
-Added experimental energy weapons crate, contains two pairs of laserproof armor and two energy guns
-Added ballistic weapons crate, contains two security shotguns and two pairs of bulletproof armor
-Shotgun crate for QM, provides one loaded shotgun and two extra beanbags
-Beanbag crate for QM
-Energy crossbow now has a w_class of four (not the mini one)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1934 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-07-26 21:15:07 +00:00
parent 7769420e4c
commit 753eb07915
6 changed files with 8502 additions and 8472 deletions
+12 -12
View File
@@ -48,11 +48,11 @@
weakbullet
damage = 15
mobdamage = list(BRUTE = 15, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["weak"] = 5
effectprob["weak"] = 10
effects["weak"] = 25
effectprob["weak"] = 35
suffocationbullet
damage = 65
@@ -380,7 +380,7 @@
name = "12 gauge shell"
icon_state = "gshell"
caliber = "shotgun"
m_amt = 25000
m_amt = 12500
New()
BB = new /obj/item/projectile
@@ -390,7 +390,7 @@
desc = "A blank shell."
name = "blank shell"
icon_state = "blshell"
m_amt = 500
m_amt = 250
New()
src.pixel_x = rand(-10.0, 10)
@@ -400,7 +400,7 @@
desc = "A weak beanbag shell."
name = "beanbag shell"
icon_state = "bshell"
m_amt = 10000
m_amt = 500
New()
BB = new /obj/item/projectile/weakbullet
@@ -411,7 +411,7 @@
desc = "A stunning shell."
name = "stun shell"
icon_state = "stunshell"
m_amt = 10000
m_amt = 2500
New()
BB = new /obj/item/projectile/stunshot
@@ -698,7 +698,7 @@
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
max_shells = 8
origin_tech = "combat=3"
maxpump = 2
maxpump = 1
New()
for(var/i = 1, i <= max_shells, i++)
loaded += new /obj/item/ammo_casing/shotgun(src)
@@ -708,11 +708,11 @@
name = "security combat shotgun"
icon_state = "cshotgun"
w_class = 4.0
force = 12.0
force = 10.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
max_shells = 8
max_shells = 4
origin_tech = "combat=3"
maxpump = 2
maxpump = 1
New()
for(var/i = 1, i <= max_shells, i++)
loaded += new /obj/item/ammo_casing/shotgun/beanbag(src)
@@ -1397,7 +1397,7 @@
name = "Energy Crossbow"
desc = "A weapon favored by syndicate infiltration teams."
icon_state = "crossbow"
w_class = 2.0
w_class = 4.0
item_state = "crossbow"
force = 9.0
throw_speed = 4
-9
View File
@@ -105,15 +105,6 @@
openicon = "plasmacrateopen"
closedicon = "plasmacrate"
/obj/crate/secure/gear
desc = "A secure gear crate."
name = "Gear crate"
icon = 'storage.dmi'
icon_state = "secgearcrate"
density = 1
openicon = "secgearcrateopen"
closedicon = "secgearcrate"
/obj/crate/secure/bin
desc = "A secure bin."
name = "Secure bin"