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QM update, along with other things:
-Combat shotguns must be pumped for every shot -Security combat shotguns have a max of four loadable shots -Combat shotguns removed from the map -Beanbags now autolathable without hacking it, lowered metal cost for shells as well -Beanbags fixed to knock players down -Made armor crate only give you two vests and two helmets (regular) -Added experimental energy weapons crate, contains two pairs of laserproof armor and two energy guns -Added ballistic weapons crate, contains two security shotguns and two pairs of bulletproof armor -Shotgun crate for QM, provides one loaded shotgun and two extra beanbags -Beanbag crate for QM -Energy crossbow now has a w_class of four (not the mini one) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1934 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -105,15 +105,6 @@
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openicon = "plasmacrateopen"
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closedicon = "plasmacrate"
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/obj/crate/secure/gear
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desc = "A secure gear crate."
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name = "Gear crate"
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icon = 'storage.dmi'
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icon_state = "secgearcrate"
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density = 1
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openicon = "secgearcrateopen"
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closedicon = "secgearcrate"
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/obj/crate/secure/bin
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desc = "A secure bin."
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name = "Secure bin"
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