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Add in squeak component and refactor mouse, bikehorn, clown suit to use it.
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@@ -507,10 +507,8 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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item_state = "rubberducky"
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honk_sounds = list('sound/items/squeaktoy.ogg' = 1)
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attack_verb = list("quacked", "squeaked")
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honk_sound = 'sound/items/squeaktoy.ogg' //credit to DANMITCH3LL of freesound for this
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/obj/structure/sink
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name = "sink"
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