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HONK-A-TONK Update:
- Food items don't make you goddamn fat so easily. - Bananas are now edible but still leave a banana peel. - New Disease: Pierrot's Throat. While infected, random words you say are replaced with "honk." At the later stages, you'll randomly say honk as well. See your local doctor with a health analyzer to find the cure. Virus added to virus crate and random/badmin disease event. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@753 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1128,7 +1128,7 @@ datum
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id = "nutriment"
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description = "All the vitamins, minerals, and carbohydrates the body needs in pure form."
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reagent_state = SOLID
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nutriment_factor = 25 * REAGENTS_METABOLISM
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nutriment_factor = 15 * REAGENTS_METABOLISM
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(prob(50)) M:bruteloss--
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@@ -1295,6 +1295,12 @@ datum
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..()
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return
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banana
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name = "Essence of Banana"
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id = "banana"
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description = "The raw essence of a banana. HONK"
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nutriment_factor = 1 * REAGENTS_METABOLISM
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
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@@ -787,6 +787,9 @@
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icon_state = null
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var/bitesize = 1
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proc/On_Consume()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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attack_self(mob/user as mob)
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@@ -839,6 +842,7 @@
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if(!reagents.total_volume)
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if(M == user) user << "\red You finish eating [src]."
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else user << "\red [M] finishes eating [src]."
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On_Consume()
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del(src)
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playsound(M.loc,'eatfood.ogg', rand(10,50), 1)
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return 1
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@@ -1239,6 +1243,17 @@
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var/list/data = list("virus"= F)
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reagents.add_reagent("blood", 20, data)
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/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat
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name = "Pierrot's Throat culture bottle"
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desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
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icon = 'chemical.dmi'
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icon_state = "bottle3"
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amount_per_transfer_from_this = 5
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New()
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..()
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var/datum/disease/F = new /datum/disease/pierrot_throat(0)
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var/list/data = list("virus"= F)
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reagents.add_reagent("blood", 20, data)
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/obj/item/weapon/reagent_containers/glass/bottle/cold
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name = "Rhinovirus culture bottle"
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@@ -1951,7 +1966,28 @@
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reagents.add_reagent("nutriment", 4)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/banana
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name = "Banana"
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desc = "A banana."
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icon = 'items.dmi'
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icon_state = "banana"
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item_state = "banana"
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On_Consume()
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var/mob/M = usr
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var/obj/item/weapon/bananapeel/W = new /obj/item/weapon/bananapeel( M )
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M << "\blue You peel the banana."
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if (M.hand)
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M.l_hand = W
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else
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M.r_hand = W
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W.layer = 20
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W.add_fingerprint(M)
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New()
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..()
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reagents.add_reagent("banana", 5)
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bitesize = 5
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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///////////////////////////////////////////////Condiments
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//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all
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