diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm index 383aed92dc1..d2bc6e33c57 100644 --- a/code/game/verbs/who.dm +++ b/code/game/verbs/who.dm @@ -35,7 +35,7 @@ else if(!M.client.stealth && (M.client.holder.level != -3)) usr << "\t[pick(nobles)] [M.client]" -var/list/nobles = list("Baron","Bookkeeper","Captain of the Guard","Chief medical dwarf","Count","Dungeon master","Duke","General","Mayor","Outpost liaison","Sheriff","Champion") +var/list/nobles = list("Baron","Bookkeeper","Captain of the Guard","Chief Medical Dwarf","Count","Dungeon Master","Duke","General","Mayor","Outpost Liaison","Sheriff","Champion") /client/verb/active_players() set category = "OOC" diff --git a/code/modules/mob/new_player/skill.dm b/code/modules/mob/new_player/skill.dm index fe4d5c37987..14cff71aa6e 100644 --- a/code/modules/mob/new_player/skill.dm +++ b/code/modules/mob/new_player/skill.dm @@ -169,24 +169,27 @@ proc/setup_skills() mob/living/carbon/human/proc/GetSkillClass(points) // skill classes describe how your character compares in total points + var/original_points = points + points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint + if(age > 30) + points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint + if(original_points > 0 && points <= 0) points = 1 switch(points) if(0) return "Unconfigured" - if(1 to 3) - return "Talentless" + if(1 to 2) + return "Terrifying" if(4 to 6) return "Below Average" - if(7 to 9) + if(7 to 10) return "Average" - if(10 to 12) - return "Talented" - if(13 to 15) - return "Extremely Talented" - if(16 to 18) + if(11 to 14) + return "Above Average" + if(15 to 18) + return "Exceptional" + if(19 to 24) return "Genius" - if(19 to 21) - return "True Genius" - if(22 to 1000) + if(24 to 1000) return "God" @@ -202,22 +205,26 @@ proc/show_skill_window(var/mob/user, var/mob/living/carbon/human/M) var/HTML = "
" HTML += "Select your Skills| [V] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| [V]" + HTML += " | |||||||||
| [S.name] | " - HTML += "\[Layman\] | " - HTML += "\[Basic\] | " - HTML += "\[Adept\] | " - HTML += "\[Expert\] | " + HTML += "\[Untrained\] | " + // secondary skills don't have an amateur level + if(S.secondary) + HTML += "" + else + HTML += " | \[Amateur\] | " + HTML += "\[Trained\] | " + HTML += "\[Professional\] | " HTML += "