-Increased the range of the EMP grenade to 10/20.

-Added two more grenades inside the EMP kit.

-Made reagents, which react to turf, require a certain number of volume before affecting the turf. For instance, you need 5 units of Thermite on a wall now.

-Added an EMP pulse recipe. It will react immediately on the mixing of the required reagents, which are Uranium and Iron. A grenade with 50 units of Uranium and Iron will act the same as an ordinary EMP grenade, with 10/20 range. Less or more reagents will change the range.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4588 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-08-30 13:52:26 +00:00
parent 8c05f450aa
commit 760a57c44d
5 changed files with 68 additions and 28 deletions
@@ -1,11 +1,12 @@
/obj/item/weapon/grenade/empgrenade
name = "emp grenade"
name = "classic emp grenade"
icon_state = "emp"
item_state = "emp"
origin_tech = "materials=2;magnets=3"
prime()
..()
if(empulse(src, 5, 7))
if(empulse(src, 10, 20))
del(src)
return
@@ -41,6 +41,8 @@
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
..()
return