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-Increased the range of the EMP grenade to 10/20.
-Added two more grenades inside the EMP kit. -Made reagents, which react to turf, require a certain number of volume before affecting the turf. For instance, you need 5 units of Thermite on a wall now. -Added an EMP pulse recipe. It will react immediately on the mixing of the required reagents, which are Uranium and Iron. A grenade with 50 units of Uranium and Iron will act the same as an ordinary EMP grenade, with 10/20 range. Less or more reagents will change the range. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4588 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,11 +1,12 @@
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/obj/item/weapon/grenade/empgrenade
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name = "emp grenade"
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name = "classic emp grenade"
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icon_state = "emp"
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item_state = "emp"
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origin_tech = "materials=2;magnets=3"
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prime()
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..()
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if(empulse(src, 5, 7))
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if(empulse(src, 10, 20))
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del(src)
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return
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@@ -41,6 +41,8 @@
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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..()
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return
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