Merge pull request #5162 from Crazylemon64/boom_buildmode

Adds an explosion buildmode
This commit is contained in:
TheDZD
2016-07-26 14:13:37 -04:00
committed by GitHub
2 changed files with 25 additions and 1 deletions

View File

@@ -7,7 +7,8 @@
#define AREAEDIT_BUILDMODE 7
#define FILL_BUILDMODE 8
#define LINK_BUILDMODE 9
#define NUM_BUILDMODES 9
#define BOOM_BUILDMODE 10
#define NUM_BUILDMODES 10
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
@@ -167,6 +168,12 @@
var/list/link_lines = list()
var/obj/link_obj
var/valid_links = 0
//Explosion mode
var/devastation = -1
var/heavy = -1
var/light = -1
var/flash = -1
var/flames = -1
/datum/click_intercept/buildmode/New(client/c)
..()
@@ -250,6 +257,10 @@
to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(BOOM_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/click_intercept/buildmode/proc/change_settings(mob/user)
switch(mode)
@@ -322,6 +333,17 @@
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
deselect_region()
if(BOOM_BUILDMODE)
devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) devastation = -1
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null) heavy = -1
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null) light = -1
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null) flash = -1
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) flames = -1
/datum/click_intercept/buildmode/proc/change_dir()
switch(build_dir)
@@ -601,3 +623,5 @@
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
L2.color = L.color
link_lines += L2
if(BOOM_BUILDMODE)
explosion(object, devastation, heavy, light, flash, null, null,flames)