diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm
index 532fcd6f9bc..9b71924acaf 100644
--- a/_maps/map_files/cyberiad/cyberiad.dmm
+++ b/_maps/map_files/cyberiad/cyberiad.dmm
@@ -1809,7 +1809,7 @@
"aIO" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport)
"aIP" = (/obj/structure/closet/secure_closet/clown,/turf/simulated/floor/wood,/area/clownoffice)
"aIQ" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/clown,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/clownoffice)
-"aIR" = (/obj/structure/clownstatue,/turf/simulated/floor/wood,/area/clownoffice)
+"aIR" = (/obj/structure/statue/bananium/clown,/turf/simulated/floor/wood,/area/clownoffice)
"aIS" = (/obj/item/flag/clown,/turf/simulated/floor/wood,/area/clownoffice)
"aIT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/wood,/area/clownoffice)
"aIU" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/flag/mime,/turf/simulated/floor/wood,/area/mimeoffice)
diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm
index 7612d3a88ad..e77c665f040 100644
--- a/code/game/objects/items/stacks/sheets/mineral.dm
+++ b/code/game/objects/items/stacks/sheets/mineral.dm
@@ -17,24 +17,41 @@ Mineral Sheets
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
+ null, \
+ new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
+ null, \
+ new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
)
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
+ null, \
+ new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Med Doctor Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
+ null, \
+ new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
+ null, \
+ new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/gold_recipes = list ( \
@@ -42,6 +59,12 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
null, \
new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
null, \
+ new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
+ null, \
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
)
@@ -49,6 +72,9 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
+ null, \
+ new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
@@ -71,6 +97,8 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
var/global/list/datum/stack_recipe/bananium_recipes = list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
null, \
+ new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
+ null, \
new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("bananium grenade casing", /obj/item/weapon/grenade/bananade/casing, 4, on_floor = 1), \
)
@@ -79,6 +107,8 @@ var/global/list/datum/stack_recipe/tranquillite_recipes = list ( \
new/datum/stack_recipe("invisible wall", /obj/structure/barricade/mime, 5, one_per_turf = 1, on_floor = 1, time = 50), \
null, \
new/datum/stack_recipe("silent tile", /obj/item/stack/tile/mineral/tranquillite, 1, 4, 20), \
+ null, \
+ new/datum/stack_recipe("Mime Statue", /obj/structure/statue/tranquillite/mime, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm
index 3c198e4dd08..b176908431a 100644
--- a/code/game/objects/structures/crates_lockers/closets/statue.dm
+++ b/code/game/objects/structures/crates_lockers/closets/statue.dm
@@ -71,7 +71,7 @@
M.forceMove(loc)
M.disabilities -= MUTE
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
-
+
..()
/obj/structure/closet/statue/open()
@@ -138,18 +138,3 @@
dump_contents()
visible_message("\red [src] shatters!. ")
qdel(src)
-
-
-/obj/structure/statue
- name = "statue"
- desc = "An incredibly lifelike marble carving"
- icon = 'icons/obj/statue.dmi'
- icon_state = "human_male"
- density = 1
- anchored = 1
-
-obj/structure/statue/angel
- icon_state = "angelseen"
-
-obj/structure/statue/corgi
- icon_state = "corgi"
\ No newline at end of file
diff --git a/code/game/objects/structures/statue.dm b/code/game/objects/structures/statue.dm
deleted file mode 100644
index 094ca2d5774..00000000000
--- a/code/game/objects/structures/statue.dm
+++ /dev/null
@@ -1,32 +0,0 @@
-/obj/structure/snowman
- name = "snowman"
- desc = "Seems someone made a snowman here."
- icon = 'icons/obj/stationobjs.dmi'
- icon_state = "snowman"
- anchored = 1
- density = 1
-
-/obj/structure/kidanstatue
- name = "Obsidian Kidan warrior statue"
- desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
- icon = 'icons/obj/decorations.dmi'
- icon_state = "kidanstatue"
- anchored = 1
- density = 1
-
-/obj/structure/chickenstatue
- name = "Bronze Chickenman Statue"
- desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
- icon = 'icons/obj/decorations.dmi'
- icon_state = "chickenstatue"
- anchored = 1
- density = 1
-
-
-/obj/structure/clownstatue
- name = "Bananium Clown Statue"
- desc = "A golden statue made of bananium, commemorating the coronation of King Squiggles the Eighth."
- icon = 'icons/obj/decorations.dmi'
- icon_state = "clownstatue"
- anchored = 1
- density = 1
\ No newline at end of file
diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm
new file mode 100644
index 00000000000..dd515dbe4dd
--- /dev/null
+++ b/code/game/objects/structures/statues.dm
@@ -0,0 +1,364 @@
+/obj/structure/statue
+ name = "statue"
+ desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
+ icon = 'icons/obj/statue.dmi'
+ icon_state = ""
+ density = 1
+ anchored = 0
+ var/hardness = 1
+ var/oreAmount = 5
+ var/material_drop_type = /obj/item/stack/sheet/metal
+
+/obj/structure/statue/attackby(obj/item/weapon/W, mob/living/user, params)
+ add_fingerprint(user)
+ user.changeNext_move(CLICK_CD_MELEE)
+ if(iswrench(W))
+ if(anchored)
+ playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
+ user.visible_message("[user] is loosening the [name]'s bolts.", \
+ "You are loosening the [name]'s bolts...")
+ if(do_after(user, 40, target = src))
+ if(!loc || !anchored)
+ return
+ user.visible_message("[user] loosened the [name]'s bolts!", \
+ "You loosen the [name]'s bolts!")
+ anchored = 0
+ else
+ if(!isfloorturf(loc))
+ user.visible_message("A floor must be present to secure the [name]!")
+ return
+ playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
+ user.visible_message("[user] is securing the [name]'s bolts...", \
+ "You are securing the [name]'s bolts...")
+ if(do_after(user, 40, target = src))
+ if(!loc || anchored)
+ return
+ user.visible_message("[user] has secured the [name]'s bolts.", \
+ "You have secured the [name]'s bolts.")
+ anchored = 1
+
+ else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
+ playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ user.visible_message("[user] is slicing apart the [name]...", \
+ "You are slicing apart the [name]...")
+ if(do_after(user, 40, target = src))
+ if(!loc)
+ return
+ user.visible_message("[user] slices apart the [name].", \
+ "You slice apart the [name].")
+ Dismantle(TRUE)
+
+ else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
+ var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
+ if(!loc)
+ return
+ user.visible_message("[user] destroys the [name]!", \
+ "You destroy the [name].")
+ D.playDigSound()
+ qdel(src)
+
+ else if(iswelder(W) && !anchored)
+ playsound(loc, 'sound/items/Welder.ogg', 40, 1)
+ user.visible_message("[user] is slicing apart the [name].", \
+ "You are slicing apart the [name]...")
+ if(do_after(user, 40, target = src))
+ if(!loc)
+ return
+ playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
+ user.visible_message("[user] slices apart the [name].", \
+ "You slice apart the [name]!")
+ Dismantle(TRUE)
+ else
+ hardness -= W.force/100
+ ..()
+ CheckHardness()
+ return ..()
+
+/obj/structure/statue/attack_hand(mob/living/user)
+ user.changeNext_move(CLICK_CD_MELEE)
+ add_fingerprint(user)
+ user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
+ "You rub some dust off from the [name]'s surface.")
+
+/obj/structure/statue/CanAtmosPass()
+ return !density
+
+/obj/structure/statue/bullet_act(obj/item/projectile/Proj)
+ hardness -= Proj.damage
+ ..()
+ CheckHardness()
+ return
+
+/obj/structure/statue/proc/CheckHardness()
+ if(hardness <= 0)
+ Dismantle(TRUE)
+
+/obj/structure/statue/proc/Dismantle(disassembled = TRUE)
+ if(material_drop_type)
+ var/drop_amt = oreAmount
+ if(!disassembled)
+ drop_amt -= 2
+ if(drop_amt > 0)
+ new material_drop_type(get_turf(src), drop_amt)
+ qdel(src)
+
+/obj/structure/statue/ex_act(severity = 1)
+ switch(severity)
+ if(1)
+ Dismantle(TRUE)
+ if(2)
+ if(prob(20))
+ Dismantle(TRUE)
+ else
+ hardness--
+ CheckHardness()
+ if(3)
+ hardness -= 0.1
+ CheckHardness()
+ return
+
+/obj/structure/statue/uranium
+ hardness = 3
+ luminosity = 2
+ material_drop_type = /obj/item/stack/sheet/mineral/uranium
+ var/last_event = 0
+ var/active = null
+
+/obj/structure/statue/uranium/nuke
+ name = "statue of a nuclear fission explosive"
+ desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
+ icon_state = "nuke"
+
+/obj/structure/statue/uranium/eng
+ name = "statue of an engineer"
+ desc = "This statue has a sickening green colour."
+ icon_state = "eng"
+
+/obj/structure/statue/uranium/attackby(obj/item/weapon/W, mob/user, params)
+ radiate()
+ ..()
+
+/obj/structure/statue/uranium/Bumped(atom/user)
+ radiate()
+ ..()
+
+/obj/structure/statue/uranium/attack_hand(mob/user)
+ radiate()
+ ..()
+
+/obj/structure/statue/uranium/proc/radiate()
+ if(!active)
+ if(world.time > last_event+15)
+ active = 1
+ for(var/mob/living/L in range(3,src))
+ L.apply_effect(12,IRRADIATE,0)
+ last_event = world.time
+ active = null
+ return
+ return
+
+/obj/structure/statue/plasma
+ hardness = 2
+ material_drop_type = /obj/item/stack/sheet/mineral/plasma
+ desc = "This statue is suitably made from plasma."
+
+/obj/structure/statue/plasma/scientist
+ name = "statue of a scientist"
+ icon_state = "sci"
+
+/obj/structure/statue/plasma/xeno
+ name = "statue of a xenomorph"
+ icon_state = "xeno"
+
+/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
+ if(exposed_temperature > 300)
+ PlasmaBurn(exposed_temperature)
+
+/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
+ var/burn = FALSE
+ if(istype(Proj,/obj/item/projectile/beam))
+ PlasmaBurn(2500)
+ burn = TRUE
+ else if(istype(Proj,/obj/item/projectile/ion))
+ PlasmaBurn(500)
+ burn = TRUE
+ if(burn)
+ if(Proj.firer)
+ message_admins("Plasma statue ignited by [key_name_admin(Proj.firer)](?) (FLW) in ([x],[y],[z] - JMP)",0,1)
+ log_game("Plasma statue ignited by [key_name(Proj.firer)] in ([x],[y],[z])")
+ else
+ message_admins("Plasma statue ignited by [Proj]. No known firer.(?) (FLW) in ([x],[y],[z] - JMP)",0,1)
+ log_game("Plasma statue ignited by [Proj] in ([x],[y],[z]). No known firer.")
+ ..()
+
+/obj/structure/statue/plasma/attackby(obj/item/weapon/W, mob/user, params)
+ if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
+ message_admins("Plasma statue ignited by [key_name_admin(user)](?) (FLW) in ([x],[y],[z] - JMP)",0,1)
+ log_game("Plasma statue ignited by [key_name(user)] in ([x],[y],[z])")
+ ignite(is_hot(W))
+ return
+ ..()
+
+/obj/structure/statue/plasma/proc/PlasmaBurn()
+ atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 160)
+ Dismantle(FALSE)
+
+/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
+ if(exposed_temperature > 300)
+ PlasmaBurn()
+
+/obj/structure/statue/gold
+ hardness = 3
+ material_drop_type = /obj/item/stack/sheet/mineral/gold
+ desc = "This is a highly valuable statue made from gold."
+
+/obj/structure/statue/gold/hos
+ name = "statue of the head of security"
+ icon_state = "hos"
+
+/obj/structure/statue/gold/hop
+ name = "statue of the head of personnel"
+ icon_state = "hop"
+
+/obj/structure/statue/gold/cmo
+ name = "statue of the chief medical officer"
+ icon_state = "cmo"
+
+/obj/structure/statue/gold/ce
+ name = "statue of the chief engineer"
+ icon_state = "ce"
+
+/obj/structure/statue/gold/rd
+ name = "statue of the research director"
+ icon_state = "rd"
+
+/obj/structure/statue/silver
+ hardness = 3
+ material_drop_type = /obj/item/stack/sheet/mineral/silver
+ desc = "This is a valuable statue made from silver."
+
+/obj/structure/statue/silver/md
+ name = "statue of a medical doctor"
+ icon_state = "md"
+
+/obj/structure/statue/silver/janitor
+ name = "statue of a janitor"
+ icon_state = "jani"
+
+/obj/structure/statue/silver/sec
+ name = "statue of a security officer"
+ icon_state = "sec"
+
+/obj/structure/statue/silver/secborg
+ name = "statue of a security cyborg"
+ icon_state = "secborg"
+
+/obj/structure/statue/silver/medborg
+ name = "statue of a medical cyborg"
+ icon_state = "medborg"
+
+/obj/structure/statue/diamond
+ hardness = 10
+ material_drop_type = /obj/item/stack/sheet/mineral/diamond
+ desc = "This is a very expensive diamond statue"
+
+/obj/structure/statue/diamond/captain
+ name = "statue of THE captain."
+ icon_state = "cap"
+
+/obj/structure/statue/diamond/ai1
+ name = "statue of the AI hologram."
+ icon_state = "ai1"
+
+/obj/structure/statue/diamond/ai2
+ name = "statue of the AI core."
+ icon_state = "ai2"
+
+/obj/structure/statue/bananium
+ hardness = 3
+ material_drop_type = /obj/item/stack/sheet/mineral/bananium
+ desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
+ var/spam_flag = 0
+
+/obj/structure/statue/bananium/clown
+ name = "statue of a clown"
+ icon_state = "clown"
+
+/obj/structure/statue/bananium/Bumped(atom/user)
+ honk()
+ ..()
+
+/obj/structure/statue/bananium/attackby(obj/item/weapon/W, mob/user, params)
+ honk()
+ ..()
+
+/obj/structure/statue/bananium/attack_hand(mob/user)
+ honk()
+ ..()
+
+/obj/structure/statue/bananium/proc/honk()
+ if(!spam_flag)
+ spam_flag = 1
+ playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
+ spawn(20)
+ spam_flag = 0
+
+/obj/structure/statue/sandstone
+ hardness = 0.5
+ material_drop_type = /obj/item/stack/sheet/mineral/sandstone
+
+/obj/structure/statue/sandstone/assistant
+ name = "statue of an assistant"
+ desc = "A cheap statue of sandstone for a greyshirt."
+ icon_state = "assist"
+
+/obj/structure/statue/sandstone/venus //call me when we add marble i guess
+ name = "statue of a pure maiden"
+ desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
+ icon = 'icons/obj/statuelarge.dmi'
+ icon_state = "venus"
+
+/*
+/obj/structure/statue/snow
+ hardness = 0.5
+ material_drop_type = /obj/item/stack/sheet/mineral/snow
+
+/obj/structure/statue/snow/snowman
+ name = "snowman"
+ desc = "Several lumps of snow put together to form a snowman."
+ icon_state = "snowman"
+*/
+
+/obj/structure/statue/tranquillite
+ hardness = 0.5
+ material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
+ desc = "..."
+
+/obj/structure/statue/tranquillite/mime
+ name = "statue of a mime"
+ icon_state = "mime"
+
+////////////////////////////////
+/obj/structure/snowman
+ name = "snowman"
+ desc = "Seems someone made a snowman here."
+ icon = 'icons/obj/stationobjs.dmi'
+ icon_state = "snowman"
+ anchored = 1
+ density = 1
+
+/obj/structure/kidanstatue
+ name = "Obsidian Kidan warrior statue"
+ desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
+ icon = 'icons/obj/decorations.dmi'
+ icon_state = "kidanstatue"
+ anchored = 1
+ density = 1
+
+/obj/structure/chickenstatue
+ name = "Bronze Chickenman Statue"
+ desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
+ icon = 'icons/obj/decorations.dmi'
+ icon_state = "chickenstatue"
+ anchored = 1
+ density = 1
diff --git a/icons/obj/decorations.dmi b/icons/obj/decorations.dmi
index 02916e632f0..a3b7f9dcd20 100644
Binary files a/icons/obj/decorations.dmi and b/icons/obj/decorations.dmi differ
diff --git a/icons/obj/statue.dmi b/icons/obj/statue.dmi
index 74febfe53bc..e5deb9a0ec4 100644
Binary files a/icons/obj/statue.dmi and b/icons/obj/statue.dmi differ
diff --git a/icons/obj/statuelarge.dmi b/icons/obj/statuelarge.dmi
new file mode 100644
index 00000000000..e45afb8db8a
Binary files /dev/null and b/icons/obj/statuelarge.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 566614547bc..3657ec45c4e 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -913,7 +913,7 @@
#include "code\game\objects\structures\safe.dm"
#include "code\game\objects\structures\signs.dm"
#include "code\game\objects\structures\spirit_board.dm"
-#include "code\game\objects\structures\statue.dm"
+#include "code\game\objects\structures\statues.dm"
#include "code\game\objects\structures\tables_racks.dm"
#include "code\game\objects\structures\tank_dispenser.dm"
#include "code\game\objects\structures\target_stake.dm"