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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
Finalizes Changes
- Adds action buttons for Shadowling spells - Fixes bugs and runtimes found while testing. - Remove stupid snowflake check that allowed mobs with environment_smash >= 2 to smash reinforced walls, but not regular walls (what the actual fuck?).
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@@ -767,7 +767,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(isturf(loc))
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var/turf/T = loc
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light_amount = T.get_lumcount()*10
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if(light_amount > species.light_dam) //if there's enough light, start dying
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if(light_amount > species.light_dam && !incorporeal_move) //if there's enough light, start dying
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if(species.light_effect_amp)
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adjustFireLoss(5) //This gets doubled by Shadowling's innate fire weakness, so it ends up being 10.
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else
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@@ -1797,9 +1797,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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holder.icon_state = "mutineer"
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if("mutineer")
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holder.icon_state = "mutineer"
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if("Shadowling")
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if("shadowling")
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holder.icon_state = "hudshadowling"
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if("Shadowling Thrall")
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if("shadowling thrall")
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holder.icon_state = "hudshadowlingthrall"
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hud_list[SPECIALROLE_HUD] = holder
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