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Icon Update Fix
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@@ -574,6 +574,8 @@ var/global/list/damage_icon_parts = list()
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UpdateDamageIcon()
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update_icons()
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update_fire()
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force_update_limbs()
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update_tail_layer(0)
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/* --------------------------------------- */
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//vvvvvv UPDATE_INV PROCS vvvvvv
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@@ -347,6 +347,8 @@
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timeofdeath = 0
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/mob/living/proc/rejuvenate()
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var/mob/living/carbon/human/human_mob = null //Get this declared for use later.
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// shut down various types of badness
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setToxLoss(0)
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setOxyLoss(0)
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@@ -397,7 +399,7 @@
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// restore all of the human's blood and reset their shock stage
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if(ishuman(src))
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var/mob/living/carbon/human/human_mob = src
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human_mob = src
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human_mob.restore_blood()
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human_mob.shock_stage = 0
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human_mob.decaylevel = 0
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@@ -411,6 +413,9 @@
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stat = CONSCIOUS
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update_fire()
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regenerate_icons()
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if(human_mob)
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human_mob.update_eyes()
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human_mob.update_dna()
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return
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/mob/living/proc/UpdateDamageIcon()
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