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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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@@ -4,5 +4,5 @@
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anchored = 1
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New()
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var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead")
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var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt")
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src.icon_state = "[pick(valid_states)]"
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@@ -8,6 +8,7 @@
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var/construction_time = 100
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var/list/construction_cost = list("metal"=20000,"glass"=5000)
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var/list/part = null
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var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
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/obj/item/robot_parts/l_arm
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name = "robot left arm"
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@@ -278,3 +279,13 @@
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del(src)
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return
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return
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/obj/item/robot_parts/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/card/emag))
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if(sabotaged)
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user << "\red [src] is already sabotaged!"
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else
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user << "\red You slide [W] into the dataport on [src] and short out the safeties."
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sabotaged = 1
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return
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..()
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