Back up to date.

This commit is contained in:
KasparoVy
2016-07-15 13:00:35 -04:00
1328 changed files with 35982 additions and 17206 deletions
-584
View File
@@ -1,584 +0,0 @@
/*******************************************************************************************************
Emotes
Remember, only 1 instance of each emote is made, and used by all mobs that can access it. As such, the
ONLY place you can safely set object variables during runtime is in New(). Otherwise override the emote.
The only exception to this is custom emotes, which are created as needed and only last until they are finished
VampyrBytes
*******************************************************************************************************/
#define EMOTE_COOLDOWN 20 //Time in deciseconds that the cooldown lasts
#define HEARING_RANGE 7
#define INVALID -1 //Using -1 as I can't see how a negative number could be a valid input
/datum/emote
var/name = ""
var/desc = ""
var/list/commands[0] // list of commands that trigger the emote.
var/text = ""
var/selfText = "" // the version of text that you should see - eg, if text is screams, you want scream here, as You screams is bad grammer
var/startText = "" // if you need to put something in before [user]
var/selfStart = 1 // whether the start text is used in what you see
var/audible = 0
var/mimeText = ""
var/mimeSelf = "" //self version of mimeText
var/sound // sound file
var/vol = 50
var/muzzleAffected = 0 // whether being muzzled affects this emote
var/muzzledNoise = "" // if the emote is audible and you're muzzled, this is what type of noise you make (eg weak, loud).
var/cooldown = 0 // How long the cooldown should be on this emote. Defaults to EMOTE_COOLDOWN if not set and the emote plays a sound
var/restrained = 0 // 1 if being restrained prevents this emote
var/canTarget = 0 // 1 if the emote accepts a target
var/targetMob = 0 // 0 if target can be any atom, 1 if it has to be a mob,
var/mustTarget = 0 // 1 if the emote needs a target to work (won't get None as an option)
var/targetText = "at" // what goes inbetween user and target
var/takesNumber = 0 // 1 if the emote uses a number parameter
var/emoteSpanClass = "notice"
var/userSpanClass = "em"
var/baseLevel = 1
var/allowParent = 0 // 1 if you want the parent available as well as this one
/datum/emote/New()
var/pathString = "[type]"
var/count = 0
for(var/i in 1 to lentext(pathString))
var/char = copytext(pathString, i, i+1)
if(char == "/")
count++
if(count == 4)
baseLevel = 0
break
if(sound && !cooldown)
cooldown = EMOTE_COOLDOWN
if(targetText)
if(!findtextEx(targetText, " ", lentext(targetText)))
targetText += " "
/datum/emote/proc/doEmote(var/mob/user, var/command = "")
if(!istype(user))
return
if(cooldown)
if(handle_emote_CD(user))
return
var/message = ""
var/list/params[0]
params = getParams(user)
for(var/p in params)
if(params[p] == INVALID)
return
if(text)
message = createMessage(user, params)
if(message)
message = addExtras(user, params, message)
. = processMessage(user, params, message)
if(!doMime(user) && (!muzzleAffected || !isMuzzled(user)))
if(playSound(user, params))
. = 2
doAction(user, params)
for(var/obj/item/weapon/implant/I in user)
if(I.implanted)
I.trigger(command, user)
return
// for things that the emote does that aren't text or sound based
/datum/emote/proc/doAction(var/mob/user, var/list/params)
return
/datum/emote/proc/getParams(var/mob/user)
var/list/params[0]
if(takesNumber)
user.set_typing_indicator(1)
user.hud_typing = 1
params["num"] = getNumber(user)
user.hud_typing = 0
user.set_typing_indicator(0)
if(canTarget)
user.set_typing_indicator(1)
user.hud_typing = 1
params["target"] = getTarget(user)
user.hud_typing = 0
user.set_typing_indicator(0)
return params
// return INVALID from either of these getters if you've tested the input and it's failed
/datum/emote/proc/getNumber(var/mob/user)
var/number = input("How many?", "Enter number") as null|num
return number
/datum/emote/proc/getTarget(var/mob/user)
if(user.sdisabilities & BLIND || user.blinded || user.paralysis)
return
var/list/targets = list()
if(!mustTarget)
targets += "None"
var/target
if(targetMob)
target = getMobTarget(user, targets)
else
target = getAtomTarget(user, targets)
if(!target)
return INVALID
if(target == "None")
return
return target
/datum/emote/proc/getMobTarget(var/mob/user, var/list/targets)
for(var/mob/M in view(getLoc(user)))
targets += M
var/mob/target = input("Select target", "Target Mob") as null|anything in targets
return target
/datum/emote/proc/getAtomTarget(var/mob/user, var/list/targets)
for(var/A in oview(getLoc(user)))
if(ismob(A) || isobj(A) || isturf(A))
targets += A
var/atom/target = input("Select target", "Target") as null|anything in targets
return target
// returns the reason the user can't currently do the emote
/datum/emote/proc/prevented(var/mob/user)
if(user.stat == DEAD)
return "you are dead"
if(user.stat == UNCONSCIOUS)
return "you are unconscious"
if(restrained && user.restrained())
return "you are restrained"
if(isbrain(user))
var/mob/living/carbon/brain/brain = user
if(!(brain.container && istype(brain.container, /obj/item/device/mmi)))
return "you need to be in an mmi to do this"
// return 1 if this emote can be used by this type of user
/datum/emote/proc/available(var/mob/user)
return
/datum/emote/proc/createMessage(var/mob/user, var/list/params)
if(!text)
return
var/message = ""
if(doMime(user))
message = mimeMessage(user, params)
if(message)
return message
if(muzzleAffected && isMuzzled(user))
message = muzzleMessage(user, params)
return message
if(checkForParams(params))
message = paramMessage(user, params)
return message
message = standardMessage(user, params)
return message
/datum/emote/proc/isMuzzled(var/mob/user)
if(user.sdisabilities & MUTE || user.is_muzzled())
return 1
if(!isliving(user))
return
var/mob/living/L = user
if(L.silent)
return 1
/datum/emote/proc/checkForParams(var/list/params)
for(var/p in params)
if(p == "target")
continue
return 1
/datum/emote/proc/addExtras(var/mob/user, var/list/params, var/message = "")
if(!message)
return
if(startText)
message = "[startText] [message]"
message = addPunc(message)
message = "<span class='[emoteSpanClass]'>[message]</span>"
return message
/datum/emote/proc/addPunc(var/message = "")
var/regex/endingPunc = new("\[\\.!\\?\"]$")
if(!endingPunc.Find(message))
message += "."
return message
/datum/emote/proc/standardMessage(var/mob/user, var/list/params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> [text]"
if("target" in params)
message = addTarget(user, params, message)
return message
/datum/emote/proc/mimeMessage(var/mob/user, var/list/params)
if(!mimeText)
return
if(checkForParams(params))
return paramMimeMessage(user, params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> [mimeText]"
if(message && "target" in params)
message = addTarget(user, params, message)
return message
/datum/emote/proc/muzzleMessage(var/mob/user, var/list/params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> makes a "
if(muzzledNoise)
message += "[muzzledNoise] "
message += "noise"
return message
// if the emote takes a non target parameter, set up and return the with parameter version in here
/datum/emote/proc/paramMessage(var/mob/user, var/list/params)
return
// as above, but for mimes when there is mimeText
/datum/emote/proc/paramMimeMessage(var/mob/user, var/list/params)
return
/datum/emote/proc/addTarget(var/mob/user, var/list/params, var/message = "")
if(!canTarget)
return message
if(!params["target"])
return message
if(params["target"] == user)
message += " [targetText][getHimself(user)]"
return message
message += " [targetText]\the [params["target"]]"
return message
// What you should see when you perform the emote
/datum/emote/proc/createSelfMessage(var/mob/user, var/list/params, var/message = "")
if(!selfText)
return message
message = replacetext(message, text, selfText)
message = changeTextMacros(user, message)
if(mimeSelf)
message = replacetext(message, mimeText, mimeSelf)
if(startText && !selfStart)
var/start = findtextEx(message, startText)
var/end = start + lentext(startText) + 1
message = copytext(message, 1, start) + copytext(message, end, lentext(message) + 1)
message = replaceMobWithYou(user, message)
return message
/datum/emote/proc/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user) // user passed in in case an override needs to do something different if M != user (see johnny) VB
message = replacetext(message, "\The [M]", "You")
message = replacetext(message, "\the [M]", "you")
return message
/datum/emote/proc/processMessage(var/mob/user, var/list/params, var/message = "")
var/visualOrAudible = audible + 1
if(doMime(user))
visualOrAudible = 1
log_emote("[user.name]/[user.key] : [message]")
sendToDead(message)
for(var/mob/M in getRecipients(getLoc(user, message), visualOrAudible))
var/msg = ""
if(M==user)
msg = createSelfMessage(user, params, message)
if(msg)
outputMessage(M, msg)
continue
if(M.stat == UNCONSCIOUS || (M.sleeping && M.stat != DEAD))
if(!visualOrAudible == 2)
continue
msg = "<span class='italics'>... You can almost hear someone talking ...</span>"
outputMessage(M, msg)
continue
if(M.sdisabilities & DEAF || M.ear_deaf)
if(M.sdisabilities & BLIND || M.blinded || M.paralysis)
continue
if(!(M in getRecipients(user, 1)) || M.see_invisible < user.invisibility)
continue
msg = createDeafMessage(user, params, message)
if(!msg && visualOrAudible == 2)
continue
if(msg)
outputMessage(M, msg)
continue
if(M.sdisabilities & BLIND || M.blinded || M.paralysis || (M.see_invisible < user.invisibility && visualOrAudible == 2))
if(!(M in getRecipients(user, 2)))
continue
msg = createBlindMessage(user, params, message)
if(!msg && visualOrAudible == 1)
continue
if(msg)
outputMessage(M, msg)
continue
if(M.see_invisible < user.invisibility && visualOrAudible == 1)
continue
msg = message
outputMessage(M, msg, user)
if(visualOrAudible == 2)
handleListeningObjects(user, message)
return visualOrAudible
/datum/emote/proc/outputMessage(var/mob/M, var/msg = "", var/mob/user)
msg = replaceMobWithYou(M, msg, user)
to_chat(M, msg)
/datum/emote/proc/getLoc(var/mob/user, var/message = "")
var/loc = checkForHolopad(user, message)
if(loc)
return loc
return user
/datum/emote/proc/checkForHolopad(var/mob/user, var/message = "")
if(!isAI(user))
return
var/mob/living/silicon/ai/AI = user
var/obj/machinery/hologram/holopad/T = AI.holo
if(!(T && T.hologram && T.master == AI))
return
if(message)
to_chat(AI, "<span class='game say'>Holopad action relayed, <span class='message'>[message]</span></span>")
return T
/datum/emote/proc/handleListeningObjects(var/mob/user, var/message = "")
// based on say code
var/omsg = replacetext(message, "<B>[user]</B> ", "")
var/list/listening_obj = new
for(var/atom/movable/A in view(HEARING_RANGE, user))
if(istype(A, /mob))
var/mob/M = A
for(var/obj/O in M.contents)
listening_obj |= O
else if(istype(A, /obj))
var/obj/O = A
listening_obj |= O
for(var/obj/O in listening_obj)
O.hear_message(user, omsg)
/datum/emote/proc/getRecipients(var/location, var/visualOrAudible)
if(visualOrAudible == 1)
return viewers(location)
return get_mobs_in_view(HEARING_RANGE, location)
// set up different messages for blind people here. Empty will mean no message for
//non-audible emotes and the standard message for audible ones
/datum/emote/proc/createBlindMessage(var/mob/user, var/list/params, var/message)
if(audible && selfText)
message = "<span class='[userSpanClass]'>You</span> hear someone [selfText]"
message = addExtras(message)
return message
// set up different messages for deaf people here. Empty will mean no message for
// audible emotes and standard for non-audible ones
/datum/emote/proc/createDeafMessage(var/mob/user, var/list/params, var/message)
message = mimeMessage(user, params)
message = addExtras(message)
return message
/datum/emote/proc/sendToDead(var/message = "")
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
/datum/emote/proc/playSound(var/mob/user, var/list/params)
if(!sound)
return
playsound(user, sound, vol)
return 1
/datum/emote/proc/doMime(var/mob/user)
if(mimeText && user.mind && user.mind.miming)
return 1
//Emote Cooldown System (it's so simple!)
/datum/emote/proc/handle_emote_CD(var/mob/user)
if(user.emote_cd == 2) return 1 // Cooldown emotes were disabled by an admin, prevent use
if(user.emote_cd == 1) return 1 // Already on CD, prevent use
user.emote_cd = 1 // Starting cooldown
spawn(cooldown)
if(user.emote_cd == 2) return 1 // Don't reset if cooldown emotes were disabled by an admin during the cooldown
user.emote_cd = 0 // Cooldown complete, ready for more!
return 0 // Proceed with emote
//--FalseIncarnate
/datum/emote/proc/changeTextMacros(var/mob/user, var/message = "")
message = swapHisToYour(user, message)
message = swapHimselfToYourself(user, message)
return message
/datum/emote/proc/getHis(var/mob/user)
var/his = "[user]\his"
his = copytext(his, lentext("[user]") + 1)
return his
/datum/emote/proc/swapHisToYour(var/mob/user, var/message = "")
var/his = getHis(user)
message = replacetext(message, " [his] ", " your ")
return message
/datum/emote/proc/getHimself(var/mob/user)
var/himself = "[user]\himself"
himself = copytext(himself, lentext("[user]") + 1)
return himself
/datum/emote/proc/swapHimselfToYourself(var/mob/user, var/message)
var/himself = getHimself(user)
message = replacetext(message, "[himself]", "yourself")
return message
/******************************************************************************************
Emote Verbs
******************************************************************************************/
/datum/emote/proc/addVerbs(var/mob/user)
if(!istype(user))
return
new /obj/emoteVerb(user, src, commands)
// Dummy object to allow access to the verb, needed as verbs require a valid loc for setting the src
/obj/emoteVerb
var/datum/emote/emote
var/mob/owner
/obj/emoteVerb/New(var/mob/user, var/datum/emote/toAccess)
if(!(istype(user)))
return
if(!(istype(toAccess)))
return
if(!toAccess.commands)
return
owner = user
emote = toAccess
name = "[emote]"
loc = user
user.verbs += new/obj/emoteVerb/proc/runEmote(src, emote.commands[1], emote.desc)
/obj/emoteVerb/proc/runEmote()
set src = usr.contents
set category = "Emotes"
return usr.emoteHandler.runEmote(emote.commands[1])
/obj/emoteVerb/Destroy()
owner.verbs -= new/obj/emoteVerb/proc/runEmote(src, emote.commands[1])
..()
/obj/emoteVerb/custom
obj/emoteVerb/custom/New(var/mob/user)
if(!(istype(user)))
return
owner = user
name = "custom"
user.verbs += new/obj/emoteVerb/proc/runEmote(src, "custom", "Make your own emote")
/obj/emoteVerb/custom/runEmote()
set src = usr.contents
set category = "Emotes"
return usr.emoteHandler.runEmote("me")
/**************************************************************************************************************************
Custom Emotes
As these are made as needed, they aren't searched for the appropriate one. As such, you need to specify conditions for which
one is used in /datum/emote_handler/customEmote().
***************************************************************************************************************************/
/datum/emote/custom
name = "Custom emote"
baseLevel = 0
/datum/emote/custom/New(var/mob/user, var/message = "", var/isAudible)
if(!message)
message = getMessage(user)
text = message
audible = isAudible
/datum/emote/custom/proc/getMessage(var/mob/user)
// user.set_typing_indicator(1)
// user.hud_typing = 1
var/input = sanitize(copytext(input(user,"What do you want to emote?.", "Custom emote") as text|null,1,MAX_MESSAGE_LEN))
// user.hud_typing = 0
// user.set_typing_indicator(0)
input = strip_html_properly(input)
return input
/datum/emote/custom/available(var/mob/user)
return 1
/datum/emote/custom/prevented(var/mob/user)
if(!user.use_me)
return "you are prevented from using custom emotes"
// Yeah, no
/datum/emote/custom/createSelfMessage(var/mob/user, var/list/params, var/message = "")
return
/datum/emote/custom/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user)
return message
/datum/emote/custom/ghost
name = "Ghost emote"
startText = "<span class='prefix'>DEAD: </span>"
emoteSpanClass = "game deadsay"
/datum/emote/custom/ghost/prevented(var/mob/user)
. = ..()
if(.)
return
if(user.client.prefs.muted & MUTE_DEADCHAT)
return "you are muted from deadchat"
if(!(user.client.prefs.toggles & CHAT_DEAD))
return "you have deadchat muted"
if(!user.client.holder)
if(!config.dsay_allowed)
return "deadchat is globally muted"
/datum/emote/custom/ghost/getMessage(var/mob/user)
var/input = sanitize(copytext(input(user,"What do you want to emote?.", "Custom emote") as text|null,1,MAX_MESSAGE_LEN))
input = strip_html_properly(input)
return input
/datum/emote/custom/ghost/processMessage(var/mob/user, var/list/params, var/message = "")
if(!message)
return
log_emote("Ghost/[user.key] : [message]")
sendToDead(message)
-90
View File
@@ -1,90 +0,0 @@
/datum/emoteHandler
var/mob/owner
var/list/commands
/datum/emoteHandler/New(var/mob/user)
owner = user
setupCommands()
/datum/emoteHandler/proc/setupCommands(var/reset = 0)
spawn(0) // needed so at mob creation species is set before emotes are allocated
if(reset)
deleteEmoteVerbs()
commands = new/list()
for(var/e in emotes)
var/datum/emote/emote = e
if(emote.baseLevel || emote.allowParent)
var/datum/emote/found = searchTree(emote)
if(found)
for(var/command in found.commands)
commands[lowertext(command)] = found
found.addVerbs(owner)
/datum/emoteHandler/proc/deleteEmoteVerbs()
for(var/obj/emoteVerb/E in owner.contents)
qdel(E)
/datum/emoteHandler/proc/runEmote(var/command = "", var/message = "", var/audible = 0) // message and audible only used in custom emotes
if(!command)
return 0
if(command == "help")
showCommands()
return 1
var/datum/emote/emote
if(copytext(command, 1, 3) == "me" && !message && lentext(command) >= 4)
message = copytext(command, 4)
command = "me"
if(command == "me")
emote = customEmote(message, audible)
if(!emote)
return 0
if(!commands[command] && !(command == "me"))
to_chat(owner, "<span class='notice'>Unknown emote, please check *help for emotes available to your character</span>")
return 0
if(!emote)
emote = commands[command]
if(!emote.available(owner)) // something's changed, remake the commands list, then try again to see if they've got a different version
setupCommands()
return runEmote(command, message, audible)
var/prevented = emote.prevented(owner)
if(prevented)
to_chat(owner, "<span class='notice'>You can't do that because [prevented]!</span>")
return 0
return emote.doEmote(owner, command)
/datum/emoteHandler/proc/showCommands()
var/emoteList = "Available emotes are "
var/commandAdded = 0
for(var/c in commands)
if(commandAdded)
emoteList += ", "
emoteList += c
commandAdded = 1
to_chat(owner, emoteList)
// recursive search of subtypes - starts checking at the lowest level and breaks out if it finds one that can be done
/datum/emoteHandler/proc/searchTree(var/datum/emote/emote)
var/list/subtypes = subtypesof(emote.type)
var/datum/emote/found
for(var/t in subtypes)
var/datum/emote/em = new t
if(em.allowParent)
continue
found = searchTree(em)
if(found)
return (found)
if(emote.available(owner))
return emote
/datum/emoteHandler/proc/customEmote(var/custom, var/audible)
if(isobserver(owner))
return new /datum/emote/custom/ghost(owner, custom, audible)
return new /datum/emote/custom(owner, custom, audible)
File diff suppressed because it is too large Load Diff
+5 -5
View File
@@ -83,17 +83,17 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
if(full_sync || supplied_laws.len)
S.laws.clear_supplied_laws()
for (var/datum/ai_law/law in ion_laws)
for(var/datum/ai_law/law in ion_laws)
S.laws.add_ion_law(law.law)
for (var/datum/ai_law/law in inherent_laws)
for(var/datum/ai_law/law in inherent_laws)
S.laws.add_inherent_law(law.law)
for (var/datum/ai_law/law in supplied_laws)
for(var/datum/ai_law/law in supplied_laws)
if(law)
S.laws.add_supplied_law(law.index, law.law)
/mob/living/silicon/proc/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
if (!is_special_character(src) || mind.original != src)
if(!is_special_character(src) || mind.original != src)
if(zeroth_law_borg)
laws.set_zeroth_law(zeroth_law_borg.law)
else if(zeroth_law)
@@ -159,7 +159,7 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
if(supplied_laws.len >= number && supplied_laws[number])
delete_law(supplied_laws[number])
while (src.supplied_laws.len < number)
while(src.supplied_laws.len < number)
src.supplied_laws += ""
if(state_supplied.len < supplied_laws.len)
state_supplied += 1
+10 -10
View File
@@ -20,13 +20,13 @@
user = nuser
window_id = nwindow_id
if (ntitle)
if(ntitle)
title = format_text(ntitle)
if (nwidth)
if(nwidth)
width = nwidth
if (nheight)
if(nheight)
height = nheight
if (nref)
if(nref)
ref = nref
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
@@ -60,18 +60,18 @@
/datum/browser/proc/get_header()
var/key
var/filename
for (key in stylesheets)
for(key in stylesheets)
filename = "[ckey(key)].css"
user << browse_rsc(stylesheets[key], filename)
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'>"
for (key in scripts)
for(key in scripts)
filename = "[ckey(key)].js"
user << browse_rsc(scripts[key], filename)
head_content += "<script type='text/javascript' src='[filename]'></script>"
var/title_attributes = "class='uiTitle'"
if (title_image)
if(title_image)
title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
return {"<!DOCTYPE html>
@@ -103,10 +103,10 @@
/datum/browser/proc/open(var/use_onclose = 1)
var/window_size = ""
if (width && height)
if(width && height)
window_size = "size=[width]x[height];"
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
if (use_onclose)
if(use_onclose)
onclose(user, window_id, ref)
/datum/browser/proc/close()
@@ -118,7 +118,7 @@
/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
/*
var/icon/I
if (dir >= 0)
if(dir >= 0)
I = new /icon(icon, icon_state, dir)
else
I = new /icon(icon, icon_state)
+1 -1
View File
@@ -11,7 +11,7 @@ var/global/datum/repository/apc/apc_repository = new()
if(world.time < cache_entry.timestamp)
return cache_entry.data
if (powermonitor && !isnull(powermonitor.powernet))
if(powermonitor && !isnull(powermonitor.powernet))
var/list/L = list()
for(var/obj/machinery/power/terminal/term in powermonitor.powernet.nodes)
if(istype(term.master, /obj/machinery/power/apc))
+1 -1
View File
@@ -62,6 +62,6 @@ var/global/datum/repository/crew/crew_repository = new()
for(var/mob/living/carbon/human/H in mob_list)
if(istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/C = H.w_uniform
if (C.has_sensor)
if(C.has_sensor)
tracked |= C
return tracked
+5 -3
View File
@@ -17,7 +17,7 @@
var/real_title = assignment
for(var/datum/data/record/t in data_core.general)
if (t)
if(t)
if(t.fields["name"] == name)
foundrecord = t
break
@@ -66,6 +66,8 @@
G.fields["sex"] = capitalize(H.gender)
G.fields["species"] = H.get_species()
G.fields["photo"] = get_id_photo(H)
G.fields["photo-south"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = SOUTH))]'"
G.fields["photo-west"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = WEST))]'"
if(H.gen_record && !jobban_isbanned(H, "Records"))
G.fields["notes"] = H.gen_record
else
@@ -129,7 +131,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
var/g = "m"
if (H.gender == FEMALE)
if(H.gender == FEMALE)
g = "f"
var/icon/icobase = H.species.icobase
@@ -151,7 +153,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
// Skin tone
if(H.species.bodyflags & HAS_SKIN_TONE)
if (H.s_tone >= 0)
if(H.s_tone >= 0)
preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
else
preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
+24 -24
View File
@@ -20,7 +20,7 @@
title = "[A.name] (\ref[A]) = [A.type]"
#ifdef VARSICON
if (A.icon)
if(A.icon)
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
#endif
@@ -43,11 +43,11 @@
if(event.keyCode == 13){ //Enter / return
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
for( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
if( li.style.backgroundColor == "#ffee88" )
{
alist = lis\[i\].getElementsByTagName("a")
if(alist.length > 0){
@@ -62,11 +62,11 @@
if(event.keyCode == 38){ //Up arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
for( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
if( li.style.backgroundColor == "#ffee88" )
{
if( (i-1) >= 0){
var li_new = lis\[i-1\];
@@ -83,11 +83,11 @@
if(event.keyCode == 40){ //Down arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
for( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
if( li.style.backgroundColor == "#ffee88" )
{
if( (i+1) < lis.length){
var li_new = lis\[i+1\];
@@ -113,11 +113,11 @@
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
for( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
if( li.innerText.toLowerCase().indexOf(filter) == -1 )
{
vars_ol.removeChild(li);
i--;
@@ -126,10 +126,10 @@
}
}
var lis_new = vars_ol.getElementsByTagName("li");
for ( var j = 0; j < lis_new.length; ++j )
for( var j = 0; j < lis_new.length; ++j )
{
var li1 = lis\[j\];
if (j == 0){
if(j == 0){
li1.style.backgroundColor = "#ffee88";
}else{
li1.style.backgroundColor = "white";
@@ -293,18 +293,18 @@
body += "<ol id='vars'>"
var/list/names = list()
for (var/V in D.vars)
for(var/V in D.vars)
names += V
names = sortList(names)
for (var/V in names)
for(var/V in names)
body += debug_variable(V, D.vars[V], 0, D)
body += "</ol>"
var/html = "<html><head>"
if (title)
if(title)
html += "<title>[title]</title>"
html += {"<style>
body
@@ -342,13 +342,13 @@ body
else
html += "<li>"
if (isnull(value))
if(isnull(value))
html += "[name] = <span class='value'>null</span>"
else if (istext(value))
else if(istext(value))
html += "[name] = <span class='value'>\"[value]\"</span>"
else if (isicon(value))
else if(isicon(value))
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
@@ -359,7 +359,7 @@ body
html += "[name] = /icon (<span class='value'>[value]</span>)"
#endif
/* else if (istype(value, /image))
/* else if(istype(value, /image))
#ifdef VARSICON
var/rnd = rand(1, 10000)
var/image/I = value
@@ -370,22 +370,22 @@ body
html += "[name] = /image (<span class='value'>[value]</span>)"
#endif
*/
else if (isfile(value))
else if(isfile(value))
html += "[name] = <span class='value'>'[value]'</span>"
else if (istype(value, /datum))
else if(istype(value, /datum))
var/datum/D = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
else if (istype(value, /client))
else if(istype(value, /client))
var/client/C = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
//
else if (istype(value, /list))
else if(istype(value, /list))
var/list/L = value
html += "[name] = /list ([L.len])"
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
if(L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
// not sure if this is completely right...
if(0) //(L.vars.len > 0)
html += "<ol>"
@@ -393,7 +393,7 @@ body
else
html += "<ul>"
var/index = 1
for (var/entry in L)
for(var/entry in L)
if(istext(entry))
html += debug_variable(entry, L[entry], level + 1)
//html += debug_variable("[index]", L[index], level + 1)
@@ -30,7 +30,7 @@ Bonus
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
if (M.reagents.get_reagent_amount("salbutamol") < 20)
if(M.reagents.get_reagent_amount("salbutamol") < 20)
M.reagents.add_reagent("salbutamol", 20)
else
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
@@ -91,12 +91,12 @@ Bonus
if(prob(15))
M.reagents.add_reagent("morphine",rand(5,7))
if(4)
M.reagents.add_reagent_list(list("ethanol",rand(7,15),"lsd",rand(5,10)))
M.reagents.add_reagent_list(list("ethanol"=rand(7,15),"lsd"=rand(5,10)))
to_chat(M, "<span class='warning'><b>You try to focus on not dying.</b></span>")
if(prob(20))
M.reagents.add_reagent("morphine",rand(5,7))
if(5)
M.reagents.add_reagent_list(list("haloperidol",rand(5,15),"ethanol",rand(7,20),"lsd",rand(5,15)))
M.reagents.add_reagent_list(list("haloperidol"=rand(5,15),"ethanol"=rand(7,20),"lsd"=rand(5,15)))
to_chat(M, "<span class='warning'><b>u can count 2 potato!</b></span>")
if(prob(25))
M.reagents.add_reagent("morphine",rand(5,7))
@@ -30,7 +30,7 @@ Bonus
var/mob/living/M = A.affected_mob
switch(A.stage)
if(5)
if (M.reagents.get_reagent_amount("ephedrine") < 10)
if(M.reagents.get_reagent_amount("ephedrine") < 10)
M.reagents.add_reagent("ephedrine", 10)
else
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
@@ -79,7 +79,7 @@ Bonus
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
if (M.reagents.get_reagent_amount("oculine") < 20)
if(M.reagents.get_reagent_amount("oculine") < 20)
M.reagents.add_reagent("oculine", 20)
else
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
+4 -4
View File
@@ -30,14 +30,14 @@
if(2)
if(prob(5))
affected_mob.emote(pick("twitch_s", "scream"))
if (prob(5))
if(prob(5))
var/speak = pick("AAARRGGHHH!!!!", "GRR!!!", "FUCK!! FUUUUUUCK!!!", "FUCKING SHITCOCK!!", "WROOAAAGHHH!!")
affected_mob.say(speak)
if (prob(15))
if(prob(15))
affected_mob.visible_message("<span class='danger'>[affected_mob] twitches violently!</span>")
affected_mob.drop_l_hand()
affected_mob.drop_r_hand()
if (prob(33))
if(prob(33))
if(affected_mob.incapacitated())
affected_mob.visible_message("<span class='danger'>[affected_mob] spasms and twitches!</span>")
return
@@ -46,7 +46,7 @@
if(M == affected_mob)
continue
var/damage = rand(1, 5)
if (prob(80))
if(prob(80))
playsound(affected_mob.loc, "punch", 25, 1, -1)
affected_mob.visible_message("<span class='danger'>[affected_mob] hits [M] with their thrashing!</span>")
M.adjustBruteLoss(damage)
+1 -1
View File
@@ -62,7 +62,7 @@
return
/datum/disease/dnaspread/Destroy()
if (original_dna && transformed && affected_mob)
if(original_dna && transformed && affected_mob)
original_dna.transfer_identity(affected_mob, transfer_SE = 1)
affected_mob.real_name = affected_mob.dna.real_name
affected_mob.updateappearance(mutcolor_update=1)
+1 -1
View File
@@ -20,7 +20,7 @@
if(prob(50))
affected_mob.Jitter(25)
if(2)
if (prob(50))
if(prob(50))
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
affected_mob.Stun(10)
affected_mob.Weaken(10)
+10 -10
View File
@@ -34,11 +34,11 @@
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if (prob(8))
if(prob(8))
to_chat(affected_mob, "<span class='danger'>Your head hurts.</span>")
if (prob(9))
if(prob(9))
to_chat(affected_mob, "You feel a tingling sensation in your chest.")
if (prob(9))
if(prob(9))
to_chat(affected_mob, "<span class='danger'>You feel angry.</span>")
if(2)
if(restcure)
@@ -46,14 +46,14 @@
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if (prob(8))
if(prob(8))
to_chat(affected_mob, "<span class='danger'>Your skin feels loose.</span>")
if (prob(10))
if(prob(10))
to_chat(affected_mob, "You feel very strange.")
if (prob(4))
if(prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head!</span>")
affected_mob.Paralyse(2)
if (prob(4))
if(prob(4))
to_chat(affected_mob, "<span class='danger'>Your stomach churns.</span>")
if(3)
if(restcure)
@@ -61,10 +61,10 @@
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if (prob(10))
if(prob(10))
to_chat(affected_mob, "<span class='danger'>Your entire body vibrates.</span>")
if (prob(35))
if(prob(35))
if(prob(50))
scramble(1, affected_mob, rand(15, 45))
else
@@ -76,7 +76,7 @@
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if (prob(60))
if(prob(60))
if(prob(50))
scramble(1, affected_mob, rand(15, 45))
else
+11 -11
View File
@@ -21,16 +21,16 @@
..()
switch(stage)
if(1)
if (prob(stage_prob) && stage1)
if(prob(stage_prob) && stage1)
to_chat(affected_mob, pick(stage1))
if(2)
if (prob(stage_prob) && stage2)
if(prob(stage_prob) && stage2)
to_chat(affected_mob, pick(stage2))
if(3)
if (prob(stage_prob*2) && stage3)
if(prob(stage_prob*2) && stage3)
to_chat(affected_mob, pick(stage3))
if(4)
if (prob(stage_prob*2) && stage4)
if(prob(stage_prob*2) && stage4)
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
@@ -134,13 +134,13 @@
..()
switch(stage)
if(3)
if (prob(8))
if(prob(8))
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
if (prob(4))
if(prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Paralyse(2)
if(4)
if (prob(20))
if(prob(20))
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
@@ -165,11 +165,11 @@
..()
switch(stage)
if(3)
if (prob(4))
if(prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Paralyse(2)
if(4)
if (prob(20))
if(prob(20))
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
@@ -221,10 +221,10 @@
..()
switch(stage)
if(3)
if (prob(8))
if(prob(8))
affected_mob.say(pick("YAP", "Woof!"))
if(4)
if (prob(20))
if(prob(20))
affected_mob.say(pick("Bark!", "AUUUUUU"))
/datum/disease/transformation/morph
@@ -45,7 +45,7 @@
proc/custom_action(step, used_atom, user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W.remove_fuel(0, user))
if(W.remove_fuel(0, user))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
else
return 0
+4 -4
View File
@@ -61,7 +61,7 @@
/proc/preloadTemplates(path = "_maps/map_files/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
for(var/map in flist(path))
if(cmptext(copytext(map, length(map) - 3), ".dmm"))
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
+166 -149
View File
@@ -147,27 +147,27 @@
)
var/text = ""
var/mob/living/carbon/human/H = current
if (istype(current, /mob/living/carbon/human))
if(istype(current, /mob/living/carbon/human))
/** Impanted**/
if(isloyal(H))
text = "Loyalty Implant:<a href='?src=\ref[src];implant=remove'>Remove</a>|<b>Implanted</b></br>"
text = "Mindshield Implant:<a href='?src=\ref[src];implant=remove'>Remove</a>|<b>Implanted</b></br>"
else
text = "Loyalty Implant:<b>No Implant</b>|<a href='?src=\ref[src];implant=add'>Implant him!</a></br>"
text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=\ref[src];implant=add'>Implant him!</a></br>"
sections["implant"] = text
/** REVOLUTION ***/
text = "revolution"
if (ticker.mode.config_tag=="revolution")
if(ticker.mode.config_tag=="revolution")
text += uppertext(text)
text = "<i><b>[text]</b></i>: "
if (isloyal(H))
if(isloyal(H))
text += "<b>LOYAL EMPLOYEE</b>|headrev|rev"
else if (src in ticker.mode.head_revolutionaries)
else if(src in ticker.mode.head_revolutionaries)
text = "<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (flash)
if(flash)
if(!flash.broken)
text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
else
@@ -176,9 +176,9 @@
text += "."
text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
else if (src in ticker.mode.revolutionaries)
else if(src in ticker.mode.revolutionaries)
text += "<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
else
text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
@@ -192,16 +192,16 @@
/** CULT ***/
text = "cult"
if (ticker.mode.config_tag=="cult")
if(ticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (isloyal(H))
if(isloyal(H))
text += "<B>LOYAL EMPLOYEE</B>|cultist"
else if (src in ticker.mode.cult)
else if(src in ticker.mode.cult)
text += "<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=equip'>equip</a>."
/*
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
*/
else
@@ -217,13 +217,13 @@
/** WIZARD ***/
text = "wizard"
if (ticker.mode.config_tag=="wizard")
if(ticker.mode.config_tag=="wizard")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.wizards)
if(src in ticker.mode.wizards)
text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
@@ -237,12 +237,12 @@
/** CHANGELING ***/
text = "changeling"
if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
if(ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.changelings)
if(src in ticker.mode.changelings)
text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
@@ -258,16 +258,20 @@
/** VAMPIRE ***/
text = "vampire"
if (ticker.mode.config_tag=="vampire" || ticker.mode.config_tag=="traitorvamp")
if(ticker.mode.config_tag=="vampire" || ticker.mode.config_tag=="traitorvamp")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.vampires)
if(src in ticker.mode.vampires)
text += "<b>YES</b>|<a href='?src=\ref[src];vampire=clear'>no</a>"
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];vampire=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];vampire=vampire'>yes</a>|<b>NO</b>"
if(current && current.client && (ROLE_VAMPIRE in current.client.prefs.be_special))
text += "</b></i>|Enabled in Prefs<i><b>"
else
text += "</b></i>|Disabled in Prefs<i><b>"
/** Enthralled ***/
text += "<br><b>enthralled</b>"
text = "<i><b>[text]</b></i>: "
@@ -282,18 +286,18 @@
/** NUCLEAR ***/
text = "nuclear"
if (ticker.mode.config_tag=="nuclear")
if(ticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.syndicates)
if(src in ticker.mode.syndicates)
text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
var/code
for (var/obj/machinery/nuclearbomb/bombue in machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
for(var/obj/machinery/nuclearbomb/bombue in machines)
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
if(code)
text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
else
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
@@ -307,15 +311,15 @@
/** TRAITOR ***/
text = "traitor"
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan" || ticker.mode.config_tag=="traitorvamp")
if(ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan" || ticker.mode.config_tag=="traitorvamp")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (isloyal(H))
if(isloyal(H))
text +="traitor|<b>LOYAL EMPLOYEE</b>"
else
if (src in ticker.mode.traitors)
if(src in ticker.mode.traitors)
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>EMPLOYEE</a>"
if (objectives.len==0)
if(objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>EMPLOYEE</b>"
@@ -368,53 +372,53 @@
/** SILICON ***/
if (istype(current, /mob/living/silicon))
if(istype(current, /mob/living/silicon))
text = "silicon"
if (ticker.mode.config_tag=="malfunction")
if(ticker.mode.config_tag=="malfunction")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/silicon/ai))
if (src in ticker.mode.malf_ai)
if(istype(current, /mob/living/silicon/ai))
if(src in ticker.mode.malf_ai)
text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
else
text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
if(istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth_law]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
if(istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
for (var/mob/living/silicon/robot/R in ai.connected_robots)
if (R.emagged)
for(var/mob/living/silicon/robot/R in ai.connected_robots)
if(R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
sections["malfunction"] = text
if (ticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
if(ticker.mode.config_tag == "traitorchan")
if(sections["traitor"])
out += sections["traitor"]+"<br>"
if (sections["changeling"])
if(sections["changeling"])
out += sections["changeling"]+"<br>"
sections -= "traitor"
sections -= "changeling"
if (ticker.mode.config_tag == "traitorvamp")
if (sections["traitor"])
if(ticker.mode.config_tag == "traitorvamp")
if(sections["traitor"])
out += sections["traitor"]+"<br>"
if (sections["vampire"])
if(sections["vampire"])
out += sections["vampire"]+"<br>"
sections -= "traitor"
sections -= "vampire"
else
if (sections[ticker.mode.config_tag])
if(sections[ticker.mode.config_tag])
out += sections[ticker.mode.config_tag]+"<br>"
sections -= ticker.mode.config_tag
for (var/i in sections)
if (sections[i])
for(var/i in sections)
if(sections[i])
out += sections[i]+"<br>"
if (((src in ticker.mode.head_revolutionaries) || \
if(((src in ticker.mode.head_revolutionaries) || \
(src in ticker.mode.traitors) || \
(src in ticker.mode.syndicates)) && \
istype(current,/mob/living/carbon/human) )
@@ -422,11 +426,11 @@
text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
if(suplink)
crystals = suplink.uses
if (suplink)
if(suplink)
text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
if (usr.client.holder.rights & (R_SERVER|R_EVENT))
if(usr.client.holder.rights & (R_SERVER|R_EVENT))
text += ", <a href='?src=\ref[src];common=crystals'>[crystals]</a> crystals"
else
text += ", [crystals] crystals"
@@ -439,7 +443,7 @@
out += memory
out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
out += "Objectives:<br>"
if (objectives.len == 0)
if(objectives.len == 0)
out += "EMPTY<br>"
else
var/obj_count = 1
@@ -455,28 +459,28 @@
/datum/mind/Topic(href, href_list)
if(!check_rights(R_ADMIN)) return
if (href_list["role_edit"])
if(href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in joblist
if (!new_role) return
if(!new_role) return
assigned_role = new_role
log_admin("[key_name(usr)] has changed [key_name(current)]'s assigned role to [assigned_role]")
message_admins("[key_name_admin(usr)] has changed [key_name_admin(current)]'s assigned role to [assigned_role]")
else if (href_list["memory_edit"])
else if(href_list["memory_edit"])
var/new_memo = copytext(input("Write new memory", "Memory", memory) as null|message,1,MAX_MESSAGE_LEN)
if (isnull(new_memo)) return
if(isnull(new_memo)) return
memory = new_memo
log_admin("[key_name(usr)] has edited [key_name(current)]'s memory")
message_admins("[key_name_admin(usr)] has edited [key_name_admin(current)]'s memory")
else if (href_list["obj_edit"] || href_list["obj_add"])
else if(href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/def_value
if (href_list["obj_edit"])
if(href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective) return
if(!objective) return
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
@@ -486,12 +490,12 @@
def_value = "custom"
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "destroy", "maroon", "identity theft", "custom")
if (!new_obj_type) return
if(!new_obj_type) return
var/datum/objective/new_objective = null
switch (new_obj_type)
if ("assassinate","protect","debrain", "brig", "maroon")
switch(new_obj_type)
if("assassinate","protect","debrain", "brig", "maroon")
//To determine what to name the objective in explanation text.
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
@@ -499,19 +503,19 @@
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in ticker.minds)
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
var/mob/def_target = null
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
if (objective&&(objective.type in objective_list) && objective:target)
if(objective&&(objective.type in objective_list) && objective:target)
def_target = objective:target.current
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target) return
if(!new_target) return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
if(new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective:target = null
@@ -523,7 +527,7 @@
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
if ("destroy")
if("destroy")
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
@@ -534,38 +538,38 @@
else
to_chat(usr, "No active AIs with minds")
if ("prevent")
if("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
if("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
if("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
if("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if ("die")
if("die")
new_objective = new /datum/objective/die
new_objective.owner = src
if ("nuclear")
if("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
if("steal")
if(!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
if(!steal.select_target())
return
if("download","capture","absorb", "blood")
@@ -574,7 +578,7 @@
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num|null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
if(isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
@@ -596,11 +600,11 @@
if("identity theft")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in ticker.minds)
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
if (!new_target)
if(!new_target)
return
var/datum/mind/targ = new_target
if(!istype(targ))
@@ -610,16 +614,16 @@
new_objective.owner = src
new_objective.target = new_target
new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing their identification card."
if ("custom")
if("custom")
var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN))
if (!expl) return
if(!expl) return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective) return
if(!new_objective) return
if (objective)
if(objective)
objectives -= objective
objectives.Insert(objective_pos, new_objective)
else
@@ -628,7 +632,7 @@
log_admin("[key_name(usr)] has updated [key_name(current)]'s objectives: [new_objective]")
message_admins("[key_name_admin(usr)] has updated [key_name_admin(current)]'s objectives: [new_objective]")
else if (href_list["obj_delete"])
else if(href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective)) return
objectives -= objective
@@ -653,38 +657,38 @@
if(I && I.implanted)
I.removed(H)
qdel(I)
to_chat(H, "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>")
log_admin("[key_name(usr)] has deactivated [key_name(current)]'s loyalty implant")
message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s loyalty implant")
to_chat(H, "\blue <Font size =3><B>Your mindshield implant has been deactivated.</B></FONT>")
log_admin("[key_name(usr)] has deactivated [key_name(current)]'s mindshield implant")
message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s mindshield implant")
if("add")
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
log_admin("[key_name(usr)] has given [key_name(current)] a loyalty implant")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a loyalty implant")
log_admin("[key_name(usr)] has given [key_name(current)] a mindshield implant")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant")
to_chat(H, "\red <Font size =3><B>You somehow have become the recepient of a loyalty transplant, and it just activated!</B></FONT>")
to_chat(H, "\red <Font size =3><B>You somehow have become the recepient of a mindshield transplant, and it just activated!</B></FONT>")
if(src in ticker.mode.revolutionaries)
special_role = null
ticker.mode.revolutionaries -= src
to_chat(src, "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>")
to_chat(src, "\red <Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>")
if(src in ticker.mode.head_revolutionaries)
special_role = null
ticker.mode.head_revolutionaries -=src
to_chat(src, "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>")
to_chat(src, "\red <Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>")
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
special_role = null
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
if(istype(cult))
cult.memorize_cult_objectives(src)
to_chat(current, "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being in a cult. Have a productive day!</B></FONT>")
to_chat(current, "\red <FONT size = 3><B>The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!</B></FONT>")
memory = ""
else if (href_list["revolution"])
else if(href_list["revolution"])
switch(href_list["revolution"])
if("clear")
@@ -725,11 +729,11 @@
to_chat(current, "\blue You are a member of the revolutionaries' leadership now!")
else
return
if (ticker.mode.head_revolutionaries.len>0)
if(ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
@@ -749,7 +753,7 @@
message_admins("[key_name_admin(usr)] has automatically forged revolutionary objectives for [key_name_admin(current)]")
if("flash")
if (!ticker.mode.equip_revolutionary(current))
if(!ticker.mode.equip_revolutionary(current))
to_chat(usr, "\red Spawning flash failed!")
log_admin("[key_name(usr)] has given [key_name(current)] a flash")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a flash")
@@ -757,7 +761,7 @@
if("takeflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
if(!flash)
to_chat(usr, "\red Deleting flash failed!")
qdel(flash)
log_admin("[key_name(usr)] has taken [key_name(current)]'s flash")
@@ -766,7 +770,7 @@
if("repairflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
if(!flash)
to_chat(usr, "\red Repairing flash failed!")
else
flash.broken = 0
@@ -781,13 +785,13 @@
var/fail = 0
fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
if (fail)
if(fail)
to_chat(usr, "\red Reequipping revolutionary goes wrong!")
return
log_admin("[key_name(usr)] has equipped [key_name(current)] as a revolutionary")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a revolutionary")
else if (href_list["cult"])
else if(href_list["cult"])
switch(href_list["cult"])
if("clear")
if(src in ticker.mode.cult)
@@ -805,7 +809,7 @@
message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]")
if("tome")
var/mob/living/carbon/human/H = current
if (istype(H))
if(istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
@@ -816,7 +820,7 @@
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
if(!where)
to_chat(usr, "\red Spawning tome failed!")
qdel(T)
else
@@ -825,12 +829,12 @@
message_admins("[key_name_admin(usr)] has spawned a tome for [key_name_admin(current)]")
if("equip")
if (!ticker.mode.equip_cultist(current))
if(!ticker.mode.equip_cultist(current))
to_chat(usr, "\red Spawning equipment failed!")
log_admin("[key_name(usr)] has equipped [key_name(current)] as a cultist")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist")
else if (href_list["wizard"])
else if(href_list["wizard"])
switch(href_list["wizard"])
if("clear")
@@ -872,7 +876,7 @@
message_admins("[key_name_admin(usr)] has automatically forged wizard objectives for [key_name_admin(current)]")
else if (href_list["changeling"])
else if(href_list["changeling"])
switch(href_list["changeling"])
if("clear")
if(src in ticker.mode.changelings)
@@ -911,7 +915,7 @@
log_admin("[key_name(usr)] has reset [key_name(current)]'s DNA")
message_admins("[key_name_admin(usr)] has reset [key_name_admin(current)]'s DNA")
else if (href_list["vampire"])
else if(href_list["vampire"])
switch(href_list["vampire"])
if("clear")
if(src in ticker.mode.vampires)
@@ -945,7 +949,7 @@
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
else if (href_list["nuclear"])
else if(href_list["nuclear"])
var/mob/living/carbon/human/H = current
switch(href_list["nuclear"])
@@ -954,7 +958,7 @@
ticker.mode.syndicates -= src
ticker.mode.update_synd_icons_removed(src)
special_role = null
for (var/datum/objective/nuclear/O in objectives)
for(var/datum/objective/nuclear/O in objectives)
objectives-=O
to_chat(current, "\red <FONT size = 3><B>You have been brainwashed! You are no longer a syndicate operative!</B></FONT>")
log_admin("[key_name(usr)] has de-nuke op'd [key_name(current)]")
@@ -963,7 +967,7 @@
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if (ticker.mode.syndicates.len==1)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
@@ -990,7 +994,7 @@
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!ticker.mode.equip_syndicate(current))
if(!ticker.mode.equip_syndicate(current))
to_chat(usr, "\red Equipping a syndicate failed!")
return
log_admin("[key_name(usr)] has equipped [key_name(current)] as a nuclear operative")
@@ -998,11 +1002,11 @@
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
for(var/obj/machinery/nuclearbomb/bombue in machines)
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
if(code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[code]</B>")
log_admin("[key_name(usr)] has given [key_name(current)] the nuclear authorization code")
@@ -1010,7 +1014,7 @@
else
to_chat(usr, "\red No valid nuke found!")
else if (href_list["traitor"])
else if(href_list["traitor"])
switch(href_list["traitor"])
if("clear")
if(src in ticker.mode.traitors)
@@ -1113,7 +1117,7 @@
else
temp.equip_scientist(current)
else if (href_list["silicon"])
else if(href_list["silicon"])
switch(href_list["silicon"])
if("unmalf")
if(src in ticker.mode.malf_ai)
@@ -1144,9 +1148,9 @@
if("unemag")
var/mob/living/silicon/robot/R = current
if (istype(R))
if(istype(R))
R.emagged = 0
if (R.activated(R.module.emag))
if(R.activated(R.module.emag))
R.module_active = null
if(R.module_state_1 == R.module.emag)
R.module_state_1 = null
@@ -1161,12 +1165,12 @@
message_admins("[key_name_admin(usr)] has un-emagged [key_name_admin(current)]")
if("unemagcyborgs")
if (istype(current, /mob/living/silicon/ai))
if(istype(current, /mob/living/silicon/ai))
var/mob/living/silicon/ai/ai = current
for (var/mob/living/silicon/robot/R in ai.connected_robots)
for(var/mob/living/silicon/robot/R in ai.connected_robots)
R.emagged = 0
if (R.module)
if (R.activated(R.module.emag))
if(R.module)
if(R.activated(R.module.emag))
R.module_active = null
if(R.module_state_1 == R.module.emag)
R.module_state_1 = null
@@ -1180,7 +1184,7 @@
log_admin("[key_name(usr)] has unemagged [key_name(ai)]'s cyborgs")
message_admins("[key_name_admin(usr)] has unemagged [key_name_admin(ai)]'s cyborgs")
else if (href_list["common"])
else if(href_list["common"])
switch(href_list["common"])
if("undress")
if(ishuman(current))
@@ -1199,25 +1203,25 @@
log_admin("[key_name(usr)] has taken [key_name(current)]'s uplink")
message_admins("[key_name_admin(usr)] has taken [key_name_admin(current)]'s uplink")
if("crystals")
if (usr.client.holder.rights & (R_SERVER|R_EVENT))
if(usr.client.holder.rights & (R_SERVER|R_EVENT))
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
if(suplink)
crystals = suplink.uses
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
if (!isnull(crystals))
if (suplink)
if(!isnull(crystals))
if(suplink)
suplink.uses = crystals
log_admin("[key_name(usr)] has set [key_name(current)]'s telecrystals to [crystals]")
message_admins("[key_name_admin(usr)] has set [key_name_admin(current)]'s telecrystals to [crystals]")
if("uplink")
if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
if(!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
to_chat(usr, "\red Equipping a syndicate failed!")
return
log_admin("[key_name(usr)] has given [key_name(current)] an uplink")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] an uplink")
else if (href_list["obj_announce"])
else if(href_list["obj_announce"])
var/obj_count = 1
to_chat(current, "\blue Your current objectives:")
for(var/datum/objective/objective in objectives)
@@ -1233,16 +1237,16 @@
// remove traitor uplinks
var/list/L = current.get_contents()
for (var/t in L)
if (istype(t, /obj/item/device/pda))
if (t:uplink) qdel(t:uplink)
for(var/t in L)
if(istype(t, /obj/item/device/pda))
if(t:uplink) qdel(t:uplink)
t:uplink = null
else if (istype(t, /obj/item/device/radio))
if (t:traitorradio) qdel(t:traitorradio)
else if(istype(t, /obj/item/device/radio))
if(t:traitorradio) qdel(t:traitorradio)
t:traitorradio = null
t:traitor_frequency = 0.0
else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
if (t:origradio)
else if(istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
if(t:origradio)
var/obj/item/device/radio/R = t:origradio
R.loc = current.loc
R.traitorradio = null
@@ -1261,8 +1265,8 @@
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.get_contents()
for (var/obj/item/I in L)
if (I.hidden_uplink)
for(var/obj/item/I in L)
if(I.hidden_uplink)
return I.hidden_uplink
return null
@@ -1297,7 +1301,7 @@
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if (ticker.mode.syndicates.len==1)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
@@ -1362,7 +1366,7 @@
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
if(istype(cult))
cult.memorize_cult_objectives(src)
else
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
@@ -1372,7 +1376,7 @@
current.memory += "The convert rune is join blood self<BR>"
var/mob/living/carbon/human/H = current
if (istype(H))
if(istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
@@ -1383,19 +1387,19 @@
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
if(!where)
else
to_chat(H, "A tome, a message from your new master, appears in your [where].")
if (!ticker.mode.equip_cultist(current))
if(!ticker.mode.equip_cultist(current))
to_chat(H, "Spawning an amulet from your Master failed.")
/datum/mind/proc/make_Rev()
if (ticker.mode.head_revolutionaries.len>0)
if(ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
@@ -1516,6 +1520,19 @@
spell.action.Grant(new_character)
return
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
for(var/mob/dead/observer/G in dead_mob_list)
if(G.mind == src)
if(G.can_reenter_corpse || even_if_they_cant_reenter)
return G
break
/datum/mind/proc/grab_ghost(force)
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
. = G
if(G)
G.reenter_corpse()
//Initialisation procs
/mob/proc/mind_initialize()
if(mind)
+8 -8
View File
@@ -7,9 +7,9 @@
/datum/progressbar/New(mob/User, goal_number, atom/target)
. = ..()
if (!istype(target))
if(!istype(target))
EXCEPTION("Invalid target given")
if (goal_number)
if(goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0")
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
@@ -20,23 +20,23 @@
/datum/progressbar/proc/update(progress)
// to_chat(world, "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]")
if (!user || !user.client)
if(!user || !user.client)
shown = 0
return
if (user.client != client)
if (client)
if(user.client != client)
if(client)
client.images -= bar
if (user.client)
if(user.client)
user.client.images += bar
progress = Clamp(progress, 0, goal)
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
if (!shown)
if(!shown)
user.client.images += bar
shown = 1
/datum/progressbar/Destroy()
if (client)
if(client)
client.images -= bar
qdel(bar)
. = ..()
+18 -18
View File
@@ -44,14 +44,14 @@
/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
. = 1
for (var/r_r in reagents)
for(var/r_r in reagents)
var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
if (!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
if (aval_r_amnt>reagents[r_r])
if(!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
if(aval_r_amnt>reagents[r_r])
. = -1
else
return 0
if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
if((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
return -1
return .
@@ -76,7 +76,7 @@
/datum/recipe/proc/check_items(var/obj/container as obj)
. = 1
if (items && items.len)
if(items && items.len)
var/list/checklist = list()
checklist = items.Copy() // You should really trust Copy
for(var/obj/O in container)
@@ -85,20 +85,20 @@
var/found = 0
for(var/i = 1; i < checklist.len+1; i++)
var/item_type = checklist[i]
if (istype(O,item_type))
if(istype(O,item_type))
checklist.Cut(i, i+1)
found = 1
break
if (!found)
if(!found)
. = 0
if (checklist.len)
if(checklist.len)
. = -1
return .
//general version
/datum/recipe/proc/make(var/obj/container as obj)
var/obj/result_obj = new result(container)
for (var/obj/O in (container.contents-result_obj))
for(var/obj/O in (container.contents-result_obj))
O.reagents.trans_to(result_obj, O.reagents.total_volume)
qdel(O)
container.reagents.clear_reagents()
@@ -108,8 +108,8 @@
// food-related
/datum/recipe/proc/make_food(var/obj/container as obj)
var/obj/result_obj = new result(container)
for (var/obj/O in (container.contents-result_obj))
if (O.reagents)
for(var/obj/O in (container.contents-result_obj))
if(O.reagents)
O.reagents.del_reagent("nutriment")
O.reagents.update_total()
O.reagents.trans_to(result_obj, O.reagents.total_volume)
@@ -119,22 +119,22 @@
return result_obj
/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact = 1 as num)
if (!exact)
if(!exact)
exact = -1
var/list/datum/recipe/possible_recipes = new
for (var/datum/recipe/recipe in avaiable_recipes)
if (recipe.check_reagents(obj.reagents)==exact && recipe.check_items(obj)==exact && recipe.check_fruit(obj)==exact)
for(var/datum/recipe/recipe in avaiable_recipes)
if(recipe.check_reagents(obj.reagents)==exact && recipe.check_items(obj)==exact && recipe.check_fruit(obj)==exact)
possible_recipes+=recipe
if (possible_recipes.len==0)
if(possible_recipes.len==0)
return null
else if (possible_recipes.len==1)
else if(possible_recipes.len==1)
return possible_recipes[1]
else //okay, let's select the most complicated recipe
var/highest_count = 0
. = possible_recipes[1]
for (var/datum/recipe/recipe in possible_recipes)
for(var/datum/recipe/recipe in possible_recipes)
var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
if (count >= highest_count)
if(count >= highest_count)
highest_count = count
. = recipe
return .
+1 -1
View File
@@ -60,7 +60,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.spell_list))
to_chat(user, "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>")
return 0
if (istype(user, /mob/living/carbon/human))
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/caster = user
if(caster.remoteview_target)
caster.remoteview_target = null
+88
View File
@@ -0,0 +1,88 @@
/obj/effect/proc_holder/spell/targeted/touch/cluwne
name = "Curse of the Cluwne"
desc = "Turns the target into a fat and cursed monstrosity of a clown."
hand_path = /obj/item/weapon/melee/touch_attack/cluwne
school = "transmutation"
charge_max = 600
clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "clown"
/mob/living/carbon/human/proc/makeCluwne()
to_chat(src, "<span class='danger'>You feel funny.</span>")
adjustBrainLoss(80)
nutrition = 9000
overeatduration = 9000
confused = 30
if(mind)
mind.assigned_role = "Cluwne"
var/obj/item/organ/internal/honktumor/cursed/tumor = new
tumor.insert(src)
mutations.Add(NERVOUS)
dna.SetSEState(NERVOUSBLOCK, 1, 1)
genemutcheck(src, NERVOUSBLOCK, null, MUTCHK_FORCED)
animate_clownspell(src)
unEquip(w_uniform, 1)
unEquip(shoes, 1)
unEquip(gloves, 1)
if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise
unEquip(wear_mask, 1)
equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, slot_w_uniform, 1, 1, 1)
equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, slot_gloves, 1, 1, 1)
equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, slot_wear_mask, 1, 1, 1)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, slot_shoes, 1, 1, 1)
real_name = "cluwne"
/mob/living/carbon/human/proc/makeAntiCluwne()
to_chat(src, "<span class='danger'>You don't feel very funny.</span>")
adjustBrainLoss(-120)
nutrition = NUTRITION_LEVEL_STARVING
overeatduration = 0
confused = 0
jitteriness = 0
if(mind)
mind.assigned_role = "Lawyer"
var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed)
if(tumor)
tumor.remove(src, clean_remove = 1)
qdel(tumor)
else
mutations.Remove(CLUMSY)
mutations.Remove(COMICBLOCK)
dna.SetSEState(CLUMSYBLOCK,0)
dna.SetSEState(COMICBLOCK,0)
genemutcheck(src, CLUMSYBLOCK, null, MUTCHK_FORCED)
genemutcheck(src, COMICBLOCK, null, MUTCHK_FORCED)
mutations.Remove(NERVOUS)
dna.SetSEState(NERVOUSBLOCK, 0)
genemutcheck(src, NERVOUSBLOCK, null, MUTCHK_FORCED)
animate_clownspell(src)
var/obj/item/clothing/under/U = w_uniform
unEquip(w_uniform, 1)
if(U)
qdel(U)
var/obj/item/clothing/shoes/S = shoes
unEquip(shoes, 1)
if(S)
qdel(S)
if(istype(wear_mask, /obj/item/clothing/mask/cursedclown))
unEquip(wear_mask, 1)
if(istype(gloves, /obj/item/clothing/gloves/cursedclown))
var/obj/item/clothing/gloves/G = gloves
unEquip(gloves, 1)
qdel(G)
equip_to_slot_if_possible(new /obj/item/clothing/under/lawyer/black, slot_w_uniform, 1, 1, 1)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, slot_shoes, 1, 1, 1)
+1 -1
View File
@@ -106,7 +106,7 @@
return ..()
/obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction)
if (!src.canmove) return
if(!src.canmove) return
var/turf/newLoc = get_step(src,direction)
if(!(newLoc.flags & NOJAUNT))
loc = newLoc
+5
View File
@@ -24,9 +24,14 @@
target:hulk_time=world.time + duration */
target.sdisabilities |= sdisabilities
target.update_mutations() //update target's mutation overlays
var/mob/living/carbon/human/H = target
if(ishuman(target))
H.update_body()
spawn(duration)
target.mutations.Remove(mutations)
target.sdisabilities &= ~sdisabilities
target.update_mutations()
if(ishuman(target))
H.update_body()
return
+2 -2
View File
@@ -34,14 +34,14 @@
if(amt_dam_brute > 0)
if(amt_dam_fire >= 0)
target.take_overall_damage(amt_dam_brute,amt_dam_fire)
else if (amt_dam_fire < 0)
else if(amt_dam_fire < 0)
target.take_overall_damage(amt_dam_brute,0)
target.heal_overall_damage(0,amt_dam_fire)
else if(amt_dam_brute < 0)
if(amt_dam_fire > 0)
target.take_overall_damage(0,amt_dam_fire)
target.heal_overall_damage(amt_dam_brute,0)
else if (amt_dam_fire <= 0)
else if(amt_dam_fire <= 0)
target.heal_overall_damage(amt_dam_brute,amt_dam_fire)
target.adjustToxLoss(amt_dam_tox)
target.oxyloss += amt_dam_oxy
+47
View File
@@ -0,0 +1,47 @@
/obj/effect/proc_holder/spell/targeted/rathens
name = "Rathen's Secret"
desc = "Summons a powerful shockwave around you that tears the appendix and limbs off of enemies."
charge_max = 500
clothes_req = 1
invocation = "ARSE NATH!"
invocation_type = "shout"
max_targets = 0
range = 7
cooldown_min = 200
selection_type = "view"
action_icon_state = "superfart"
/obj/effect/proc_holder/spell/targeted/rathens/cast(list/targets, mob/user = usr)
playsound(get_turf(user), 'sound/goonstation/effects/superfart.ogg', 25, 1)
for(var/mob/living/carbon/human/H in targets)
var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread
s.set_up(5, 0, H)
s.start()
var/obj/item/organ/internal/appendix/A = H.get_int_organ(/obj/item/organ/internal/appendix)
if(A)
A.remove(H)
A.forceMove(get_turf(H))
spawn()
A.throw_at(get_edge_target_turf(H, pick(alldirs)), rand(1, 10), 5)
H.visible_message("<span class='danger'>[H]'s [A.name] flies out of their body in a magical explosion!</span>",\
"<span class='danger'>Your [A.name] flies out of your body in a magical explosion!</span>")
H.Weaken(2)
else
var/obj/effect/decal/cleanable/blood/gibs/G = new/obj/effect/decal/cleanable/blood/gibs(get_turf(H))
spawn()
G.throw_at(get_edge_target_turf(H, pick(alldirs)), rand(1, 10), 5)
H.apply_damage(10, BRUTE, "chest")
to_chat(H, "<span class='userdanger'>You have no appendix, but something had to give! Holy shit, what was that?</span>")
H.Weaken(3)
for(var/obj/item/organ/external/E in H.organs)
if(istype(E, /obj/item/organ/external/head))
continue
if(istype(E, /obj/item/organ/external/chest))
continue
if(istype(E, /obj/item/organ/external/groin))
continue
if(prob(7))
to_chat(H, "<span class='userdanger'>Your [E] was severed by the explosion!</span>")
E.droplimb(1, DROPLIMB_EDGE, 0, 1)
+5 -5
View File
@@ -1,5 +1,5 @@
/obj/effect/proc_holder/spell/targeted/touch/
var/hand_path = "/obj/item/weapon/melee/touch_attack"
/obj/effect/proc_holder/spell/targeted/touch
var/hand_path = /obj/item/weapon/melee/touch_attack
var/obj/item/weapon/melee/touch_attack/attached_hand = null
invocation_type = "none" //you scream on connecting, not summoning
include_user = 1
@@ -47,7 +47,7 @@
/obj/effect/proc_holder/spell/targeted/touch/disintegrate
name = "Disintegrate"
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
hand_path = /obj/item/weapon/melee/touch_attack/disintegrate
school = "evocation"
charge_max = 600
@@ -59,11 +59,11 @@
/obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
name = "Flesh to Stone"
desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
hand_path = "/obj/item/weapon/melee/touch_attack/fleshtostone"
hand_path = /obj/item/weapon/melee/touch_attack/fleshtostone
school = "transmutation"
charge_max = 600
clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "statue"
action_icon_state = "statue"
+9
View File
@@ -53,6 +53,15 @@
action_icon_state = "mutate"
/obj/effect/proc_holder/spell/targeted/genetic/mutate/cast(list/targets)
for(var/mob/living/target in targets)
target.dna.SetSEState(HULKBLOCK, 1)
genemutcheck(target, HULKBLOCK, null, MUTCHK_FORCED)
spawn(duration)
target.dna.SetSEState(HULKBLOCK, 0)
genemutcheck(target, HULKBLOCK, null, MUTCHK_FORCED)
..()
/obj/effect/proc_holder/spell/targeted/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
+10 -2
View File
@@ -375,10 +375,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/////// Implants & etc
/datum/supply_packs/security/armory/loyalty
name = "Loyalty Implants Crate"
name = "Mindshield Implants Crate"
contains = list (/obj/item/weapon/storage/lockbox/loyalty)
cost = 40
containername = "loyalty implant crate"
containername = "mindshield implant crate"
/datum/supply_packs/security/armory/trackingimp
name = "Tracking Implants Crate"
@@ -1083,6 +1083,14 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 10
containername = "beekeeper suits"
//Bottler
/datum/supply_packs/organic/bottler
name = "Brewing Buddy Bottler Unit"
contains = list(/obj/machinery/bottler,
/obj/item/weapon/wrench)
cost = 35
containername = "bottler crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Materials ///////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
+48 -7
View File
@@ -80,14 +80,14 @@ var/list/uplink_items = list()
if(!istype(U))
return 0
if (user.stat || user.restrained())
if(user.stat || user.restrained())
return 0
if (!(istype(user, /mob/living/carbon/human)))
if(!(istype(user, /mob/living/carbon/human)))
return 0
// If the uplink's holder is in the user's contents
if ((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf))))
if((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf))))
user.set_machine(U)
if(cost > U.uses)
return 0
@@ -101,9 +101,9 @@ var/list/uplink_items = list()
if(istype(I,/obj/item/weapon/storage/box/) && I.contents.len>0)
for(var/atom/o in I)
U.purchase_log += "<BIG>\icon[o]</BIG>"
U.purchase_log += "<BIG>[bicon(o)]</BIG>"
else
U.purchase_log += "<BIG>\icon[I]</BIG>"
U.purchase_log += "<BIG>[bicon(I)]</BIG>"
//U.interact(user)
return 1
@@ -378,6 +378,15 @@ var/list/uplink_items = list()
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/sniper
name = "Sniper Rifle"
desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
reference = "SSR"
item = /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
cost = 16
surplus = 25
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/crossbow
name = "Energy Crossbow"
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
@@ -620,6 +629,38 @@ var/list/uplink_items = list()
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/ammo/sniper
cost = 4
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/sniper/basic
name = ".50 Magazine"
desc = "An additional standard 6-round magazine for use with .50 sniper rifles."
reference = "50M"
item = /obj/item/ammo_box/magazine/sniper_rounds
/datum/uplink_item/ammo/sniper/soporific
name = ".50 Soporific Magazine"
desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
reference = "50S"
item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
cost = 6
/datum/uplink_item/ammo/sniper/haemorrhage
name = ".50 Haemorrhage Magazine"
desc = "A 5-round magazine of haemorrhage ammo designed for use with .50 sniper rifles; causes heavy bleeding \
in the target."
reference = "50B"
item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
/datum/uplink_item/ammo/sniper/penetrator
name = ".50 Penetrator Magazine"
desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \
Can pierce walls and multiple enemies."
reference = "50P"
item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
cost = 5
// STEALTHY WEAPONS
/datum/uplink_item/stealthy_weapons
@@ -1220,7 +1261,7 @@ var/list/uplink_items = list()
bought_items += I.item
remaining_TC -= I.cost
U.purchase_log += "<BIG>\icon[C]</BIG>"
U.purchase_log += "<BIG>[bicon(C)]</BIG>"
for(var/item in bought_items)
new item(C)
U.purchase_log += "<BIG>\icon[item]</BIG>"
U.purchase_log += "<BIG>[bicon(item)]</BIG>"
+10 -5
View File
@@ -100,14 +100,15 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048
A.electrify(0)
return // Don't update the dialog.
if (AIRLOCK_WIRE_SAFETY)
if(AIRLOCK_WIRE_SAFETY)
A.safe = mended
if(AIRLOCK_WIRE_SPEED)
A.autoclose = mended
if(mended)
if(!A.density)
A.close()
spawn(0)
A.close()
if(AIRLOCK_WIRE_LIGHT)
A.lights = mended
@@ -159,12 +160,16 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048
//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
if(A.emagged) return
if(!A.requiresID() || A.check_access(null))
if(A.density) A.open()
else A.close()
spawn(0)
if(A.density)
A.open()
else
A.close()
if(AIRLOCK_WIRE_SAFETY)
A.safe = !A.safe
if(!A.density)
A.close()
spawn(0)
A.close()
if(AIRLOCK_WIRE_SPEED)
A.normalspeed = !A.normalspeed
+8 -8
View File
@@ -35,8 +35,8 @@ var/const/AALARM_WIRE_AALARM = 16
A.update_icon()
// to_chat(world, "Power wire cut")
if (AALARM_WIRE_AI_CONTROL)
if (A.aidisabled == !mended)
if(AALARM_WIRE_AI_CONTROL)
if(A.aidisabled == !mended)
A.aidisabled = mended
// to_chat(world, "AI Control Wire Cut")
@@ -47,7 +47,7 @@ var/const/AALARM_WIRE_AALARM = 16
// to_chat(world, "Syphon Wire Cut")
if(AALARM_WIRE_AALARM)
if (A.alarm_area.atmosalert(2, A))
if(A.alarm_area.atmosalert(2, A))
A.post_alert(2)
A.update_icon()
@@ -58,7 +58,7 @@ var/const/AALARM_WIRE_AALARM = 16
A.locked = !A.locked
// to_chat(world, "Idscan wire pulsed")
if (AALARM_WIRE_POWER)
if(AALARM_WIRE_POWER)
// to_chat(world, "Power wire pulsed")
if(A.shorted == 0)
A.shorted = 1
@@ -70,13 +70,13 @@ var/const/AALARM_WIRE_AALARM = 16
A.update_icon()
if (AALARM_WIRE_AI_CONTROL)
if(AALARM_WIRE_AI_CONTROL)
// to_chat(world, "AI Control wire pulsed")
if (A.aidisabled == 0)
if(A.aidisabled == 0)
A.aidisabled = 1
A.updateDialog()
spawn(100)
if (A.aidisabled == 1)
if(A.aidisabled == 1)
A.aidisabled = 0
if(AALARM_WIRE_SYPHON)
@@ -89,6 +89,6 @@ var/const/AALARM_WIRE_AALARM = 16
if(AALARM_WIRE_AALARM)
// to_chat(world, "Aalarm wire pulsed")
if (A.alarm_area.atmosalert(0, A))
if(A.alarm_area.atmosalert(0, A))
A.post_alert(0)
A.update_icon()
+5 -5
View File
@@ -33,7 +33,7 @@ var/const/APC_WIRE_AI_CONTROL = 8
A.locked = 1
A.updateDialog()
if (APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(A.shorted == 0)
A.shorted = 1
@@ -42,8 +42,8 @@ var/const/APC_WIRE_AI_CONTROL = 8
A.shorted = 0
A.updateDialog()
if (APC_WIRE_AI_CONTROL)
if (A.aidisabled == 0)
if(APC_WIRE_AI_CONTROL)
if(A.aidisabled == 0)
A.aidisabled = 1
spawn(10)
@@ -70,9 +70,9 @@ var/const/APC_WIRE_AI_CONTROL = 8
if(APC_WIRE_AI_CONTROL)
if(!mended)
if (A.aidisabled == 0)
if(A.aidisabled == 0)
A.aidisabled = 1
else
if (A.aidisabled == 1)
if(A.aidisabled == 1)
A.aidisabled = 0
A.updateDialog()
+1 -1
View File
@@ -66,7 +66,7 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
C.light_disabled = !C.light_disabled
if(CAMERA_WIRE_ALARM)
C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
return
/datum/wires/camera/proc/CanDeconstruct()
+5 -5
View File
@@ -28,15 +28,15 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv
/datum/wires/mulebot/UpdatePulsed(var/index)
switch(index)
if(WIRE_POWER1, WIRE_POWER2)
holder.visible_message("\blue \icon[holder] The charge light flickers.")
holder.visible_message("\blue [bicon(holder)] The charge light flickers.")
if(WIRE_AVOIDANCE)
holder.visible_message("\blue \icon[holder] The external warning lights flash briefly.")
holder.visible_message("\blue [bicon(holder)] The external warning lights flash briefly.")
if(WIRE_LOADCHECK)
holder.visible_message("\blue \icon[holder] The load platform clunks.")
holder.visible_message("\blue [bicon(holder)] The load platform clunks.")
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("\blue \icon[holder] The drive motor whines briefly.")
holder.visible_message("\blue [bicon(holder)] The drive motor whines briefly.")
else
holder.visible_message("\blue \icon[holder] You hear a radio crackle.")
holder.visible_message("\blue [bicon(holder)] You hear a radio crackle.")
// HELPER PROCS
+2 -2
View File
@@ -41,7 +41,7 @@ var/const/NUCLEARBOMB_WIRE_SAFETY = 4
set_security_level(N.previous_level)
N.visible_message("\blue The [N] quiets down.")
if(!N.lighthack)
if (N.icon_state == "nuclearbomb2")
if(N.icon_state == "nuclearbomb2")
N.icon_state = "nuclearbomb1"
else
N.visible_message("\blue The [N] emits a quiet whirling noise!")
@@ -56,7 +56,7 @@ var/const/NUCLEARBOMB_WIRE_SAFETY = 4
N.explode()
if(NUCLEARBOMB_WIRE_TIMING)
if(!N.lighthack)
if (N.icon_state == "nuclearbomb2")
if(N.icon_state == "nuclearbomb2")
N.icon_state = "nuclearbomb1"
N.timing = 0
bomb_set = 0
+1 -1
View File
@@ -28,7 +28,7 @@ var/const/PARTICLE_LIMIT_POWER_WIRE = 8 // Determines how strong the PA can be.
C.interface_control = !C.interface_control
if(PARTICLE_LIMIT_POWER_WIRE)
C.visible_message("\icon[C]<b>[C]</b> makes a large whirring noise.")
C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
/datum/wires/particle_acc/control_box/UpdateCut(var/index, var/mended)
var/obj/machinery/particle_accelerator/control_box/C = holder
+8 -8
View File
@@ -34,25 +34,25 @@ var/const/BORG_WIRE_LAWCHECK = 16 // Not used on MoMMIs
switch(index)
if(BORG_WIRE_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI
if(!mended)
if (R.lawupdate == 1)
if(R.lawupdate == 1)
to_chat(R, "LawSync protocol engaged.")
R.show_laws()
else
if (R.lawupdate == 0 && !R.emagged)
if(R.lawupdate == 0 && !R.emagged)
R.lawupdate = 1
if (BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(!mended)
if (R.connected_ai)
if(R.connected_ai)
R.connected_ai = null
if (BORG_WIRE_CAMERA)
if(BORG_WIRE_CAMERA)
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mended
R.camera.toggle_cam(usr, 0) // Will kick anyone who is watching the Cyborg's camera.
if(BORG_WIRE_LAWCHECK) //Forces a law update if the borg is set to receive them. Since an update would happen when the borg checks its laws anyway, not much use, but eh
if (R.lawupdate)
if(R.lawupdate)
R.lawsync()
if(BORG_WIRE_LOCKED_DOWN)
@@ -63,12 +63,12 @@ var/const/BORG_WIRE_LAWCHECK = 16 // Not used on MoMMIs
var/mob/living/silicon/robot/R = holder
switch(index)
if (BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
if(BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
if(!R.emagged)
R.connected_ai = select_active_ai()
R.notify_ai(1)
if (BORG_WIRE_CAMERA)
if(BORG_WIRE_CAMERA)
if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
R.camera.toggle_cam(usr, 0) // Kick anyone watching the Cyborg's camera, doesn't display you disconnecting the camera.
R.visible_message("[R]'s camera lense focuses loudly.")
+16 -16
View File
@@ -20,32 +20,32 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
var/obj/machinery/syndicatebomb/P = holder
switch(index)
if(WIRE_BOOM)
if (P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
if(P.active)
P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
P.timer = 0
if(WIRE_UNBOLT)
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts spin in place for a moment.</span>")
P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
playsound(P.loc, 'sound/machines/chime.ogg', 30, 1)
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb chirps.</span>")
P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb chirps.</span>")
P.timer += 10
if(WIRE_PROCEED)
playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
P.loc.visible_message("<span class='danger'>\icon[holder] The bomb buzzes ominously!</span>")
if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
P.loc.visible_message("<span class='danger'>[bicon(holder)] The bomb buzzes ominously!</span>")
if(P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
P.timer = 60
if (P.timer >= 21)
if(P.timer >= 21)
P.timer -= 10
else if (P.timer >= 11) //both to prevent negative timers and to have a little mercy
else if(P.timer >= 11) //both to prevent negative timers and to have a little mercy
P.timer = 10
if(WIRE_ACTIVATE)
if(!P.active && !P.defused)
playsound(P.loc, 'sound/machines/click.ogg', 30, 1)
P.loc.visible_message("<span class='danger'>\icon[holder] You hear the bomb start ticking!</span>")
P.loc.visible_message("<span class='danger'>[bicon(holder)] You hear the bomb start ticking!</span>")
P.active = 1
P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]"
else
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb seems to hesitate for a moment.</span>")
P.loc.visible_message("<span class='notice'>[bicon(holder)] The bomb seems to hesitate for a moment.</span>")
P.timer += 5
/datum/wires/syndicatebomb/UpdateCut(var/index, var/mended)
@@ -54,24 +54,24 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
if(WIRE_EXPLODE)
if(!mended)
if(P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
P.timer = 0
else
P.defused = 1
if(mended)
P.defused = 0 //cutting and mending all the wires of an inactive bomb will thus cure any sabotage
if(WIRE_UNBOLT)
if (!mended && P.anchored)
if(!mended && P.anchored)
playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1)
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts lift out of the ground!</span>")
P.loc.visible_message("<span class='notice'>[bicon(holder)] The bolts lift out of the ground!</span>")
P.anchored = 0
if(WIRE_PROCEED)
if(!mended && P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
P.loc.visible_message("<span class='danger'>[bicon(holder)] An alarm sounds! It's go-</span>")
P.timer = 0
if(WIRE_ACTIVATE)
if (!mended && P.active)
P.loc.visible_message("<span class='notice'>\icon[holder] The timer stops! The bomb has been defused!</span>")
if(!mended && P.active)
P.loc.visible_message("<span class='notice'>[bicon(holder)] The timer stops! The bomb has been defused!</span>")
P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]"
P.active = 0
P.defused = 1